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Stop cloning events when adding to state #612

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Feb 20, 2018
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29 changes: 16 additions & 13 deletions spec/unit/room.spec.js
Original file line number Diff line number Diff line change
Expand Up @@ -383,22 +383,25 @@ describe("Room", function() {
});

const resetTimelineTests = function(timelineSupport) {
const events = [
utils.mkMessage({
room: roomId, user: userA, msg: "A message", event: true,
}),
utils.mkEvent({
type: "m.room.name", room: roomId, user: userA, event: true,
content: { name: "New Room Name" },
}),
utils.mkEvent({
type: "m.room.name", room: roomId, user: userA, event: true,
content: { name: "Another New Name" },
}),
];
let events = null;

beforeEach(function() {
room = new Room(roomId, {timelineSupport: timelineSupport});
// set events each time to avoid resusing Event objects (which
// doesn't work because they get frozen)
events = [
utils.mkMessage({
room: roomId, user: userA, msg: "A message", event: true,
}),
utils.mkEvent({
type: "m.room.name", room: roomId, user: userA, event: true,
content: { name: "New Room Name" },
}),
utils.mkEvent({
type: "m.room.name", room: roomId, user: userA, event: true,
content: { name: "Another New Name" },
}),
];
});

it("should copy state from previous timeline", function() {
Expand Down
32 changes: 17 additions & 15 deletions src/models/event-timeline.js
Original file line number Diff line number Diff line change
Expand Up @@ -20,8 +20,6 @@ limitations under the License.
*/

const RoomState = require("./room-state");
const utils = require("../utils");
const MatrixEvent = require("./event").MatrixEvent;

/**
* Construct a new EventTimeline
Expand Down Expand Up @@ -88,19 +86,23 @@ EventTimeline.prototype.initialiseState = function(stateEvents) {
throw new Error("Cannot initialise state after events are added");
}

// we deep-copy the events here, in case they get changed later - we don't
// want changes to the start state leaking through to the end state.
const oldStateEvents = utils.map(
utils.deepCopy(
stateEvents.map(function(mxEvent) {
return mxEvent.event;
}),
),
function(ev) {
return new MatrixEvent(ev);
});

this._startState.setStateEvents(oldStateEvents);
// We previously deep copied events here and used different copies in
// the oldState and state events: this decision seems to date back
// quite a way and was apparently made to fix a bug where modifications
// made to the start state leaked through to the end state.
// This really shouldn't be possible though: the events themselves should
// not change. Duplicating the events uses a lot of extra memory,
// so we now no longer do it. To assert that they really do never change,
// freeze them! Note that we can't do this for events in general:
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(why not?)

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have elaborated

// although it looks like the only things preventing us are the
// 'status' flag, forwardLooking (which is only set once when adding to the
// timeline) and possibly the sender (which seems like it should never be
// reset but in practice causes a lot of the tests to break).
for (const e of stateEvents) {
Object.freeze(e);
}

this._startState.setStateEvents(stateEvents);
this._endState.setStateEvents(stateEvents);
};

Expand Down