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(GPC): Adv98 engine image format. (PIC): Grocer image format. (PL4): Pearl Soft images. (PAK,QDO): Red-Zone resources.
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//! \file ImageGPC.cs | ||
//! \date 2023 Sep 22 | ||
//! \brief Adv98 engine image format (PC-98). | ||
// | ||
// Copyright (C) 2023 by morkt | ||
// | ||
// Permission is hereby granted, free of charge, to any person obtaining a copy | ||
// of this software and associated documentation files (the "Software"), to | ||
// deal in the Software without restriction, including without limitation the | ||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or | ||
// sell copies of the Software, and to permit persons to whom the Software is | ||
// furnished to do so, subject to the following conditions: | ||
// | ||
// The above copyright notice and this permission notice shall be included in | ||
// all copies or substantial portions of the Software. | ||
// | ||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | ||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS | ||
// IN THE SOFTWARE. | ||
// | ||
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using System.ComponentModel.Composition; | ||
using System.IO; | ||
using System.Windows.Media; | ||
using System.Windows.Media.Imaging; | ||
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namespace GameRes.Formats.Adv98 | ||
{ | ||
internal class GpcMetaData : ImageMetaData | ||
{ | ||
public long PaletteOffset; | ||
public long DataOffset; | ||
public int Interleaving; | ||
} | ||
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[Export(typeof(ImageFormat))] | ||
public class GpcFormat : ImageFormat | ||
{ | ||
public override string Tag => "GPC/PC98"; | ||
public override string Description => "Adv98 engine image format"; | ||
public override uint Signature => 0x38394350; // 'PC98' | ||
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public override ImageMetaData ReadMetaData (IBinaryStream file) | ||
{ | ||
var header = file.ReadHeader (0x20); | ||
if (!header.AsciiEqual (4, ")GPCFILE \0")) | ||
return null; | ||
uint info_pos = header.ToUInt32 (0x18); | ||
var info = new GpcMetaData | ||
{ | ||
Interleaving = header.ToUInt16 (0x10), | ||
PaletteOffset = header.ToUInt32 (0x14), | ||
DataOffset = info_pos + 0x10, | ||
BPP = 4, | ||
}; | ||
file.Position = info_pos; | ||
info.Width = file.ReadUInt16(); | ||
info.Height = file.ReadUInt16(); | ||
file.Position = info_pos + 0xA; | ||
info.OffsetX = file.ReadInt16(); | ||
info.OffsetY = file.ReadInt16(); | ||
return info; | ||
} | ||
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public override ImageData Read (IBinaryStream file, ImageMetaData info) | ||
{ | ||
var reader = new GpcReader (file, (GpcMetaData)info); | ||
return reader.Unpack(); | ||
} | ||
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public override void Write (Stream file, ImageData image) | ||
{ | ||
throw new System.NotImplementedException ("GpcFormat.Write not implemented"); | ||
} | ||
} | ||
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internal class GpcReader | ||
{ | ||
IBinaryStream m_input; | ||
GpcMetaData m_info; | ||
int m_stride; | ||
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public BitmapPalette Palette { get; private set; } | ||
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public GpcReader (IBinaryStream input, GpcMetaData info) | ||
{ | ||
m_input = input; | ||
m_info = info; | ||
} | ||
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public ImageData Unpack () | ||
{ | ||
m_input.Position = m_info.PaletteOffset; | ||
Palette = ReadPalette(); | ||
int plane_stride = (m_info.iWidth + 7) >> 3; | ||
int row_size = plane_stride * 4 + 1; | ||
var data = new byte[row_size * m_info.iHeight]; | ||
m_input.Position = m_info.DataOffset; | ||
UnpackData (data); | ||
RestoreData (data, row_size); | ||
m_stride = plane_stride * 4; | ||
var pixels = new byte[m_stride * m_info.iHeight]; | ||
ConvertTo8bpp (data, pixels, plane_stride); | ||
return ImageData.Create (m_info, PixelFormats.Indexed4, Palette, pixels, m_stride); | ||
} | ||
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void ConvertTo8bpp (byte[] input, byte[] output, int plane_stride) | ||
{ | ||
int interleaving_step = m_stride * m_info.Interleaving; | ||
int src_row = 1; | ||
int dst_row = 0; | ||
int i = 0; | ||
for (int y = 0; y < m_info.iHeight; ++y) | ||
{ | ||
if (dst_row >= output.Length) | ||
{ | ||
dst_row = m_stride * ++i; | ||
} | ||
int p0 = src_row; | ||
