Skip to content

melvic-ybanez/Nostalgia

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Nostalgia

Nostalgia is a chess program that supports three main modes: Human Vs Human, in which the user can play with himself (or with the others); Human Vs Computer, in which the user gets to play with the machine; and Computer Vs Computer, in which two instances of the engine (that may have different levels) would play with each other.

Human Vs Human sample game

Note: The AI implementation still needs a lot of improvements. Do not expect it to play at the same level as that of Stockfish.

How To Run

Nostalgia is (primarily) written in Scala. So to run the program, you need to have a Java Runtime Environment running on your machine. Detailed setup instructions will be provided soon.

Engine + GUI

Nostalgia has two main parts, the Engine and the Graphical User Interface (GUI).

The engine contains the AI implementation and is divided into four sub-parts: board representation, move generators, evaluators, and move searchers. The GUI is the interface with which the user would interact while using the program.

Technologies Used

Programming Languages: Scala, Java

GUI Framework/Library: JavaFX, ScalaFX

Version Control System: Git

Supported Platforms: Linux, Mac, Windows

Credits

Credit goes to Phobos for the wonderful set of chess piece assets. They really made me rethink about updating the UI for my program. I'll include proper acknowledgements for them as part of Nostalgia's upcoming feature-set.

About

A chess program written in Scala

Resources

Stars

Watchers

Forks

Packages

No packages published