-
Notifications
You must be signed in to change notification settings - Fork 2.1k
Camera Profile
The Camera Profile
The Mixed Reality Toolkit Camera Profile provides an easy method for configuring cross platform camera settings.
General Settings
Specifies the camera instance will persist between scene changes.
Opaque Display Settings
Specifies the distance, in meters, from the user at which near content will be clipped.
Specifies how the display is to be cleared when updating the display. Commonly used values are Skybox and Color. If the value is set to Color, the Color field will be shown in the Inspector, allowing configuration of the scene background color.
Note: The Color and SolidColor values are synonymous in the Mixed Reality Toolkit's Clear Flags. Selecting either will set the value in the Inspector to Color.
Specifies the color to be used when clearning the display.
Specifies the graphical quality to use when rendering. Please see the Unity documentation for more information on graphics quality.
Note: The graphics quality setting can have a significant impact on application appearance an performance. Please be sure to measure and tune as appropriate for the application's target hardware configuration(s).
Transparent Display Settings
Specifies the distance, in meters, from the user at which near content will be clipped.
Specifies how the display is to be cleared when updating the display. Commonly used values are Skybox and Color. If the value is set to Color, the Color field will be shown in the Inspector, allowing configuration of the scene background color.
Note: The Color and SolidColor values are synonymous in the Mixed Reality Toolkit's Clear Flags. Selecting either will set the value in the Inspector to Color.
Specifies the color to be used when clearning the display.
Note: On Microsoft HoloLens, setting the color to black (RGBA: 0, 0 ,0 ,0) will clear the display transparently, allowing the real-world to be unoccluded.
Specifies the graphical quality to use when rendering. Please see the Unity documentation for more information on graphics quality.
Note: The graphics quality setting can have a significant impact on application appearance an performance. Please be sure to measure and tune as appropriate for the application's target hardware configuration(s).
- Graphics Quality (docs.unity3d.com)
Project Management
Contributing