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CUU and CUD should not move "across" margins #2929
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Are CNL and CPL analogous to CUD and CUU? Should they share an implementation? If not, how do they differ? It seems like this and bug #2926 are asking for the same resolution. |
They are quite similar - I think the only difference is that |
Just a side note: Origin Mode (DECOM) ( The original report here showcases what's supposed to happen when DECOM is disabled (the default). While fixing it, could you guys please also double check the behavior with DECOM enabled? |
This seems like a pretty well-scoped, manageable fix. I'd even consider it for 20H1, considering it's just loosening a |
If we're moving the cursor up, its vertical movement should be stopped at the top margin. It should not magically jump up to the bottom margin. Similarly, this applies to moving down and the bottom margin. Furthermore, this constraint should always apply, not just when the start position is within BOTH margins Fixes #2929.
If we're moving the cursor up, its vertical movement should be stopped at the top margin. It should not magically jump up to the bottom margin. Similarly, this applies to moving down and the bottom margin. Furthermore, this constraint should always apply, not just when the start position is within BOTH margins Fixes #2929.
🎉This issue was addressed in #2996, which has now been successfully released as Handy links: |
If we're moving the cursor up, its vertical movement should be stopped at the top margin. It should not magically jump up to the bottom margin. Similarly, this applies to moving down and the bottom margin. Furthermore, this constraint should always apply, not just when the start position is within BOTH margins Fixes #2929. (cherry picked from commit 0ce08af)
- Fix snapping to the cursor in "Terminal Scrolling" mode (GH-2705) fixes GH-1222 PSReadline calls SetConsoleCursorPosition on each character. We try to snap. However, we'd only ever do this with the visible viewport, the viewport defined by `SCREEN_INFORMATION::_viewport`. When there's a virtual viewport in Terminal Scrolling mode, we actually need to snap the virtual viewport, so that this behavior looks more regular. (cherry picked from commit 6f4b98a) - Passthrough BEL in conpty (GH-2990) fixes GH-2952. (cherry picked from commit 6831120) - make filling chars (and, thus, erase line/char) unset wrap (GH-2831) EraseInLine calls `FillConsoleOutputCharacterW()`. In filling the row with chars, we were setting the wrap flag. We need to specifically not do this on ANY _FILL_ operation. Now a fill operation UNSETS the wrap flag if we fill to the end of the line. Originally, we had a boolean `setWrap` that would mean... - **true**: if writing to the end of the row, SET the wrap value to true - **false**: if writing to the end of the row, DON'T CHANGE the wrap value ,- current wrap value | ,- fill last cell? | | ,- new wrap value | | | ,- comments |-|-|-| |1|0|0| THIS CASE WAS UNHANDLED To handle that special case (1-0-0), we need to UNSET the wrap. So now, we have ~setWrap~ `wrap` mean the following: - **true**: if writing to the end of the row, SET the wrap value to TRUE - **false**: if writing to the end of the row, SET the wrap value to FALSE - **nullopt**: leave the wrap value as it is Closes GH-1126 (cherry picked from commit 4dd9f9c) - When reverse indexing, preserve RGB/256 attributes (GH-2987) (cherry picked from commit 847d6b5) - do not allow CUU and CUD to move "across" margins. (GH-2996) If we're moving the cursor up, its vertical movement should be stopped at the top margin. Similarly, this applies to moving down and the bottom margin. Fixes GH-2929. (cherry picked from commit 0ce08af) - Prevent the v1 propsheet from zeroing colors, causing black text on black background. (GH-2651) fixes GH-2319 (cherry picked from commit b97db63) - Render the cursor state to VT (GH-2829) (cherry picked from commit a9f3849) - Don't put NUL in the buffer in VT mode (GH-3015) (cherry picked from commit a82d6b8) - Return to ground when we flush the last char (GH-2823) The InputStateMachineEngine was incorrectly not returning to the ground state after flushing the last sequence. That means that something like alt+backspace would leave us in the Escape state, not the ground state. This makes sure we return to ground. Additionally removes the "Parser.UnitTests-common.vcxproj" file, which was originally used for a theoretical time when we only open-sourced the parser. It's unnecessary now, and we can get rid of it. Also includes a small patch to bcz.cmd, to make sure bx works with projects with a space in their name. (cherry picked from commit 53c81a0) - Add support for passing through extended text attributes, like… (GH-2917) ... Related work items: #23678919, #23678920, #23731910, #23731911, #23731912, #23731913, #23731914, #23731915, #23731916, #23731917, #23731918
Hey! The fix for this went out in Windows in the Insider channel's Fast Ring with build 19013. |
Environment
Windows build number: Version 10.0.18362.295
Also tested with a recent commit 7faf334
Steps to reproduce
In a conhost WSL shell, execute the following command:
This does the following:
DECSTBM
margins to 6 and 19CUU
sequence with a count of 99, to move up 99 linesCUD
sequence with a count of 99, to move down 99 linesExpected behavior
Quoting from the DEC STD 070 manual:
Similarly for the
CUD
command:So I would expect the
CUU
sequence to stop on line 6, the top margin, and theCUB
sequence to stop on line 19, the bottom margin.This is what the output looks like in XTerm:
Actual behavior
In the Windows console, the movement isn't constrained by the margins. As a result, the
CUU
sequences ends up at the top of the viewport, and theCUD
sequences ends up at the bottom.Note that this isn't a regression of #170. We do get it right if the initial cursor position was inside the margins. It's just when it starts off outside the margins that it's not being constrained.
The complication is that you sometimes don't want the cursor position constrained. For example, if you're moving up (with
CUU
), and you started off above the top margin, then there's no need to constrain the position below that margin.The text was updated successfully, but these errors were encountered: