Releases: mat1432/colonial_fixes
Releases · mat1432/colonial_fixes
Colonial Partitioning v1.1.2c
- Updated the Current Setting description on each menu.
- Fixed the Cheats Indicator showing an incorrect value when opening New Owner and Previous Owner menus consecutively.
- Fixed Cheats and Multiplayer menus preventing you from opening the main menu
- If a major revolution mod changes the vanilla icons, the new sprites are now used instead of the vanilla sprites.
Colonial Partitioning v1.1.2b
1.1.2b
- Bug Fix: Previous Owner Setting would change New Owner setting by mistake (my bad)
1.1.2 (Included)
- Now uses Colonist icon instead of '<CP>' as prefix text
- Colony Core Settings: Renamed to 'New Owner Cores & Claims Setting'. Or similar equivalent
- Previous Owner Claims Settings: Renamed to 'Previous Owner Cores & Claims Setting'. Or similar equivalent
- Previous Owner Cores & Claims:
- Added 4th option, 'Gain Full Cores & Claims' Only Enabled by Cheats
- If enabled: Colonies that were every a player will Gain Full Cores & Permanent Claims on all lost land.
- Added 4th option, 'Gain Full Cores & Claims' Only Enabled by Cheats
- Undo Partitioning:
- Bug Fix: Could not give YOUR soverign lands to the subject specified.
- Refactored Code: Slightly reduced the time it takes for the game to find eligible provinces, then confirms all required conditions in a second step.
- Still very laggy
Colonial Partitioning v1.1.1c
- Bug fix: Cheat menus can now be opened mid game (properly)
- They were fire_only_once, this does not allow them to be opened after already fired.
- This will cause them to fire again on any active save game started before this update
Cheats Menu: 'event cpt.98'
Multiplayer Menu: 'event cpt.99'
1.1.1b (Included)
- Bug Fix: Prevents 'Undo Partitioning' from processing provinces already owned by the recipient!
Colonial Partitioning v1.1.1
- Allow 'Undo Partitioning' Diplo Action on active players.
- Reason: It only gives them provinces, I do not see the harm. Additionally this allows for some unforseen consequences to be undone without multiplayer savescum. (What this mod was made to avoid!)
- Other Players are still always protected from this action!
- 'Undo Partitioning' now counts for the Multiplayer delay.
- Reason: It scans every province worldwide; It is more intensive than regular Partitioning!
- Allow 'Undo Partitioning' when cheats are disabled. Testing Gameplay Balance (on you guys!); May be Reverted Later.
- Minor Improvements to Player Protection descriptions, and the Player protection Settings menu.
- Added Tooltip for cheats menu cheats options, they list the features that will be enabled by cheats
Colonial Partitioning v1.1.0b (Included)
- Minor Refactoring of code
- Improved Documentation
- Credited myself for my code
Colonial Partitioning v1.1.0
- Added GitHub Repository
- Now licensed under the GNU General Public License v3.0
- Refactored Code with callable scripts and triggers for common cases to improve tooltips
- Fix Console flags editing mistakes regarding this mod's cheats
- Fixed descriptive tooltip for setting a colony as protected
- 'Reset ALL Colony Protections' now describes every colony which will lose protected status
- Addded Event pictures, will only show if you have DLC Star and Crescent (Steam) (Completely Optional)
-- Star and Crescent (Paradox)
colonial_fixes v1.0.5d
Added Github Links