int p1 = p0 + plane_stride; | ||
int p2 = p1 + plane_stride; | ||
int p3 = p2 + plane_stride; | ||
src_row = p3 + plane_stride + 1; | ||
int dst = dst_row; | ||
for (int x = plane_stride; x > 0; --x) | ||
{ | ||
byte b0 = input[p0++]; | ||
byte b1 = input[p1++]; | ||
byte b2 = input[p2++]; | ||
byte b3 = input[p3++]; | ||
for (int j = 0; j < 8; j += 2) | ||
{ | ||
byte px = (byte)((((b0 << j) & 0x80) >> 3) | ||
| (((b1 << j) & 0x80) >> 2) | ||
| (((b2 << j) & 0x80) >> 1) | ||
| (((b3 << j) & 0x80) )); | ||
px |= (byte)((((b0 << j) & 0x40) >> 6) | ||
| (((b1 << j) & 0x40) >> 5) | ||
| (((b2 << j) & 0x40) >> 4) | ||
| (((b3 << j) & 0x40) >> 3)); | ||
output[dst++] = px; | ||
} | ||
} | ||
dst_row += interleaving_step; | ||
} | ||
} | ||
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void UnpackData (byte[] output) | ||
{ | ||
int dst = 0; | ||
int ctl = 0; | ||
int ctl_mask = 0; | ||
while (dst < output.Length) | ||
{ | ||
if (0 == ctl_mask) | ||
{ | ||
ctl = m_input.ReadByte(); | ||
if (-1 == ctl) | ||
break; | ||
ctl_mask = 0x80; | ||
} | ||
if ((ctl & ctl_mask) != 0) | ||
{ | ||
int cmd = m_input.ReadByte(); | ||
for (int cmd_mask = 0x80; cmd_mask != 0; cmd_mask >>= 1) | ||
{ | ||
if ((cmd & cmd_mask) != 0) | ||
output[dst++] = m_input.ReadUInt8(); | ||
else | ||
++dst; | ||
} | ||
} | ||
else | ||
{ | ||
dst += 8; | ||
} | ||
ctl_mask >>= 1; | ||
} | ||
} | ||
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void RestoreData (byte[] data, int stride) | ||
{ | ||
int src = 0; | ||
for (int y = 0; y < m_info.iHeight; ++y) | ||
{ | ||
int interleave = data[src]; | ||
if (interleave != 0) | ||
{ | ||
byte lastValue = 0; | ||
for (int i = 0; i < interleave; ++i) | ||
{ | ||
int pos = 1 + i; | ||
while (pos < stride) | ||
{ | ||
data[src + pos] ^= lastValue; | ||
lastValue = data[src + pos]; | ||
pos += interleave; | ||
} | ||
} | ||
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} | ||
if (y > 0) | ||
{ | ||
int prev = src - stride; | ||
int length = (stride - 1) & -4; | ||
for (int x = 1; x <= length; ++x) | ||
{ | ||
data[src + x] ^= data[prev + x]; | ||
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} | ||
} | ||
src += stride; | ||
} | ||
} | ||
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BitmapPalette ReadPalette () | ||
{ | ||
int count = m_input.ReadUInt16(); | ||
int elem_size = m_input.ReadUInt16(); | ||
if (elem_size != 2) | ||
throw new InvalidFormatException (string.Format ("Invalid palette element size {0}", elem_size)); | ||
var colors = new Color[count]; | ||
for (int i = 0; i < count; ++i) | ||
{ | ||
int v = m_input.ReadUInt16(); | ||
int r = (v >> 4) & 0xF; | ||
int g = (v >> 8) & 0xF; | ||
int b = (v ) & 0xF; | ||
colors[i] = Color.FromRgb ((byte)(r * 0x11), (byte)(g * 0x11), (byte)(b * 0x11)); | ||
} | ||
// colors[0].A = 0; // force transparency | ||
return new BitmapPalette (colors); | ||
} | ||
} | ||
} |
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//! \file Aliases.cs | ||
//! \date 2023 Sep 17 | ||
//! \brief Blucky formats aliases. | ||
// | ||
// Copyright (C) 2023 by morkt | ||
// | ||
// Permission is hereby granted, free of charge, to any person obtaining a copy | ||
// of this software and associated documentation files (the "Software"), to | ||
// deal in the Software without restriction, including without limitation the | ||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or | ||
// sell copies of the Software, and to permit persons to whom the Software is | ||
// furnished to do so, subject to the following conditions: | ||
// | ||
// The above copyright notice and this permission notice shall be included in | ||
// all copies or substantial portions of the Software. | ||
// | ||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | ||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS | ||
// IN THE SOFTWARE. | ||
// | ||
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using System.ComponentModel.Composition; | ||
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// [970627][Blucky] Rekiai | ||
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namespace GameRes.Formats.Blucky | ||
{ | ||
[Export(typeof(ResourceAlias))] | ||
[ExportMetadata("Extension", "OSA")] | ||
[ExportMetadata("Target", "BMP")] | ||
public class OsaFormat : ResourceAlias { } | ||
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[Export(typeof(ResourceAlias))] | ||
[ExportMetadata("Extension", "WF")] | ||
[ExportMetadata("Target", "WAV")] | ||
public class WfFormat : ResourceAlias { } | ||
} |
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