Releases: mikemayhemdev/DownfallSTS
Been some time since the last release
All evil run override events, and 4th iteration of the char boss system in place. Three Ironclads completed.
Events, mirror flip, silent boss, Guardian balance, slime card culling, potions, and more
0.0.17 Merge branch 'master' of https://github.com/mikemayhemdev/EvilWithin
Collective update
Hexa essentially complete, Snecko progress, Pickle's playables-as-bosses baseline implementation fully playable.
Hexaghost Update!
Changed mod file name to Evil Within for now!
Adds new menu screen!!
Snecko is even more up and running!
Hexaghost relics added, including a cool new Ghostflame!
Fourteenth Release
Major balance iteration, mostly thanks to Mayhem and a new Skyson playthrough! A few cards have been removed, and the uses of some others changed. Keyword names have changed (Charge -> Ignite, Extinguish then Charge -> Force-Charge), some other improvements. Slimebound is fully functioning, Snecko implementation up next!
Fixed some graphical bugs with resolution. Everything should be better placed now on smaller resolutions.
Thirteenth release
Tons of minor Hexaghost fixes and changes, most importantly a few visual improvements especially with smaller resolutions.
Adds Slimeboss and prepares for recreating Snecko!
Twelfth release
Changes the functions of quite a few cards. We're getting there!!!
Also adds a few more visual effects, changes some other stuff, and adds The Guardian to the mix. We lookin' good!
eleventh release
Changed a bunch of cards. Ghostflame Charges now activate POST card activation.
Tenth release!
Lots of backend stuff. Revamped the way Ghostflames interact with the action queue, should be way more consistent now. Other stuff as well - lots of tiny bug fixes all around and other changes.
Eighth release!
Adds a variety of graphical improvements and other misc. changes and edits. Deleted a card or two.