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BluetoothMeatball

An Android Game, Written in Kotlin, Using Bluetooth and the Accelerometer.

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This is a proof of concept I did in Kotlin on Android just to see if I could roll a ball around on a remote device over a bluetooth connection. The accelerometer data on phone A is sent to phone B over Bluetooth Classic and causes a meatball to roll around. Pretty crude, but it works.

Future Work For the Hell of It

Whenever there's time I'll integrate some other sensors in, and some other phone functionality.

  • Use the compass
  • Add some gamification.
  • Use BLE to detect the relative positions of the two devices and do something with that.

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See the playstore listing.

About

An Android Game, Written in Kotlin, Using Bluetooth and the Accelerometer.

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