by movAX13h@thrill-project.com
https://blog.thrill-project.com/zwerg-distance-field-editor/
Feel free to fork and modify.
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1.4.1 - 2020-11-30
- updated OpenTK to version 3.1 via NuGet
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1.4 - 2016-06-05
- renamed nodes.xml to functions.xml (format extended), contains defines, helpers and all code nodes
- nodes can have a 'comment' attribute now which is displayed in the properties panel when the node is selected
- function tags can have a 'requires' attribute now (name of other node or helper) to maintain code dependencies
- Zwerg writes only required functions to the shader now (preparation for minify features)
- renamed raymarcher.fs to shader.fs, moved optional code to functions.xml
- integrated most operators of the Mercury SDF Library
- PLEASE NOTE: Scene files created with earlier versions won't load because SDF function definitions have changed! The scene file format itself has not changed.
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1.3 - 2014-06-15: external nodes.xml (contains all available nodes from scene view context menu), simplified internal tree structure and code cleanup, fixed: node order
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1.2 - 2014-06-14: fixed mouse sensitivity issues
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1.1 - 2014-06-10: mouse click selection of df objects + minor fixes
- C# .NET4.5, VisualStudio 2019 solution
- OpenGL via OpenTK (via NuGet)
- Binary (v1.4.1) from author server: https://thrill-project.com/archiv/coding/Zwerg141.zip (3MB)
- distance functions (primitives)
- distance operations
- domain operations
- scene view
- realtime preview/camera/light
- properties panel
- select model on mouse click (experimental)
- delete node (del key and context menu)
- save/load scene to/from file (xml)
- better scene treeview
- export shader code (remove all Zwerg specific code)
- minimize output shader code (https://www.pouet.net/prod.php?which=55176)
- animation
- materials
- Shadertoy community, esp. iq
- demoscene community (https://www.pouet.net)