Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Pc2 update #36

Merged
merged 39 commits into from
Oct 18, 2024
Merged

Pc2 update #36

merged 39 commits into from
Oct 18, 2024

Conversation

MAG-AdrianMeredith
Copy link

[MAG]
update to playcanvas 2.1
outline hotfix

kpal81xd and others added 30 commits September 17, 2024 17:14
* removed hidden criteria for thumbnails

* added missing thumbnail
…as#6967)

Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
…vas#6968)

* [Fix] Fix to reporting renderable support for float16 format

* lint

---------

Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
* RenderPassCameraFrame exposes HDR formats

* lint

---------

Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
…nvas#6972)

* [Fix] Stop transparent meshes to be rendered in depth prepass

* lint

---------

Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
* Add support for Chrome HDR mode for WebGPU

* lint

* updated docs

* couple more example use HDR when available

---------

Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
…6983)

Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
…ts (playcanvas#6988)

* Add support for BC6H and BC7 texture formats, rename of two DXT formats

* lint

---------

Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
…ple (playcanvas#6991)

* [BREAKING] Skydome shader chunk changes + updates to FirstPerson example

* lint

* Update src/scene/scene.js

Co-authored-by: Will Eastcott <will@playcanvas.com>

---------

Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
Co-authored-by: Will Eastcott <will@playcanvas.com>
* fix compound colliders

* minor
* refactored functions into arrow-funcs axis-shape

* Moved each shape to separate file

* cleaned up applying shadow to shapes

* Applied eslint fixes

* Removed extra app parameter from gizmo

* removed ts imports

* cleaned up shape creation

* added shadows option to render

* moved shadows to shape setting

* added shadow toggling

* Fixed updating shadows option on gizmos

* default create gizmo layer

* layer is checked to exist already before creating new layer

* removed layer creation from editor example

* renamed shadows to shading

* renamed shadows to shading option

* added option for single node in gizmo attach

* set shading to be off by default

* put update position and rotation inside update for two way binding

* reverted local position and rotation

* Added gizmo layer referencing for removal

* only fire events on change

* removed flip axis and fixed types

* minor fixes

* refactored shape shading

* minor fixes

* fixed tridata types issue

* Fixed destroy issue

* created separate layer per app

* Update src/extras/gizmo/tri-data.js

Co-authored-by: Will Eastcott <will@playcanvas.com>

* fixed layer cleanup

* Added description of the layer parameter to the gizmo

* Use deviceCache instead of map for gizmo layer management

* removed extra space

* Modified layer to be supplied with static helper function

* adjusted default params

* updated default to be undefined for layerIndex

---------

Co-authored-by: Will Eastcott <will@playcanvas.com>
* Improvements to non-clustered omni light shadows

* lint

* one more cleanup

---------

Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
Co-authored-by: Donovan Hutchence <slimbuck7@gmail.com>
* Improvement to layer handling by render passes

* log warning when post-effects are used together with render passes

* variable name

* warning when render target is set up after render passes

* handle the flipY class

---------

Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
…ne (playcanvas#7003)

Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
…ly released during baking (playcanvas#7005)

Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
…laycanvas#7007)

Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
…pixels (playcanvas#7015)

Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
…and the Editor (playcanvas#7011)

* CameraFrame script, to expose a simple to use vesion for the engine and the Editor

* converted example to use the script

* updates

* taa example

* dithering example

* postprocessing example

* lint

* disable script linting till we’re on up to date lint rules

* rename

* fix

* updated clusterad area example

* lint

---------

Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
…playcanvas#7017)

Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
@MAG-AdrianMeredith MAG-AdrianMeredith merged commit 2416b3d into main Oct 18, 2024
5 of 7 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

6 participants