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<html>
<head>
<title>Smash - Melee - Marth</title>
<link rel="stylesheet" href="./css/dark-mode.css">
<link rel="stylesheet" href="./css/main.css">
</head>
<body class="fd_bg">
<div id="bar">
<center style="width: 100%;">
<a class="bar-a" href="./index.html" style="float: left;">
<svg id="marth_sword_img" height="125" width="125" viewBox="0 0 256 256">
<path id="marth_sword_img_path" style="fill:#FFFFFF; stroke:#FFFFFF" d="m 210.35584,45.644161 c -5.02604,-5e-6 -11.99452,-1.263729 -17.63347,4.375223 -5.63895,5.638953 -5.19282,12.308078 -5.19282,12.308078 l -9.8111,9.811106 c -3.37848,-1.295991 -7.59342,-1.105514 -11.86614,0.419845 l -11.07064,-16.99266 -22.56113,-0.817592 -10.98225,15.62264 5.01604,21.854019 9.34707,-18.009126 6.65122,0.375651 6.38606,12.484854 -4.44152,12.750019 -82.996654,68.633552 -15.556349,41.89607 41.896077,-15.55635 68.633556,-82.99665 12.75001,-4.44152 12.48486,6.38606 0.37565,6.65122 -18.00913,9.34707 21.85402,5.01604 15.62264,-10.98225 -0.81759,-22.56113 -16.99266,-11.070636 c 1.52536,-4.272724 1.71584,-8.487656 0.41985,-11.866136 l 9.8111,-9.811106 c 0,0 6.66913,0.446137 12.30808,-5.192816 5.63895,-5.638952 4.37522,-12.607443 4.37522,-17.633475 z M 172.7908,83.209209 c 2.30924,2.309248 0.90763,7.445063 -3.11569,11.468388 -4.02333,4.023325 -9.15914,5.424933 -11.46839,3.115689 -2.30925,-2.309248 -0.90764,-7.445063 3.11569,-11.468388 4.02332,-4.023324 9.15914,-5.424937 11.46839,-3.115689 z"></path>
</svg>
</a>
<a class="bar-a" href="./guides.html"><button class="bar-button">Guides & Tech</button></a>
<a class="bar-a" href="./tech.html"><button class="bar-button">Tech Table</button></a>
<a class="bar-a" href="./framedata.html"><button class="bar-button">Framedata</button></a>
<a class="bar-a" href="./matchups.html"><button class="bar-button">MatchUps</button></a>
<a class="bar-a" href="./stages.html"><button class="bar-button">Stages</button></a>
<a class="bar-a" href="./options.html"><button class="bar-button">options</button></a>
</center>
</div>
<br>
<div id="main-content">
<p>This is my website where I keep all my notes on melee</p>
<a href="https://github.com/melee-matchups/melee-matchups.github.io/blob/main/quick-notes.md">Quicknotes</a>
<a href="https://github.com/melee-matchups/">Git-Hub Page</a>
<a href="https://www.youtube.com/playlist?list=PLXUBECMm7mzZKk79fP5GZ0dSJz6qd7z7u">YT playlist of useful stuff</a>
<br>
<br>
Big thanks to STT_PureDrop for allowing me to use stuff from his website: <a target="_blank" href="https://melee.guru/">https://melee.guru/</a>
</div>
</body>
<!--
BASE: https://www.smashtierlist.com/faa1d3604bee286a070cc7027a9691546d129c3b7967da299f6b87556d53a858/
MU chart at my skill lv: https://www.smashtierlist.com/4764b36117eb8d082abf48fba705ce9fc6f806039f63b62f6f1dd43e8ff80235/
Teir list: https://www.smashtierlist.com/994fdcbe8b6993566e8c2f288bfb7fefcd022b19e204ae1959efd29abad4fae2/
My MU confiance: https://www.smashtierlist.com/24504b24d89e856d04c6e53e8b201905d49fa4ce1fc255c210f1e9d426585a4f/
Help plz: https://www.smashtierlist.com/87e1392bac2964202be82af0a63f9d1f0a88560c57de91a9dd7345069eb2eb09/
• Basics
• Short hops
• Spaceing / micro spaceing
• Sh Aerials (fastfall)
• Retreating Aerials (remember nair)
• Fh Aerials
• Reverse jab
• Isa
• Movement
• Dash dance
• Platform walk & micro walk
• Platform dash
• Shield dashing
• Shield stopping
• Da cancelling
• Wave dash / wave landing
• OoS
• NIL(s)
• Tech
• B reverse
• Instant dash attack
• Ledge dash / inv ledge fair
• Pivots
• Teaching
• RAR
• Powersheilding
• Isai drop / circle drop
• Sheild drop
• Combos
• CPU teaching (send them into tech chase)
• CPU punish (punish their laggy moves with optimal punish)
Disadvantage = option select, with respect to position
Work on:
• Character
• Movement to different points
• Combos
• OOS
• Tech
• L cancels lol
• Defence (Cc / asdi / amsh tech)
• Play faster (IpM)
• Habits
• Side Bs
• Stop sheild grabing / grab out of corner
• Fair at ledge
• Stop fsmash in neutral
• Stop jumping to ledge when recovering
• JC grabs
• Mind
• Problem solve as I play
• Remain calm (nerves + anger) / Patience & reaction
• Stay engaged and react to what is around you
• Plan of approach / Mix ups (dont just run in) / Neutral triangle more, conditioning & mix ups (POKE > OVERSHOOT > WHIFF PUNISH > POKE)
fair -> dair (ken combo)
Uair / fair -> fsmash (late uair or plat assisted)
grab combos (fast fallers)
fthrow -> pivot fsmash (floaties)
dair -> dair (floaties)
fair -> up b (di in)
side b -> utilt (floaties in air)
techchase -> dsmash
Problem solve as you play, question where they do / what leads up to, their option and why
Mix up timing and option
Don't run away,
stay at the distance where you AND YOUR OPPONENT can burst, as they won't feel like they need to push a button if
1: your not close enough to hit them for undershooting, and it makes your approaches reactable
2: your not close enough to be hit by them, so they wont attack
This range changes per character, and slightly per player
Some goals of neutral:
- Find the pressure distance
- Inspect playstyle and preferred neutral options
- Keep track of habits / commitments
- ask questions, such as why was I hit, what lead up to X, then problem solve them in game
My playstyle:
pressure with grounded movement, Push opponent into the corner
@Netplay - Singles Any advice as we play would be appreciated.
(If you see me doing something stupid / have advice during game, please tell me so I can adapt please)
Any last tips / things you saw / anything you want to say?
New[April 2024] -> beginner[August 2024] -> mid[(?=Dec)] -> high[] -> top[] -> top 50[] -> top 10 -> 1?
-->
</html>