Pinned Loading
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me-dmacplus-transfer
me-dmacplus-transfer PublicThis repository demonstrates transferring data between the PSP Media Engine and the main CPU via DMACPlus, drawing one half of a 'clock' on each side and gathering data with DMACPlus channels and L…
C
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me-sample-interrupt
me-sample-interrupt PublicSample code demonstrating how to send interrupts between the Media Engine and the Main CPU in both directions.
C++
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atomic-point-of-view
atomic-point-of-view PublicAPoV, Atomic Point of View rendering project. Voxels raycaster able to generate pre-rendered voxel regions, supporting alpha blending, intented to be streamed as interactive volumetric data.
C++ 1
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me-sample-gu
me-sample-gu PublicPSP's Media Engine sample code, demonstrating how to write and update a Ge list concurrently from both Cpu
C++
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cloud-of-voxels
cloud-of-voxels PublicA CPU side voxels to pixels rendering (voxel raycaster) project. Using a process over an octree to accelerate the ray.
C++ 4
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me-sample-lock
me-sample-lock PublicBasic sample code demonstrating how to use the hardware spinlock as a mutex between the main CPU and the Media Engine, enabling concurrent writing in cached memory.
C++ 2
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