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Feature: Flip horizontal/vertical #47
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Takashi Sakai committed May 7, 2018
1 parent bb300be commit 8ae051b
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58 changes: 58 additions & 0 deletions Assets/UIEffect/UIFlip.cs
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using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

namespace Coffee.UIExtensions
{

[RequireComponent(typeof(Graphic))]
[DisallowMultipleComponent]
public class UIFlip : BaseMeshEffect
{
//################################
// Serialize Members.
//################################
[SerializeField] private bool m_Horizontal = false;
[SerializeField] private bool m_Veritical = false;

//################################
// Public Members.
//################################
/// <summary>
/// Gets or sets a value indicating whether this <see cref="Coffee.UIExtensions.UIFlip"/> should be flipped horizontally.
/// </summary>
/// <value><c>true</c> if be flipped horizontally; otherwise, <c>false</c>.</value>
public bool horizontal { get { return this.m_Horizontal; } set { this.m_Horizontal = value; } }

/// <summary>
/// Gets or sets a value indicating whether this <see cref="Coffee.UIExtensions.UIFlip"/> should be flipped vertically.
/// </summary>
/// <value><c>true</c> if be flipped horizontally; otherwise, <c>false</c>.</value>
public bool vertical { get { return this.m_Veritical; } set { this.m_Veritical = value; } }

/// <summary>
/// Call used to modify mesh.
/// </summary>
/// <param name="vh">VertexHelper.</param>
public override void ModifyMesh(VertexHelper vh)
{
RectTransform rt = graphic.rectTransform;
UIVertex vt = default(UIVertex);
Vector3 pos;
Vector2 center = rt.rect.center;
for (int i = 0; i < vh.currentVertCount; i++)
{
vh.PopulateUIVertex(ref vt, i);
pos = vt.position;
vt.position = new Vector3(
m_Horizontal ? -pos.x : pos.x,
m_Veritical ? -pos.y : pos.y
// m_Horizontal ? (pos.x + (center.x - pos.x) * 2) : pos.x,
// m_Veritical ? (pos.y + (center.y - pos.y) * 2) : pos.y
);
vh.SetUIVertex(vt, i);
}
}
}
}
12 changes: 12 additions & 0 deletions Assets/UIEffect/UIFlip.cs.meta

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