An Android Game, Written in Kotlin, Using Bluetooth and the Accelerometer.
This is a proof of concept I did in Kotlin on Android just to see if I could roll a ball around on a remote device over a bluetooth connection. The accelerometer data on phone A is sent to phone B over Bluetooth Classic and causes a meatball to roll around. Pretty crude, but it works.
Whenever there's time I'll integrate some other sensors in, and some other phone functionality.
- Use the compass
- Add some gamification.
- Use BLE to detect the relative positions of the two devices and do something with that.
See the playstore listing.