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Initial code drop - migrating from internal repo to GitHub #1

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merged 29 commits into from
Dec 5, 2017

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robertos
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Note that it still requires Microsoft credentials to compile - the GLTF SDK and RapidJSON repos are being consumed from internal sources.

README.md Outdated
The current release includes code for:
- Packing PBR material textures using [DirectXTex](http://github.com/Microsoft/DirectXTex) for use with the [MSFT_packing_occlusionRoughnessMetallic](https://github.com/sbtron/glTF/tree/MSFT_lod/extensions/Vendor/MSFT_packing_occlusionRoughnessMetallic) extension.
- Compressing textures as BC3, BC5 and BC7 and generate mip maps using [DirectXTex](http://github.com/Microsoft/DirectXTex) for use with the [MSFT_texture_dds](https://github.com/sbtron/glTF/tree/MSFT_lod/extensions/Vendor/MSFT_texture_dds) extension.
- Merging multiple documents into a single document with levels of detail using the [MSFT_lod](https://github.com/sbtron/glTF/tree/MSFT_lod/extensions/Vendor/MSFT_lod) extension.
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Can we replace document with glTF asset to avoid the glTF SDK wording: "Merging multiple glTF assets into a single asset with multiple levels of detail"

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Sure

… copied), bufferViews were sorted incorrectly

GLTF test suite results: 133/143 (93%)
… because of alignment.

Also calculate min/max when serializing the accessors.
@robertos robertos merged commit ef9305b into master Dec 5, 2017
@robertos robertos deleted the migration-from-internal branch December 5, 2017 23:41
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