Interactive Digital Media Personal Portfolio - Colby College - January 2019
- Matthew Maring
- Lead Visual Artist
My work on the project:
- Designing tree 3D models with Unity
- Creating 5 color schemes for random generation of scenery
- Creating 5 sets of textures for every object to match the different color schemes
- Built multiple test terrain-maps to test the design aesthetics
- Implementing weather effects in the scenery
- Implementing script to randomly place trees and objects throughout the scene
- Implementing action scripts for all of the 3D creature objects
Tree prefabs used in the scenery:
- tree-prefabs.png
Examples of tree bark textures used in the scenery:
- tree-textures.png
Initial testing scenery:
- initial-testing-1.png
- initial-testing-2.png
- initial-testing-3.png
- initial-testing-4.png
Video of initial weather simulations:
Advanced draft of scenery with weather, trees, and grass:
- weather.png
Final design of scenery implemented in the final Unity project:
- final-design.png
Example character scripts I wrote:
- ChickenScript.cs
- RandomScript.cs
- SharkScript.cs