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Restrict DX run height adjustment to only relevant glyph AND Correct …
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…PTY rendering on trailing half of fullwidth glyphs (#4668)

## Summary of the Pull Request
- Height adjustment of a glyph is now restricted to itself in the DX
  renderer instead of applying to the entire run
- ConPTY compensates for drawing the right half of a fullwidth
  character. The entire render base has this behavior restored now as
  well.

## PR Checklist
* [x] Closes #2191
* [x] I work here
* [x] Tests added/passed
* [x] No doc
* [x] Am core contributor.

## Detailed Description of the Pull Request / Additional comments
Two issues:
1. On the DirectX renderer side, when confronted with shrinking a glyph,
   the correction code would apply the shrunken size to the entire run, not
   just the potentially individual glyph that needed to be reduced in size.
   Unfortunately while adjusting the horizontal X width can be done for
   each glyph in a run, the vertical Y height has to be adjusted for an
   entire run. So the solution here was to split the individual glyph
   needing shrinking out of the run into its own run so it can be shrunk.
2. On the ConPTY side, there was a long standing TODO that was never
   completed to deal with a request to draw only the right half of a
   two-column character. This meant that when encountering a request for
   the right half only, we would transmit the entire full character to be
   drawn, left and right halves, struck over the right half position. Now
   we correct the cursor back a position (if space) and draw it out so the
   right half is struck over where we believe the right half should be (and
   the left half is updated as well as a consequence, which should be OK.)

The reason this happens right now is because despite VIM only updating
two cells in the buffer, the differential drawing calculation in the
ConPTY is very simplistic and intersects only rectangles. This means
from the top left most character drawn down to the row/col cursor count
indicator in vim's modeline are redrawn with each character typed. This
catches the line below the edited line in the typing and refreshes it.
But incorrectly.

We need to address making ConPTY smarter about what it draws
incrementally as it's clearly way too chatty. But I plan to do that with
some of the structures I will be creating to solve #778.

## Validation Steps Performed
- Ran the scenario listed in #2191 in vim in the Terminal
- Added unit tests similar to examples given around glyph/text mapping
  in runs from Microsoft community page
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miniksa committed Feb 21, 2020
1 parent 7d6738c commit 4420950
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29 changes: 29 additions & 0 deletions OpenConsole.sln
Original file line number Diff line number Diff line change
Expand Up @@ -294,6 +294,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Scripts", "Scripts", "{D3EF
build\scripts\Test-WindowsTerminalPackage.ps1 = build\scripts\Test-WindowsTerminalPackage.ps1
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Dx.Unit.Tests", "src\renderer\dx\ut_dx\Dx.Unit.Tests.vcxproj", "{95B136F9-B238-490C-A7C5-5843C1FECAC4}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "winconpty.Tests.Feature", "src\winconpty\ft_pty\winconpty.FeatureTests.vcxproj", "{024052DE-83FB-4653-AEA4-90790D29D5BD}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TerminalAzBridge", "src\cascadia\TerminalAzBridge\TerminalAzBridge.vcxproj", "{067F0A06-FCB7-472C-96E9-B03B54E8E18D}"
Expand Down Expand Up @@ -1423,6 +1425,32 @@ Global
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{A602A555-BAAC-46E1-A91D-3DAB0475C5A1}.Release|x86.Build.0 = Release|Win32
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{95B136F9-B238-490C-A7C5-5843C1FECAC4}.AuditMode|x86.Build.0 = AuditMode|Win32
{95B136F9-B238-490C-A7C5-5843C1FECAC4}.Debug|Any CPU.ActiveCfg = Debug|Win32
{95B136F9-B238-490C-A7C5-5843C1FECAC4}.Debug|ARM64.ActiveCfg = Debug|ARM64
{95B136F9-B238-490C-A7C5-5843C1FECAC4}.Debug|ARM64.Build.0 = Debug|ARM64
{95B136F9-B238-490C-A7C5-5843C1FECAC4}.Debug|x64.ActiveCfg = Debug|x64
{95B136F9-B238-490C-A7C5-5843C1FECAC4}.Debug|x64.Build.0 = Debug|x64
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{95B136F9-B238-490C-A7C5-5843C1FECAC4}.Debug|x86.Build.0 = Debug|Win32
{95B136F9-B238-490C-A7C5-5843C1FECAC4}.Release|Any CPU.ActiveCfg = Release|Win32
{95B136F9-B238-490C-A7C5-5843C1FECAC4}.Release|ARM64.ActiveCfg = Release|ARM64
{95B136F9-B238-490C-A7C5-5843C1FECAC4}.Release|ARM64.Build.0 = Release|ARM64
{95B136F9-B238-490C-A7C5-5843C1FECAC4}.Release|x64.ActiveCfg = Release|x64
{95B136F9-B238-490C-A7C5-5843C1FECAC4}.Release|x64.Build.0 = Release|x64
{95B136F9-B238-490C-A7C5-5843C1FECAC4}.Release|x86.ActiveCfg = Release|Win32
{95B136F9-B238-490C-A7C5-5843C1FECAC4}.Release|x86.Build.0 = Release|Win32
{024052DE-83FB-4653-AEA4-90790D29D5BD}.AuditMode|Any CPU.ActiveCfg = AuditMode|Win32
{024052DE-83FB-4653-AEA4-90790D29D5BD}.AuditMode|ARM64.ActiveCfg = AuditMode|ARM64
{024052DE-83FB-4653-AEA4-90790D29D5BD}.AuditMode|ARM64.Build.0 = AuditMode|ARM64
{024052DE-83FB-4653-AEA4-90790D29D5BD}.AuditMode|x64.ActiveCfg = Release|x64
{024052DE-83FB-4653-AEA4-90790D29D5BD}.AuditMode|x86.ActiveCfg = AuditMode|Win32
{024052DE-83FB-4653-AEA4-90790D29D5BD}.AuditMode|x86.Build.0 = AuditMode|Win32
{024052DE-83FB-4653-AEA4-90790D29D5BD}.Debug|Any CPU.ActiveCfg = Debug|Win32
{024052DE-83FB-4653-AEA4-90790D29D5BD}.Debug|ARM64.ActiveCfg = Debug|ARM64
{024052DE-83FB-4653-AEA4-90790D29D5BD}.Debug|ARM64.Build.0 = Debug|ARM64
Expand Down Expand Up @@ -1525,6 +1553,7 @@ Global
{53DD5520-E64C-4C06-B472-7CE62CA539C9} = {04170EEF-983A-4195-BFEF-2321E5E38A1E}
{6B5A44ED-918D-4747-BFB1-2472A1FCA173} = {04170EEF-983A-4195-BFEF-2321E5E38A1E}
{D3EF7B96-CD5E-47C9-B9A9-136259563033} = {04170EEF-983A-4195-BFEF-2321E5E38A1E}
{95B136F9-B238-490C-A7C5-5843C1FECAC4} = {05500DEF-2294-41E3-AF9A-24E580B82836}
{024052DE-83FB-4653-AEA4-90790D29D5BD} = {E8F24881-5E37-4362-B191-A3BA0ED7F4EB}
{067F0A06-FCB7-472C-96E9-B03B54E8E18D} = {59840756-302F-44DF-AA47-441A9D673202}
EndGlobalSection
Expand Down
36 changes: 33 additions & 3 deletions src/renderer/base/renderer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -642,6 +642,11 @@ void Renderer::_PaintBufferOutputHelper(_In_ IRenderEngine* const pEngine,
// Ensure that our cluster vector is clear.
clusters.clear();

