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@mikemayhemdev mikemayhemdev released this 30 Dec 14:01

It's been about a month since I started this project, and I've gotten it to a place where I'm pretty satisfied with it. At this point I'm calling Slimebound a full 1.0 release! That doesn't mean there won't be more updates, but they will be purely bugfixing and tuning. From here, there won't be any planned new content or major overhauls to cards, relics, mechanics, or any other bits of content in the mod.

Slimepotheosis has been replaced with "Consult Playbook", a Rare 2-cost exhausting Skill that fills your hand with random Tackle cards, reducing their cost by 1. It upgrades to a 1-cost.

Chomp is now Uncommon. Chomp+ increases damage and debuff amount by 1 instead of 2.

The event modifier for World of Goop has been altered for better thematic interaction. The event can no longer deal damage to you - you are a slime after all. The options have been reworked to gathering gold, or finding a friend.

The Scrap Ooze now changes its scrap bonus damage based on the rarity of card donated. Curses reduce its damage by 2. Don't be mean to your scrap friend.

A new, very silly, very unbalanced (probably buggy) Daily Modifier has been added. "Slime the Spire" causes all enemies in the game to Split into two slimes upon reaching 50% or less HP. The type of slimes spawned depends on the enemy's health when it splits.

Goop Spray - Slimed amount increased to 8 (*10), up from 6 (*8).

Ghostflame Slimes reduced to providing 2 Potency.

Fixed a hidden interaction with Cultist Mask leftover from some copied Beaked code.

Living Wall now has a unique power icon.

Code cleanup - Fixed some card ID's not matching their display names