Defending Todot it's an open source tower defense game inspired by Kingdom Rush.
It has been created for people who want to practice game development collaboratively while partecipating to the Hacktoberfest 2020.
If you want to contribute to this Tower Defense game, you can do it on the defending-todot fork: https://github.com/crystal-bit/defending-todot
⚠ This repository is now freezed.
The project is made with the open source Godot Engine v3.2.3.
Join the Discord server
Before making a pull request, consider adding yourself to the credits.gd script so that you will appear in the game credits!
To avoid issues when multiple contributors are working on the same project across various file systems and operating systems. See more details here.
Use CamelCase
style for node names.
This is the default style used in Godot and, moreover, it's easier to reference node names which don't have dash symbol or whitespaces in their name (see this comment)
There are no strict requirements on code style, but try to be consistent with the code that you'll find.
Ideally the code should follow the official GDScript style guide.
For the order of variables, signals, functions, please follow this order (simplified from GDQuest's guidelines):
1. Extends and class_name
2. """docstring"""
3. Signals
4. Node dependencies
5. Constants
6. Variables (properties)
7. Built-in virtual callbacks (eg: \_ready, \_input, \_process, ...)
8. Signal callbacks (eg: on_button_pressed, on_area_entered, on_body_entered, ...)
9. Methods
- Code: GPLv3
- Assets CC-BY
- Kenney assets are released under CC0