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Commands

McHorse edited this page Jan 4, 2022 · 12 revisions

Blockbuster mod provides multiple commands to work with its mod features.

All of the commands have in-game description of what they do. Commands marked as * have multiple subcommands, to list help and all subcommands (and their syntax) type at the end -h, for example /action -h or /record cut -h.

Server side commands

Following commands can be used by actors, BB gun projectiles, players, command blocks and etc.

Command name Description
/action* Provides subcommands regarding recording player recordings (like starting recording, or finishing recording).
/damage <target> <amount> Damages all entities found by <target> by <amount> hit points. The damage is similar to void damage, so it would go through armor and creative, I think.
/record* Provides subcommands for manipulation of recorded player recordings (like adding actions, trimming player recordings, delaying beginning and end, etc.).
/on_head Takes the item in your main hand and replaces the head slot with that item.
/spectate <player> <target> Makes <player> spectate a single entity found by <target> selector.
/scene* Provides subcommands to playback scenes.
/model_block* Provides subcommands for editing model blocks.
/mount <target> [destination] If [destination] target selector was specified, makes entity found by <target> selector mount entity by [destination] target selector. If [destination] target selector was omitted, then entity by <target> selector gets dismounted.

Client side commands

Following commands can be only executed from the chat by players:

Command name Description
/item_nbt <give_command> Copies to your copy-paste buffer the NBT data tag of currently held item in the main hand. If <give_command> was true, then a /give command will be generated with item's NBT data, and copied to your copy-paste buffer.
/model* Provides subcommands for managing models. Watch this video showcasing some of the subcommands.

Some important commands

Here is a list of some commands that would be beneficial to know:

/record restore <filename> <iteration>

This command basically "undos" (restores) a player recording by given <filename> and <iteration> number. To undo previous recording, use 1 as <iteration>, i.e. /record restore Herobrine_S2_4 1.

/model convert <steve|fred> <skin>

This command can convert between 64x64 and 64x32 skins.

  • If you want to convert 64x32 skin to 64x64, place your skin (let's call it skin.png) into .minecraft/config/blockbuster/models/steve/ and then execute /model convert steve skin.
  • If you want to convert 64x64 skin to 64x32, place your skin (let's call it skin.png) into .minecraft/config/blockbuster/models/fred/ and then execute /model convert fred skin.