Convert Javascript to 4D code.
This component provide a web page to paste your javascript to convert.
You could open this component and open the default URL http://localhost:8119 (as defined by component settings.4DSettings)
function nestTokens (tokens) {
var nestedTokens = [6];
var collector = nestedTokens;
var sections = [];
var token, section;
for (var i = 0, numTokens = tokens.length; i < numTokens; ++i) {
token = tokens[i];
switch (token[0]) {
case '#':
case '^':
collector.push(token);
sections.push(token);
collector = token[4] = [];
break;
case '/':
section = sections.pop();
section[5] = token[2];
collector = sections.length > 0 ? sections[sections.length - 1][4] : nestedTokens;
break;
default:
collector.push(token);
}
}
}
Function nestTokens
$tokens:=$1
$nestedTokens:=New collection(6)
$collector:=$nestedTokens
$sections:=New collection()
For ($i:=0$numTokens:=$tokens.length;$i<$numTokens;1)
$token:=$tokens[$i]
Case of
: ($token[0]="#")
// TODO merge with next case
: ($token[0]="^")
$collector.push($token)
$sections.push($token)
$collector:=$token[4]:=New collection()
// break
: ($token[0]="/")
$section:=$sections.pop()
$section[5]:=$token[2]
$collector:=Choose($sections.length>0;$sections[sections.length-1][4];$nestedTokens) // TODO heck that alternate path could be executed even if false, if not do a If Else
// break
Else
$collector.push($token)
End case
End for
$0:=$nestedTokens
The result of Javascript Babel parser (previously Babylon) compiler is decoded into 4D classes.
Then 4D code is generated from the created node tree.
- Javascript editor by Ace
- Javascript code parsing by Babel parser (previously Babylon)
- Code syntax highlighting by highlightjs with 4d addons
- Support more JS code.
- Factorize code