Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Soft particle-scene intersection, solid collider collision (#7)
### Soft particle-scene intersection Billboarded particles produce hard edges when intersecting with scene geometry, which is ugly. This PR introduces configurable soft particle edges which fade in intersections with geometry, very useful for smoke-like particle effects. It also adds configuration options for rounded particle edge fading. This feature requires the camera to have the depth prepass enabled (i.e. the `DepthPrepass` component added). If it is not present, the behaviour is as before. ### Solid collider collisions Previously, all colliders were treated as hollow. This adds support for solid colliders, and forces particles out of them.
- Loading branch information