// Reset our flag to know when we're in the special circumstance
// of attempting to draw only the right-half of a two-column character
// as the first item in our run.
bool trimLeft = false;

// This inner loop will accumulate clusters until the color changes.
// When the color changes, it will save the new color off and break.
do
Expand All @@ -653,7 +658,33 @@ void Renderer::_PaintBufferOutputHelper(_In_ IRenderEngine* const pEngine,
}

// Walk through the text data and turn it into rendering clusters.
clusters.emplace_back(it->Chars(), it->Columns());

// If we're on the first cluster to be added and it's marked as "trailing"
// (a.k.a. the right half of a two column character), then we need some special handling.
if (clusters.empty() && it->DbcsAttr().IsTrailing())
{
// If we have room to move to the left to start drawing...
if (screenPoint.X > 0)
{
// Move left to the one so the whole character can be struck correctly.
--screenPoint.X;
// And tell the next function to trim off the left half of it.
trimLeft = true;
// And add one to the number of columns we expect it to take as we insert it.
clusters.emplace_back(it->Chars(), it->Columns() + 1);
}
else
{
// If we didn't have room, move to the right one and just skip this one.
screenPoint.X++;
continue;
}
}
// Otherwise if it's not a special case, just insert it as is.
else
{
clusters.emplace_back(it->Chars(), it->Columns());
}

// Advance the cluster and column counts.
const auto columnCount = clusters.back().GetColumns();
Expand All @@ -663,8 +694,7 @@ void Renderer::_PaintBufferOutputHelper(_In_ IRenderEngine* const pEngine,
} while (it);

// Do the painting.
// TODO: Calculate when trim left should be TRUE
THROW_IF_FAILED(pEngine->PaintBufferLine({ clusters.data(), clusters.size() }, screenPoint, false));
THROW_IF_FAILED(pEngine->PaintBufferLine({ clusters.data(), clusters.size() }, screenPoint, trimLeft));

// If we're allowed to do grid drawing, draw that now too (since it will be coupled with the color data)
if (_pData->IsGridLineDrawingAllowed())
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