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Camera Profile

David Kline edited this page Feb 20, 2019 · 2 revisions

The Camera Profile

Camera Profile

The Camera Profile

The Mixed Reality Toolkit Camera Profile provides an easy method for configuring cross platform camera settings.

General Settings

General Settings

General Settings

Is Camera Persistent

Specifies the camera instance will persist between scene changes.

Opaque Display Settings

Opaque Display Settings

Opaque Display Settings

Near Clip

Specifies the distance, in meters, from the user at which near content will be clipped.

Clear Flags

Specifies how the display is to be cleared when updating the display. Commonly used values are Skybox and Color. If the value is set to Color, the Color field will be shown in the Inspector, allowing configuration of the scene background color.

Note: The Color and SolidColor values are synonymous in the Mixed Reality Toolkit's Clear Flags. Selecting either will set the value in the Inspector to Color.

Color

Specifies the color to be used when clearning the display.

Quality Setting

Specifies the graphical quality to use when rendering. Please see the Unity documentation for more information on graphics quality.

Note: The graphics quality setting can have a significant impact on application appearance an performance. Please be sure to measure and tune as appropriate for the application's target hardware configuration(s).

Transparent Display Setings

Transparent Display Settings

Transparent Display Settings

Near Clip

Specifies the distance, in meters, from the user at which near content will be clipped.

Clear Flags

Specifies how the display is to be cleared when updating the display. Commonly used values are Skybox and Color. If the value is set to Color, the Color field will be shown in the Inspector, allowing configuration of the scene background color.

Note: The Color and SolidColor values are synonymous in the Mixed Reality Toolkit's Clear Flags. Selecting either will set the value in the Inspector to Color.

Color

Specifies the color to be used when clearning the display.

Note: On Microsoft HoloLens, setting the color to black (RGBA: 0, 0 ,0 ,0) will clear the display transparently, allowing the real-world to be unoccluded.

Quality Setting

Specifies the graphical quality to use when rendering. Please see the Unity documentation for more information on graphics quality.

Note: The graphics quality setting can have a significant impact on application appearance an performance. Please be sure to measure and tune as appropriate for the application's target hardware configuration(s).

See Also