PackTest allows you to write game tests in a data pack. Tests are *.mcfunction
files in a test
folder. They can be used to test custom data packs.
data/example/test/foo.mcfunction
#> Summons an armor stand and finds it
# @template example:small_platform
# @optional
summon armor_stand ~1.5 ~1 ~1.5
execute positioned ~1.5 ~1 ~1.5 run assert entity @e[type=armor_stand,dx=0]
assert predicate example:test
setblock ~1 ~1 ~1 grass_block
execute if block ~1 ~1 ~1 stone run succeed
fail "Oh no"
Test functions can be asynchronous, using the await
keyword!
setblock ~ ~ ~ stone
summon item ~ ~6 ~
await entity @e[type=item,distance=..2]
await delay 1s
data merge entity @e[type=item,distance=..2,limit=1] {Motion: [0.0, 0.01, 0.0]}
Tests can be run in-game using the test
command.
test runall
: runs all the teststest runall <namespace>
: runs all tests from a specified namespacetest run <test>
: runs the test with a specified nametest runfailed
: runs all the previously failed teststest runthis
: runs the closes testtest runthese
: runs all tests within 200 blocks
Tests can also be run automatically, for instance in a CI environment. When -Dpacktest.auto
is set, the game test server will start automatically with the loaded tests. The process will exit when all tests have finished with the exist code set to the number of failed tests.
Setting -Dpacktest.auto.annotations
will emit GitHub annotations for all test failures and resource load errors.
The following example can be adapted into a GitHub action workflow.
on: [push, pull_request]
env:
# Make sure to update these links!
TEST_FABRIC_SERVER: https://meta.fabricmc.net/v2/versions/loader/1.20.4/0.15.3/0.11.2/server/jar
TEST_FABRIC_API: https://cdn.modrinth.com/data/P7dR8mSH/versions/JMCwDuki/fabric-api-0.92.0%2B1.20.4.jar
TEST_PACKTEST: https://cdn.modrinth.com/data/XsKUhp45/versions/18smpIeE/packtest-1.6-mc1.20.4.jar
jobs:
test:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/setup-java@v4
with:
distribution: 'temurin'
java-version: '17'
- name: Download and prepare files
run: |
curl -o server.jar $TEST_FABRIC_SERVER
mkdir mods
curl -o mods/fabric-api.jar $TEST_FABRIC_API
curl -o mods/packtest.jar $TEST_PACKTEST
mkdir -p world/datapacks
cp -r datapack world/datapacks/datapack
- name: Run tests
run: |
java -Xmx2G -Dpacktest.auto -Dpacktest.auto.annotations -jar server.jar nogui
fail <text component>
: fails the current test and returns from the function
succeed
: always succeeds the current test and returns from the function
assert <condition>
: if condition is unsuccessful, fails the current test and returns from the functionassert not <condition>
: if condition is successful, fails the current test and returns from the function
await <condition>
: similar to assert, but keeps trying the condition every tick until the test times our or the condition succeedsawait not <condition>
: keeps trying the condition until it failsawait delay <time>
: waits for a specified time with unit
block <pos> <block>
: checks if the block at the specified position matches the block predicatedata ...
: checks NBT data using the same syntax asexecute if score
entity <selector>
: checks if the selector matches any entity (can also find entities outside the structure bounds)predicate <predicate>
: checks a predicate in a data packscore ...
: checks scores using the same syntax asexecute if score
chat <pattern> [<receivers>]
: checks whether a chat message was sent in the past tick matching a regex pattern
Fake players can be spawned using the /dummy
command. Dummies won't save or load their data from disk, they will also not load their skin.
dummy <name> spawn
: spawns a new dummydummy <name> respawn
: respawns the dummy after it has been killeddummy <name> leave
: makes the dummy leave the serverdummy <name> jump
: makes the dummy jump, if currently on grounddummy <name> sneak [true|false]
: makes the dummy hold shift or un-shift (not the same as currently crouching)dummy <name> sprint [true|false]
: makes the dummy sprint or un-sprintdummy <name> drop [all]
: makes the dummy drop the current mainhand, either one item or the entire stackdummy <name> swap
: makes the dummy swap its mainhand and offhanddummy <name> selectslot
: makes the dummy select a different hotbar slotdummy <name> use item
: makes the dummy use its hand item, either mainhand or offhanddummy <name> use block <pos> [<direction>]
: makes the dummy use its hand item on a block positiondummy <name> use entity <entity>
: makes the dummy use its hand item on an entitydummy <name> attack <entity>
: makes the dummy attack an entity with its mainhanddummy <name> mine <pos>
: makes the dummy mine a block
Tests can be customized by placing certain directives as special comments at the start of the test function.
@template
: the resource location of a structure template to use for the test, defaults to an empty 1x1x1 structure@timeout
: an integer specifying the timeout, defaults to100
@optional
: whether this test is allowed to fail, defaults tofalse
, if there is no value after the directive it is considered astrue
@dummy
: whether to spawn a dummy at the start of the test and set@s
to this dummy, taking a position which defaults to~0.5 ~ ~0.5
@batch
: the batch name for this test, defaults topacktestBatch
@beforebatch
: a command to run before this batch, there can only be one per batch@afterbatch
: a command to run after this batch, there can only be one per batch