forked from playcanvas/engine
-
Notifications
You must be signed in to change notification settings - Fork 0
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Pc2 update #36
Merged
Merged
Pc2 update #36
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
* removed hidden criteria for thumbnails * added missing thumbnail
…as#6967) Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
…vas#6968) * [Fix] Fix to reporting renderable support for float16 format * lint --------- Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
* RenderPassCameraFrame exposes HDR formats * lint --------- Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
…nvas#6972) * [Fix] Stop transparent meshes to be rendered in depth prepass * lint --------- Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
* Add support for Chrome HDR mode for WebGPU * lint * updated docs * couple more example use HDR when available --------- Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
…6983) Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
…ts (playcanvas#6988) * Add support for BC6H and BC7 texture formats, rename of two DXT formats * lint --------- Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
…ple (playcanvas#6991) * [BREAKING] Skydome shader chunk changes + updates to FirstPerson example * lint * Update src/scene/scene.js Co-authored-by: Will Eastcott <will@playcanvas.com> --------- Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com> Co-authored-by: Will Eastcott <will@playcanvas.com>
* fix compound colliders * minor
* refactored functions into arrow-funcs axis-shape * Moved each shape to separate file * cleaned up applying shadow to shapes * Applied eslint fixes * Removed extra app parameter from gizmo * removed ts imports * cleaned up shape creation * added shadows option to render * moved shadows to shape setting * added shadow toggling * Fixed updating shadows option on gizmos * default create gizmo layer * layer is checked to exist already before creating new layer * removed layer creation from editor example * renamed shadows to shading * renamed shadows to shading option * added option for single node in gizmo attach * set shading to be off by default * put update position and rotation inside update for two way binding * reverted local position and rotation * Added gizmo layer referencing for removal * only fire events on change * removed flip axis and fixed types * minor fixes * refactored shape shading * minor fixes * fixed tridata types issue * Fixed destroy issue * created separate layer per app * Update src/extras/gizmo/tri-data.js Co-authored-by: Will Eastcott <will@playcanvas.com> * fixed layer cleanup * Added description of the layer parameter to the gizmo * Use deviceCache instead of map for gizmo layer management * removed extra space * Modified layer to be supplied with static helper function * adjusted default params * updated default to be undefined for layerIndex --------- Co-authored-by: Will Eastcott <will@playcanvas.com>
* Improvements to non-clustered omni light shadows * lint * one more cleanup --------- Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
Co-authored-by: Donovan Hutchence <slimbuck7@gmail.com>
* Improvement to layer handling by render passes * log warning when post-effects are used together with render passes * variable name * warning when render target is set up after render passes * handle the flipY class --------- Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
…ne (playcanvas#7003) Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
…ly released during baking (playcanvas#7005) Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
…laycanvas#7007) Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
…pixels (playcanvas#7015) Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
…and the Editor (playcanvas#7011) * CameraFrame script, to expose a simple to use vesion for the engine and the Editor * converted example to use the script * updates * taa example * dithering example * postprocessing example * lint * disable script linting till we’re on up to date lint rules * rename * fix * updated clusterad area example * lint --------- Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
…playcanvas#7017) Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
…laycanvas#7022) Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
* Use local position when updating with local axes * Use local rotation when updating with local axes * Remove whitespace * Remove blank lines
Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com>
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
[MAG]
update to playcanvas 2.1
outline hotfix