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Update building instructions (#4650)
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yitzhaks committed Feb 20, 2020
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# How to build Openconsole
# How to build OpenConsole

Openconsole can be built with Visual Studio or from the command line. There are build scripts for both cmd and PowerShell in /tools.
This repository uses [git submodules](https://git-scm.com/book/en/v2/Git-Tools-Submodules) for some of its dependencies. To make sure submodules are restored or updated, be sure to run the following prior to building:

```shell
git submodule update --init --recursive
```

OpenConsole.sln may be built from within Visual Studio or from the command-line using a set of convenience scripts & tools in the **/tools** directory:

When using Visual Studio, be sure to set up the path for code formatting. This can be done in Visual Studio by going to Tools > Options > Text Editor > C++ > Formatting and checking "Use custom clang-format.exe file" and choosing the clang-format.exe in the repository at /dep/llvm/clang-format.exe by clicking "browse" right under the check box.

## Building with cmd
### Building in PowerShell

```powershell
Import-Module .\tools\OpenConsole.psm1
Set-MsBuildDevEnvironment
Invoke-OpenConsoleBuild
```

There are a few additional exported functions (look at their documentation for further details):

The cmd scripts are set up to emulate a portion of the OS razzle build environment. razzle.cmd is the first script that should be run. bcz.cmd will build clean and bz.cmd should build incrementally.
- `Invoke-OpenConsoleBuild` - builds the solution. Can be passed msbuild arguments.
- `Invoke-OpenConsoleTests` - runs the various tests. Will run the unit tests by default.
- `Start-OpenConsole` - starts Openconsole.exe from the output directory. x64 is run by default.
- `Debug-OpenConsole` - starts Openconsole.exe and attaches it to the default debugger. x64 is run by default.
- `Invoke-CodeFormat` - uses clang-format to format all c++ files to match our coding style.

### Building in Cmd

```shell
.\tools\razzle.cmd
bcz
```

There are also scripts for running the tests:
- `runut.cmd` - run the unit tests
- `runft.cmd` - run the feature tests
- `runuia.cmd` - run the UIA tests
- `runformat` - uses clang-format to format all c++ files to match our coding style.

## Build with Powershell
## Running & Debugging

Openconsole.psm1 should be loaded with `Import-Module`. From there `Set-MsbuildDevEnvironment` will set up environment variables required to build. There are a few exported functions (look at their documentation for further details):
To debug the Windows Terminal in VS, right click on `CascadiaPackage` (in the Solution Explorer) and go to properties. In the Debug menu, change "Application process" and "Background task process" to "Native Only".

- `Invoke-OpenConsolebuild` - builds the solution. Can be passed msbuild arguments.
- `Invoke-OpenConsoleTests` - runs the various tests. Will run the unit tests by default.
- `Start-OpenConsole` - starts Openconsole.exe from the output directory. x64 is run by default.
- `Debug-OpenConsole` - starts Openconsole.exe and attaches it to the default debugger. x64 is run by default.
- `Invoke-CodeFormat` - uses clang-format to format all c++ files to match our coding style.
You should then be able to build & debug the Terminal project by hitting <kbd>F5</kbd>.

> 👉 You will _not_ be able to launch the Terminal directly by running the WindowsTerminal.exe. For more details on why, see [#926](https://github.com/microsoft/terminal/issues/926), [#4043](https://github.com/microsoft/terminal/issues/4043)
## Configuration Types

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