Camp---zone---pressure---rushdown
How I should play against chars
- play zone
- hold center
- grab falco
- get falco offstage
- 20%+: dair
- dash back grab undershoot dair
- nair / Fair overshoot dair
- shine
- not as big as foxes, so can nair / Fair it
- can also grab if close enough
- nair when cornered
- CC at low %
- nair / Fair it
- lazer
- if get lazered in rising nair, do a fair
- dash back ps if to close
- crouch ps if far enough away (outside burst range)
- nair
- dashback ps
- crouch ps
- grab
- chain grab
- low% Fair -> grab
- Ken Combos
- go for more dairs
- Watch out for side b
- can jab / neutral b it
- bair go brrr
Good: fd, fps
Bad: dl, fod
- Empty hop at center
- Catch falcos escape from corner
- Tempo of falco coming in after lazers
- Can Roll out of falcos shit as he is slower than fox
- When power sheilding, hold the sheild, don't drop sheild, wave dash out of it or aerial
- play zone
- keep center
- Don't scrap with puff, play range game
- pound at 0-50%
- dd / bait it out and punish hard (fsmash or grab)
- bair
- can CC < 50%
- di out for no follow up
- drill (dair)
- lightsheild -> punish
- DD
- walling with nair(puff<20%) and fair
- grab landings
- Grab pivot Combos
- nair and fair links at low %, then puts into Pivot tipper range
- Rest punish (in order of amount of time): neutral b, Walk(push) -> roll though -> charge dsmash, raw tipper fsmash
- Don't go out, only as a mix up
- keep same height as puff
- bair / fair high
- side b / fsmash mid
- dtilt / dair low
Good: fd,
Bad: dl, fod
- mix up recovery
- play pressure
- grab Fox
- get Fox offstage
- shine
- dtilt in place / fade back fair it
- sdi when get hit
- nair / drill
- nair / Fair an approaching
- Whiff punish in place (dash attack / grab) (depends on spacing)
- grab
- don't sheild, don't be predicable
- fair / nair
- dtilt
- grab
- spacing / movement
- see falco
- see falco
Good: fd, ps
Bad: dl,
- practice movement before playing, please use movement
- play zone
- hold center
- Jump if he jumps
- dtilt
- can dair it
- can CC it at low % -> dash JC grab
- attack what he does after it
- fair
- fair his jump
- fair the end Lag of fair
- Whiff punish grab
- fsmash
- hard sheild -> wavedash grab
- light sheild -> disengage
- dtilt
- grab
- dair
- fair
- crouch
- Ken Combo
- fairs / uairs
- fthrow / dthrow / uthrow mixups
- bair go brrr
- can CC up b then dtilt
- ledge trapping is kinda bs
Good: fd,
Bad: dl,
- fuck this mu
- play pressure / zone
- get flacon offstage
- grab
- Whiff punish it
- nair
- CC at low %
- nair it
- stomp
- Whiff punish
- nair / Fair / uair
- down b / side b
- sheild it -> grab
- nair
- dd
- grab
- fair
- fthrow rtc
- uairs
- uthrow -> fsmash
- plz grab ledge, it forces hon onto stage
Good: ys, fd,
Bad: dl,
- dash towards not away
- play pressure
- keep center
- get sheik offstage
- landing fair, very safe
- hit it before it comes out
- Whiff punish it
- needles
- if close enough, Jump forwards with aerial
- sheild / Jump over them (to a plat if needed)
- dtilt
- grab
- fair
- movement
- fthrow tech chase at low %
- uthrow Combos at low-mid %
- fthrow mixup at high % -> fsmash
- juggles
- please grab ledge
Good: fd, fod
Bad: dl, ys