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Releases: mat1432/colonial_fixes

Colonial Partitioning v1.1.2c

17 Jan 21:27
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  • Updated the Current Setting description on each menu.
  • Fixed the Cheats Indicator showing an incorrect value when opening New Owner and Previous Owner menus consecutively.
  • Fixed Cheats and Multiplayer menus preventing you from opening the main menu
  • If a major revolution mod changes the vanilla icons, the new sprites are now used instead of the vanilla sprites.

Colonial Partitioning v1.1.2b

16 Jan 02:26
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1.1.2b

  • Bug Fix: Previous Owner Setting would change New Owner setting by mistake (my bad)

1.1.2 (Included)

  • Now uses Colonist icon instead of '<CP>' as prefix text
  • Colony Core Settings: Renamed to 'New Owner Cores & Claims Setting'. Or similar equivalent
  • Previous Owner Claims Settings: Renamed to 'Previous Owner Cores & Claims Setting'. Or similar equivalent
  • Previous Owner Cores & Claims:
    • Added 4th option, 'Gain Full Cores & Claims' Only Enabled by Cheats
      • If enabled: Colonies that were every a player will Gain Full Cores & Permanent Claims on all lost land.
  • Undo Partitioning:
    • Bug Fix: Could not give YOUR soverign lands to the subject specified.
    • Refactored Code: Slightly reduced the time it takes for the game to find eligible provinces, then confirms all required conditions in a second step.
      • Still very laggy

Colonial Partitioning v1.1.1c

05 Jan 23:40
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  • Bug fix: Cheat menus can now be opened mid game (properly)
    • They were fire_only_once, this does not allow them to be opened after already fired.
    • This will cause them to fire again on any active save game started before this update

Cheats Menu: 'event cpt.98'
Multiplayer Menu: 'event cpt.99'

1.1.1b (Included)

  • Bug Fix: Prevents 'Undo Partitioning' from processing provinces already owned by the recipient!

Colonial Partitioning v1.1.1

02 Jan 02:00
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  • Allow 'Undo Partitioning' Diplo Action on active players.
    • Reason: It only gives them provinces, I do not see the harm. Additionally this allows for some unforseen consequences to be undone without multiplayer savescum. (What this mod was made to avoid!)
    • Other Players are still always protected from this action!
  • 'Undo Partitioning' now counts for the Multiplayer delay.
    • Reason: It scans every province worldwide; It is more intensive than regular Partitioning!
  • Allow 'Undo Partitioning' when cheats are disabled. Testing Gameplay Balance (on you guys!); May be Reverted Later.
  • Minor Improvements to Player Protection descriptions, and the Player protection Settings menu.
  • Added Tooltip for cheats menu cheats options, they list the features that will be enabled by cheats

Colonial Partitioning v1.1.0b (Included)

  • Minor Refactoring of code
  • Improved Documentation
  • Credited myself for my code

Colonial Partitioning v1.1.0

30 Dec 02:43
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  • Added GitHub Repository
  • Now licensed under the GNU General Public License v3.0
  • Refactored Code with callable scripts and triggers for common cases to improve tooltips
  • Fix Console flags editing mistakes regarding this mod's cheats
  • Fixed descriptive tooltip for setting a colony as protected
  • 'Reset ALL Colony Protections' now describes every colony which will lose protected status
  • Addded Event pictures, will only show if you have DLC Star and Crescent (Steam) (Completely Optional)
    -- Star and Crescent (Paradox)

colonial_fixes v1.0.5d

29 Dec 22:00
4fcac5b
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Added Github Links