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AtlasEngine: Round cell sizes to nearest instead of up (#13833)
After some deliberation I noticed that rounding the glyph advance up to yield the cell width is at least just as wrong as rounding it. This is because we draw glyphs centered, meaning that (at least in theory) anti-aliased pixels might clip outside of the layout box on _both_ sides of the glyph adding not 1 but 2 extra pixels to the glyph size. Instead of just `ceilf` we would have had to use `ceilf(advanceWidth / 2) * 2` to account for that. This commit simplifies our issue by just going with what other applications do: Round all sizes (cell width and height) to the nearest pixel size. Closes #13812 ## Validation Steps Performed * Set a breakpoint on `scaling Required == true` in `AtlasEngine::_drawGlyph` * Test an assortment of Cascadia Mono, Consolas, MS Gothic, Lucida Console at various font sizes (6, 7, 8, 10, 12, 24, ...) * Ensure breakpoint isn't hit ✅ This tells us that no glyph resizing was necessary
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