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release: v0.1.37
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mrchantey committed Nov 23, 2023
1 parent 3c77461 commit 5b6cf4a
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34 changes: 17 additions & 17 deletions Cargo.lock

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2 changes: 1 addition & 1 deletion Cargo.toml
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Expand Up @@ -25,7 +25,7 @@ members = [
exclude = ["crates/bevy_webxr"]

[workspace.package]
version = "0.1.36"
version = "0.1.37"
edition = "2021"
license = "MIT OR Apache-2.0"
readme = "README.md"
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9 changes: 8 additions & 1 deletion crates/gamai/README.md
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Expand Up @@ -45,4 +45,11 @@ fn say_hello<Node: AiNode>(mut query: Query<&mut ActionResult<Node>>){
**state = ActionResult::Success;
}
}
```
```

## Bevy Versions

| `bevy` | `gamai` |
| ------ | ------- |
| 0.12 | 0.1.37 |
| 0.11 | 0.1.31 |
2 changes: 0 additions & 2 deletions crates/gamai/macros/src/lib.rs
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@@ -1,5 +1,3 @@
#![feature(associated_type_bounds)]

use proc_macro::TokenStream;
mod tree;
use tree::*;
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8 changes: 8 additions & 0 deletions docs/src/gamai/index.md
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Expand Up @@ -4,6 +4,14 @@
</div>
<br/>

> **Update - 23/11/23**
>
> I'm currently looking into an architectural overhaul for this library with the following goals:
> - create trees at runtime
> - remove generic node architecture
> - remove dependency on `nightly` channel
> - reduce dependency on macros
Gamai is an ECS task switching library suitable for game AI, robotics & other performance-critical environments. The primitives it provies can be used for multiple decision-making paradigms like Behaviour Trees, Utility AI and Goal Oriented Action Planning (GOAP). `gamai` is highly parallelizable, with systems running down the tree


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