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Aztec Quest Pinball by Flux

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Prologue: In the heart of the dense Mexican jungle, a group of intrepid explorers, led by the fearless Dr. Emily Thornton, embarked on a perilous journey in search of the legendary Aztec treasure. Armed with ancient maps and guided by local legends, their quest began.

As they ventured deeper into the lush, unforgiving wilderness, the explorers encountered numerous challenges. The jungle seemed to conspire against them with its thick undergrowth, treacherous terrain, and the ever-present threat of venomous creatures. Yet, their determination and unwavering belief in the treasure's existence kept them going. The journey tested not only their physical endurance but also their camaraderie. Friendships were forged, and trust was deepened as they relied on each other for support. Dr. Thornton's expertise in deciphering ancient texts proved invaluable, while Antonio, a skilled archaeologist, unearthed small relics that hinted at the treasure's proximity.

After months of toil, they reached a hidden valley, shrouded in mist. At its center lay an ancient temple, its entrance concealed by time and nature. With bated breath, they entered, illuminating the dark chambers with their torches. The walls were adorned with intricate Aztec carvings, telling the story of the treasure's origin. Deep within the temple, they discovered a chamber unlike any other. A treasure trove of gold, jewels, and artifacts sparkled in the dim light. Dr. Thornton's eyes glistened as she realized that the legends were true. This was the lost Aztec treasure they had sought. As they gazed upon the magnificent riches of an ancient civilization, the explorers felt a profound sense of accomplishment. Yet, their reverence for history compelled them to document and preserve the treasure rather than claim it for themselves.

Their journey home was laden with the weight of their discovery, both physical and emotional. The Aztec treasure, once lost to time, would now be shared with the world, a testament to the courage, determination, and respect for the past that had brought this group of explorers together.

Characters:

  1. Dr. Emily Thornton: The leader of the expedition, she is a respected archaeologist with a specialty in Mesoamerican civilizations. Dr. Thornton is in her mid-30s, with a keen intellect and a brave heart. She’s known for her calm demeanor in the face of danger and her ability to decipher ancient texts and symbols.
  2. Antonio “Tony” Garcia: The skilled archaeologist of the team, Antonio is in his early 40s, with a passion for history and a knack for finding relics. He’s a bit of a maverick, often taking risks to unearth artifacts, but always with a sense of responsibility and respect for the past.
  3. Professor Rafael Ortiz: A distinguished anthropologist in his late 50s, Professor Ortiz brings wisdom and extensive knowledge of Aztec culture to the group. His guidance is invaluable, and he often serves as the moral compass for the team.
  4. Isabella “Izzy” Cruz: In her late 20s, Izzy is a vivacious and intelligent botanist. She can identify medicinal plants and navigate through the jungle with ease. Her upbeat attitude and resourcefulness are crucial to the team’s survival.
  5. Carlos Ramirez: The quintessential survivalist, Carlos is in his mid-30s and has the build and reflexes of a seasoned adventurer. His protective nature ensures that the team stays safe in the most hazardous conditions.
  6. Eduardo “Lalo” Vega: A middle-aged, affable historian, Lalo acts as the intermediary between the team and the locals. He’s deeply respected by indigenous communities and has a wealth of stories that add color to the journey.

Table Layout

Table Features

the playfield represents the journey through the jungle, a full plunge launches the ball round and out the gate on the right side of the table. Each spinner advances the journey (represented by a path on the playfield, lights under the pf will illuminate the journeys progress). As the journey progresses, modes and multiballs will be unlocked.

Each character will be represented on the playfield, inserts next to the characters will show afflications such as injuries, posioned and trapped. These afflications will effect scoring and mode difficulty. If all characters afflictions are full, then the game ends regardless of what ball you are on.

Shots

Outlanes / Inlanes

The outlanes could be snake pits, with an antidote insert to represent a ball save. The 4 lanes could spell a word which when complete activates a shot to cure an affliction from a character.

Left Orbit

The left orbit feeds into a subway that ends up at the cave. The cave fires the ball back onto the pf. It can also be diverted to the pop bumbers via a up post.

Left Ramp

The left ramp feeds the upper PF and returns the right flipper

Center Ramp

The center ramp is a 180 return to the right flipper.

Scoop

The scoop is used to start modes and is the entrance to the catacombs, it fires the ball back onto the PF or if going into the catacombs, it feeds via a subway into the cave. The cave fires the ball back on to the PF.

Right Orbit

The right orbit goes around to the left gate out.

Right Ramp

the right ramp feeds the left flipper.

Pop Up Creatures

There’s two pop up creatures on the pf ( a panther and crocodile) these pop up during modes and multiball and need to be bashed to lower them.

Upper Playfield

The upper field represents a mountain pass, the spinner shot is a loop which can be hit multiple times, a miss hit will send the ball down the mountain via the funnel and into the pops. The other shot goes under the temple and back to the lower PF at the left orbit. There’s a diverter on the spinner shot to kick the ball down the funnel.

Multiballs and Modes

Artifact Hunt

The table has 6 drop targets with 6 standup targets behind them. The drop targets represent smaller jungle animals such as spiders, poison frogs and howler monkeys. Dropping these reveals the standup targets which represent map fragments. Collecting these triggers an artifact hunt mode which the player needs to compete a series of shots to collect. Collecting an artifact gives the player a perk.

Various Game Modes TBC

As the journey progresses, modes will be qualified and can be started via the scoop.

Waterfall MB

once qualified a diverter will open at the left orbit which fires the ball via a Vuk up onto the waterfall. After locking 3 balls, the waterfall releases them down the ramp, over the rocks and onto the PF.

Catacombs MB

once qualified the scoop will send the ball into the catacombs lock. Locking three balls will start catacombs MB

Temple MB

once qualified the temple shot from the upper PF will lock balls under the temple. 3 locked balls starts temple multiball.

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