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Initial code drop - migrating from internal repo to GitHub #1
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README.md
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The current release includes code for: | ||
- Packing PBR material textures using [DirectXTex](http://github.com/Microsoft/DirectXTex) for use with the [MSFT_packing_occlusionRoughnessMetallic](https://github.com/sbtron/glTF/tree/MSFT_lod/extensions/Vendor/MSFT_packing_occlusionRoughnessMetallic) extension. | ||
- Compressing textures as BC3, BC5 and BC7 and generate mip maps using [DirectXTex](http://github.com/Microsoft/DirectXTex) for use with the [MSFT_texture_dds](https://github.com/sbtron/glTF/tree/MSFT_lod/extensions/Vendor/MSFT_texture_dds) extension. | ||
- Merging multiple documents into a single document with levels of detail using the [MSFT_lod](https://github.com/sbtron/glTF/tree/MSFT_lod/extensions/Vendor/MSFT_lod) extension. |
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Can we replace document with glTF asset to avoid the glTF SDK wording: "Merging multiple glTF assets into a single asset with multiple levels of detail"
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Sure
Sometimes it's the small things :)
…ain function focused on glTF toolkit usage
…m GLTF was failing.
… copied), bufferViews were sorted incorrectly GLTF test suite results: 133/143 (93%)
… because of alignment. Also calculate min/max when serializing the accessors.
…vert accessors during serialization
…he deprecated warning (C4996)
Note that it still requires Microsoft credentials to compile - the GLTF SDK and RapidJSON repos are being consumed from internal sources.