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Raytracer C++.

In this project will be contemplated topics such as:
  • First rays*
  • Shadows*
  • Reflections*
  • Refractions
  • Anti-aliasing*
  • Motion Blur
  • Area Lights*
  • Depth of Field
  • Path Tracing with importance sampling
  • Russian roulette
*already implemented

For any reason needs to contact me, you cant to correlomm at gmail dot com

Current screenshot:

  • Rendering time: 21min and 33 seconds
  • Processor: Intel® Pentium(R) Dual CPU T3200 @ 2.00GHz × 2

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Raytracer written in C++

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