UI support for TimeTravel Debugging #7734
Merged
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To close #7652, @isidorn.
DebugActionsWidget.getActions is a little awkward. Another option could be saving all the actions by name and returning a new array on each call, based on the state. That could also clean up this part:
this.actions[0] = state === debug.State.Running ? this.pauseAction : this.continueAction;
Another option could be hiding the actions dynamically.
For example,
and the inverse for ContinueAction.