[TOC]
- Display / Modify Game Object hierarchy tree, properties and Application Log by scene UI runtime to help analyze program bug.
- 0.1.0
- Unity 5.6 or above.
- .Net Framework 3.5 or above.
- Windows.
- Android.
- iOS.
- Display Hierarchy, Inspector and Console runtime.
- Display Fields and Properties of each Component.
- Modify public Fields and writeable Properties runtime.
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Find the menu item "Tool/Ghostdom/Active" in Unity editor menu bar and click it to Active Ghostdom and the "Ghostdom" UI will auto display when your game is playing.
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Click the menu item "Tool/Ghostdom/Inactive" to inactive Ghostdom before final build project to release, and the script and resource of Ghostdom will not build into game package.
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The Lyre button "}{" to toggle the Ghostdom UI.
- "H" button to toggle the Hierarchy panel.
- "I" button to toggle the Inspector panel.
- "C" button to toggle the Console panel.
- "#" button to switch the layout of panels.
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The Hierarchy display node tree of Game Objects.
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Click button "R" to refresh.
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Input keyword to filter Game Object.
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Click item to select.
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The Inspector display the Components of the select Game Object, and Fields and Properties of each Component.
- Click button "R" to refresh.
- Input keyword to filter Component.
- Input content to modify Field or Property.
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The Console display Log/Warning/Error message output from Unity engine.
- "L" button to toggle Log display active/inactive.
- "W" button to toggle Warning display active/inactive.
- "E" button to toggle Error display active/inactive.
- "C" button to clear all messages.
- Input keyword to filter message.
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