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[KBM] Conditionally disable all keyboard manager remapping for specific applications. #10552
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Related to #6223 |
Definitely related but, just to to be clear, not the same. The issue basically describes an allow list, while I'm describing a block list. |
This needs to be a bug fix, not a feature request. Keyboard Manager creates unplayable keyboard input lag in any number of games running in fullscreen (e.g. Sea of Thieves). Currently, a user's solutions are:
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Hi @JeffHanna , We introduced some changes that should improve input lag in the latest release (0.45.0). Could you please give it a try? |
With 0.45.0 the keyboard lag is gone in Sea of Thieves when running fullscreen. Thank you! |
I'd like this, but only for specific shortcuts (for that one app where you want to use the default for just that one shortcut). |
I'm also very interested in this Feature/Bug Fix. I want to remap I was trying to see if a regex like expression is possible. Adding |
📝 Provide a description of the new feature
What is the expected behavior of the proposed feature? What is the scenario this would be used?
If a specific application, or class of applications (e.g. fullscreen Direct3D), is active then remapping is temporarily disabled.
I was a kid-in-a-sundae-shop level of joy after remapping a dozen or so key combinations, even swapping Ctrl and Win keys, zooming around different apps with a level of efficiency that was previously unrealized. That was until I launched DOOM Eternal and realized I couldn't use my equipment launcher to dispatch a flaming, angry mob of demons. 🔥👿
I tried to rebind the keys in game, but by swapping the Ctrl/Win keys in Keyboard Manager, I created a strange situation that the game only partially supported. The key would be rebound for the session, but if I restart the game the binding is forgotten. This could be argued to be a problem that lies with the game, but my feeling is that an issue induced by functionality that is not normally available to the average person. It wouldn't be a stretch to believe that this is an issue for a lot of other applications as well.
The Dell Display Manager is capable of detecting when a fullscreen Direct3D application is running and react accordingly. And since changes made in Keyboard Manager take effect immediately after closing the remap window, I believe that this feature is possible.
If you'd like to see this feature implemented, add a 👍 reaction to this post.
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