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Flash the pane dark when BEL is emitted in a light terminal #13707
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oh, right, okay, I get it. I was all confused why the current animation was moved to the light-colored BGs.
Before, we had a
White
light, that we animated from 2->1Intensity
. Now we've got aGray
light, so for dark BGs, we need a different animation. It's coincidental that the light BG version of the animation just so happens to use 1->2Intensity
(but now that I've typed it, I'm better realizing that's not even the same values as before 😅)