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With
compute_hash
as:...the hashes always return as something like "DialogStack at memoryAddressXYZ". If the DialogStack changes (dialogs added/removed), the memory address doesn't change, so the hash appears to be the same and changes are not written.
With:
...the whole DialogStack would get serialized and changes are correctly detected.
This wasn't detected because
MemoryStorage
manipulates the objects in memory, anyway and doesn't actually need to callMemoryStorage.write()
. With persistent storage, write wasn't being called enough and things like ConversationState weren't actually updating, preventing users from progressing through WaterfallDialogs.