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Merge pull request #20092 from donmccurdy/docs-links-transmission
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Docs: Fix broken links to transmission example.
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mrdoob authored Aug 17, 2020
2 parents 2093a0b + 55a2467 commit 7de1e3e
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2 changes: 1 addition & 1 deletion docs/api/en/materials/Material.html
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Expand Up @@ -211,7 +211,7 @@ <h3>[property:String precision]</h3>
<h3>[property:Boolean premultipliedAlpha]</h3>
<p>
Whether to premultiply the alpha (transparency) value.
See [Example:webgl_materials_physical_transparency WebGL / Materials / Physical / Transparency] for an example of the difference.
See [Example:webgl_materials_physical_transmission WebGL / Materials / Physical / Transmission] for an example of the difference.
Default is *false*.
</p>

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2 changes: 1 addition & 1 deletion docs/api/zh/materials/Material.html
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Expand Up @@ -181,7 +181,7 @@ <h3>[property:String precision]</h3>
</p>

<h3>[property:Boolean premultipliedAlpha]</h3>
<p> 是否预乘alpha(透明度)值。有关差异的示例,请参阅[Example:webgl_materials_physical_transparency WebGL / Materials / Physical / Transparency]。
<p> 是否预乘alpha(透明度)值。有关差异的示例,请参阅[Example:webgl_materials_physical_transmission WebGL / Materials / Physical / Transmission]。
默认值为*false*。
</p>

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2 changes: 1 addition & 1 deletion examples/files.js
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Expand Up @@ -439,7 +439,7 @@ var tags = {
"webgl_materials_envmaps_parallax": [ "onBeforeCompile" ],
"webgl_materials_lightmap": [ "shadows" ],
"webgl_materials_physical_clearcoat": [ "anisotropy" ],
"webgl_materials_physical_transparency": [ "alpha" ],
"webgl_materials_physical_transmission": [ "alpha" ],
"webgl_materials_shaders_fresnel": [ "refraction" ],
"webgl_materials_standard": [ "pbr" ],
"webgl_materials_texture_canvas": [ "paint" ],
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