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5.0.0-beta.5
Build #1781: Commit 9b68369 pushed by oscarlorentzon
February 24, 2025 17:46 4m 51s main
February 24, 2025 17:46 4m 51s
feat: handle camera type fallback properly
Build #1778: Commit 4218650 pushed by oscarlorentzon
February 24, 2025 17:34 4m 42s main
February 24, 2025 17:34 4m 42s
5.0.0-beta.4
Build #1774: Commit 0a12f88 pushed by oscarlorentzon
February 4, 2025 21:30 4m 52s main
February 4, 2025 21:30 4m 52s
fix: handle fill fov correctly
Build #1771: Commit 3850dff pushed by oscarlorentzon
February 4, 2025 21:05 4m 44s main
February 4, 2025 21:05 4m 44s
5.0.0-beta.3
Build #1766: Commit 93c0a0d pushed by oscarlorentzon
February 4, 2025 09:17 4m 46s main
February 4, 2025 09:17 4m 46s
feat: zoom out with underscore key
Build #1763: Commit 876e54c pushed by oscarlorentzon
February 4, 2025 09:06 4m 52s main
February 4, 2025 09:06 4m 52s
5.0.0-beta.2
Build #1759: Commit 78e679b pushed by oscarlorentzon
February 3, 2025 07:10 4m 58s main
February 3, 2025 07:10 4m 58s
feat: zoom also with equal key
Build #1756: Commit 5b39101 pushed by oscarlorentzon
February 3, 2025 06:46 4m 49s main
February 3, 2025 06:46 4m 49s
feat: add back slider component
Build #1753: Commit 67f847d pushed by oscarlorentzon
February 3, 2025 06:36 4m 45s main
February 3, 2025 06:36 4m 45s
feat: change flow point ids typings
Build #1752: Commit ac4eefb pushed by oscarlorentzon
February 3, 2025 06:36 4m 40s main
February 3, 2025 06:36 4m 40s
feat: use geometry to avoid reference reset
Build #1744: Commit 6151360 pushed by oscarlorentzon
October 16, 2024 18:41 4m 44s main
October 16, 2024 18:41 4m 44s
fix: avoid flickering at far distances
Build #1741: Commit ed6709c pushed by oscarlorentzon
October 16, 2024 18:35 4m 54s main
October 16, 2024 18:35 4m 54s
feat: mark material for update when shader is set
Build #1736: Commit 23349c4 pushed by oscarlorentzon
October 11, 2024 20:56 6m 35s main
October 11, 2024 20:56 6m 35s
feat: make point id type more flexible
Build #1733: Commit 1a0b2af pushed by oscarlorentzon
October 11, 2024 15:56 4m 38s main
October 11, 2024 15:56 4m 38s
feat: use bearings in pan service
Build #1728: Commit 9d1b72a pushed by oscarlorentzon
April 2, 2024 21:11 4m 39s main
April 2, 2024 21:11 4m 39s
feat: add fisheye example
Build #1723: Commit 43e5d63 pushed by oscarlorentzon
April 1, 2024 21:56 4m 36s main
April 1, 2024 21:56 4m 36s
feat: use bearings for fov visualization
Build #1720: Commit e8e0ca0 pushed by oscarlorentzon
April 1, 2024 21:02 4m 41s main
April 1, 2024 21:02 4m 41s
feat: return correct camera controls
Build #1717: Commit 56a7e73 pushed by oscarlorentzon
April 1, 2024 20:49 4m 41s main
April 1, 2024 20:49 4m 41s
feat: handle spatial edges for graph resets
Build #1714: Commit 3211a88 pushed by oscarlorentzon
April 1, 2024 20:40 4m 48s main
April 1, 2024 20:40 4m 48s
v5.0.0-beta.1
Build #1704: Commit e62378b pushed by oscarlorentzon
February 2, 2024 21:58 4m 35s main
February 2, 2024 21:58 4m 35s
feat: add transparent renderpass
Build #1701: Commit 5529b27 pushed by oscarlorentzon
February 2, 2024 19:30 4m 36s main
February 2, 2024 19:30 4m 36s
chore: update viewer option structs to types
Build #1694: Commit 602bc9c pushed by oscarlorentzon
February 2, 2024 19:02 4m 37s main
February 2, 2024 19:02 4m 37s
feat: track failed tile levels
Build #1691: Commit 1cba160 pushed by oscarlorentzon
February 2, 2024 18:51 4m 34s main
February 2, 2024 18:51 4m 34s