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quick-notes.md

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Index.html

Camp---zone---pressure---rushdown

How I should play against chars


Falco

Goals:

  • play zone
  • hold center
  • grab falco
  • get falco offstage

Watch out for:

  • 20%+: dair
    • dash back grab undershoot dair
    • nair / Fair overshoot dair
  • shine
    • not as big as foxes, so can nair / Fair it
    • can also grab if close enough
  • nair when cornered
    • CC at low %
    • nair / Fair it
  • lazer
    • if get lazered in rising nair, do a fair
    • dash back ps if to close
    • crouch ps if far enough away (outside burst range)

Main neutral tools:

  • nair
  • dashback ps
  • crouch ps
  • grab

Combos / punish:

  • chain grab
  • low% Fair -> grab
  • Ken Combos
  • go for more dairs

Edge guarding

  • Watch out for side b
    • can jab / neutral b it
  • bair go brrr

Stages:

Good: fd, fps
Bad: dl, fod

Other notes

  • Empty hop at center
  • Catch falcos escape from corner
  • Tempo of falco coming in after lazers
  • Can Roll out of falcos shit as he is slower than fox
  • When power sheilding, hold the sheild, don't drop sheild, wave dash out of it or aerial

Puff

Goals:

  • play zone
  • keep center
  • Don't scrap with puff, play range game

Watch out for:

  • pound at 0-50%
    • dd / bait it out and punish hard (fsmash or grab)
  • bair
    • can CC < 50%
    • di out for no follow up
  • drill (dair)
    • lightsheild -> punish

Main neutral tools:

  • DD
  • walling with nair(puff<20%) and fair
  • grab landings

Combos / punish:

  • Grab pivot Combos
  • nair and fair links at low %, then puts into Pivot tipper range
  • Rest punish (in order of amount of time): neutral b, Walk(push) -> roll though -> charge dsmash, raw tipper fsmash

Edge guarding

  • Don't go out, only as a mix up
  • keep same height as puff
  • bair / fair high
  • side b / fsmash mid
  • dtilt / dair low

Stages:

Good: fd,
Bad: dl, fod

Other notes

  • mix up recovery

Fox

Goals:

  • play pressure
  • grab Fox
  • get Fox offstage

Watch out for:

  • shine
    • dtilt in place / fade back fair it
    • sdi when get hit
  • nair / drill
    • nair / Fair an approaching
    • Whiff punish in place (dash attack / grab) (depends on spacing)
  • grab
    • don't sheild, don't be predicable

Main neutral tools:

  • fair / nair
  • dtilt
  • grab
  • spacing / movement

Combos / punish:

  • see falco

Edge guarding

  • see falco

Stages:

Good: fd, ps
Bad: dl,

Other notes

  • practice movement before playing, please use movement

Marth

Goals:

  • play zone
  • hold center
  • Jump if he jumps

Watch out for:

  • dtilt
    • can dair it
    • can CC it at low % -> dash JC grab
    • attack what he does after it
  • fair
    • fair his jump
    • fair the end Lag of fair
    • Whiff punish grab
  • fsmash
    • hard sheild -> wavedash grab
    • light sheild -> disengage

Main neutral tools:

  • dtilt
  • grab
  • dair
  • fair
  • crouch

Combos / punish:

  • Ken Combo
  • fairs / uairs
  • fthrow / dthrow / uthrow mixups

Edge guarding

  • bair go brrr
  • can CC up b then dtilt
  • ledge trapping is kinda bs

Stages:

Good: fd,
Bad: dl,

Other notes

  • fuck this mu

Falcon

Goals:

  • play pressure / zone
  • get flacon offstage

Watch out for:

  • grab
    • Whiff punish it
  • nair
    • CC at low %
  • nair it
  • stomp
    • Whiff punish
    • nair / Fair / uair
  • down b / side b
    • sheild it -> grab

Main neutral tools:

  • nair
  • dd
  • grab
  • fair

Combos / punish:

  • fthrow rtc
  • uairs
  • uthrow -> fsmash

Edge guarding

  • plz grab ledge, it forces hon onto stage

Stages:

Good: ys, fd,
Bad: dl,

Other notes

  • dash towards not away

Sheik

Goals:

  • play pressure
  • keep center
  • get sheik offstage

Watch out for:

  • landing fair, very safe
    • hit it before it comes out
    • Whiff punish it
  • needles
    • if close enough, Jump forwards with aerial
    • sheild / Jump over them (to a plat if needed)

Main neutral tools:

  • dtilt
  • grab
  • fair
  • movement

Combos / punish:

  • fthrow tech chase at low %
  • uthrow Combos at low-mid %
  • fthrow mixup at high % -> fsmash
  • juggles

Edge guarding

  • please grab ledge

Stages:

Good: fd, fod
Bad: dl, ys

Other notes