Skip to content

Commit

Permalink
close #10 : Update demo & readme
Browse files Browse the repository at this point in the history
  • Loading branch information
Takashi Sakai committed May 23, 2018
1 parent c2cd330 commit 1b6779a
Show file tree
Hide file tree
Showing 18 changed files with 13 additions and 5 deletions.
Binary file modified Assets/ShinyEffectForUGUI/Demo/Demo - ShinyEffectForUGUI.unity
Binary file not shown.
Binary file modified Assets/ShinyEffectForUGUI/Demo/bell.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified ProjectSettings/AudioManager.asset
Binary file not shown.
Binary file modified ProjectSettings/ClusterInputManager.asset
Binary file not shown.
Binary file modified ProjectSettings/DynamicsManager.asset
Binary file not shown.
Binary file modified ProjectSettings/EditorBuildSettings.asset
Binary file not shown.
Binary file modified ProjectSettings/EditorSettings.asset
Binary file not shown.
Binary file modified ProjectSettings/GraphicsSettings.asset
Binary file not shown.
Binary file modified ProjectSettings/InputManager.asset
Binary file not shown.
Binary file modified ProjectSettings/NavMeshAreas.asset
Binary file not shown.
Binary file modified ProjectSettings/NetworkManager.asset
Binary file not shown.
Binary file modified ProjectSettings/Physics2DSettings.asset
Binary file not shown.
Binary file modified ProjectSettings/ProjectSettings.asset
Binary file not shown.
Binary file modified ProjectSettings/QualitySettings.asset
Binary file not shown.
Binary file modified ProjectSettings/TagManager.asset
Binary file not shown.
Binary file modified ProjectSettings/TimeManager.asset
Binary file not shown.
Binary file modified ProjectSettings/UnityConnectSettings.asset
Binary file not shown.
18 changes: 13 additions & 5 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,8 +6,7 @@ ShinyEffectForUGUI
Shiny effect without Mask commponent.
Since useless draw calls are suppressed, performance is good!

![image](https://user-images.githubusercontent.com/12690315/38797629-10a22922-419a-11e8-8b68-50be7f8856a5.png)
![4 -09-2018 22-45-47](https://user-images.githubusercontent.com/12690315/38501362-c56e3768-3c47-11e8-9ec1-50343d8b83ad.gif)
![image](https://user-images.githubusercontent.com/12690315/40420283-e22f7928-5ec2-11e8-903e-392c2b77f765.png)

[![](https://img.shields.io/github/release/mob-sakai/ShinyEffectForUGUI.svg?label=latest%20version)](https://github.com/mob-sakai/ShinyEffectForUGUI/release)
[![](https://img.shields.io/github/release-date/mob-sakai/ShinyEffectForUGUI.svg)](https://github.com/mob-sakai/ShinyEffectForUGUI/releases)
Expand All @@ -28,8 +27,7 @@ Since useless draw calls are suppressed, performance is good!
ShinyEffectForUGUI applies _shiny-effect_ to uGUI element (Image, RawImage, Text, etc...) **WITHOUT Mask component** .
This will suppress extra draw calls and improve performance.

![image](https://user-images.githubusercontent.com/12690315/38498655-16f9d766-3c40-11e8-8e47-4718d531c948.png)

![compare](https://user-images.githubusercontent.com/12690315/40418786-39ad8b04-5ebe-11e8-91b9-2246a3d08a8c.gif)

* Without-mask method
* Be applied shiny effect by shader
Expand All @@ -45,11 +43,21 @@ This will suppress extra draw calls and improve performance.
* Stensil off
* Artifacts on the edges

<br><br>
##### Features

* No Mask component
* Easy to control in inspector
![inspector](https://user-images.githubusercontent.com/12690315/40419715-25109b20-5ec1-11e8-8980-26e4a415b152.gif)
* Supports AnimationClip
* Will be batched as possible



<br><br><br><br>
## Demo

![4 -09-2018 23-15-12](https://user-images.githubusercontent.com/12690315/38503024-f1055fd8-3c4b-11e8-9065-841c75728498.gif)
[WebGL Demo](http://mob-sakai.github.io/ShinyEffectForUGUI)



Expand Down

0 comments on commit 1b6779a

Please sign in to comment.