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MInecraft server with multi-thread computing.

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#HOSE A flexible tube conveying data.

####Minecraft Server with Multi-core CPU. ForkJoin maybe the way to solve ticking issues.

####Software & Hardware Requirements

Software :

  • OS : Anything that can run JDK or other JVM.
  • JVM : Oricale & Open JDK 1.8.

Hardware :

  • CPU : Any muilti-core CPUs.

####Test Server

  • IP address : 220.132.245.136:25585 (static)
    
  • Version : 1.10.2
    
  • Rule : `DO NOT interfere other players. Otherwise, you can find a wild open space to do things you like to test this server except red stone clock devices. Most of players are Taiwanese. If you are getting lag. You can try /gc command to check the ticks. Maybe your FPS is too low . You are welcome to leave any messages.`
    

####How to build this patch

  • Linux
    
    1. Build Spigot using BuildTools.jar.
    2. Import the project in Netbeans or Eclipse.
    3. Patch src.patch with "patch -p1 < ../src.patch" command in src folder.
    4. Then build the project in your IDE tools.
    5. The jar file can be found in target folder like "spigot-1.X.X-R0.1-SNAPSHOT.jar".
    6. Enjoy the new server with multi-core CPU.

####Settings

  • wetp-core-multiple:1(default) #Using threads that are multiple by the numbers of your cpu cores. If your cpu has 2 cores. It will use 2 threads to calculate EntityTicks. Set it to 10 will use 20 threads.
    

####Issues

  • No issues for now.
    

#贊助(NTD) #Donate(USD)

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