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Commands
Blockbuster mod provides multiple commands to work with its mod features.
All of the commands have in-game description of what they do. Commands marked as * have multiple subcommands, to list help and all subcommands (and their syntax) type at the end -h
, for example /action -h
or /record cut -h
.
Following commands can be used by actors, BB gun projectiles, players, command blocks and etc.
Command name | Description |
---|---|
/action *
|
Provides subcommands regarding recording player recordings (like starting recording, or finishing recording). |
/damage <target> <amount> |
Damages all entities found by <target> by <amount> hit points. The damage is similar to void damage, so it would go through armor and creative, I think. |
/record *
|
Provides subcommands for manipulation of recorded player recordings (like adding actions, trimming player recordings, delaying beginning and end, etc.). |
/on_head |
Takes the item in your main hand and replaces the head slot with that item. |
/spectate <player> <target> |
Makes <player> spectate a single entity found by <target> selector. |
/scene *
|
Provides subcommands to playback scenes. |
/model_block *
|
Provides subcommands for editing model blocks. |
/mount <target> [destination] |
If [destination] target selector was specified, makes entity found by <target> selector mount entity by [destination] target selector. If [destination] target selector was omitted, then entity by <target> selector gets dismounted. |
Following commands can be only executed from the chat by players:
Command name | Description |
---|---|
/item_nbt <give_command> |
Copies to your copy-paste buffer the NBT data tag of currently held item in the main hand. If <give_command> was true , then a /give command will be generated with item's NBT data, and copied to your copy-paste buffer. |
/model *
|
Provides subcommands for managing models. Watch this video showcasing some of the subcommands. |
Here is a list of some commands that would be beneficial to know:
This command basically "undos" (restores) a player recording by given <filename>
and <iteration>
number. To undo previous recording, use 1
as <iteration>
, i.e. /record restore Herobrine_S2_4 1
.
This command can convert between 64x64
and 64x32
skins.
- If you want to convert
64x32
skin to64x64
, place your skin (let's call itskin.png
) into.minecraft/config/blockbuster/models/steve/
and then execute/model convert steve skin
. - If you want to convert
64x64
skin to64x32
, place your skin (let's call itskin.png
) into.minecraft/config/blockbuster/models/fred/
and then execute/model convert fred skin
.