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frontend auto fetch. mixin improvements. disable btns if !userAddress #6

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merged 1 commit into from
Apr 1, 2024

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@magiodev magiodev commented Apr 1, 2024

Summary by CodeRabbit

  • New Features
    • Introduced automatic fetching of game updates to enhance real-time gameplay experience.
    • Added display of time remaining in a more human-readable format.
  • Enhancements
    • Improved the bid functionality by updating the disabled state logic of the button based on user address.
    • Implemented a more efficient time tracking mechanism for game events.
  • Code Maintenance
    • Utilized Vuex mapGetters for better state management across components.

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coderabbitai bot commented Apr 1, 2024

Walkthrough

These updates enhance the user experience in a gaming application by improving state management and UI responsiveness. Vuex mapGetters are now utilized for better state access, and an auto-fetch mechanism for game updates ensures data freshness. The UI's time display has been refined for clarity, and cleanup routines for intervals prevent memory leaks. Overall, these changes contribute to a smoother, more intuitive gaming experience.

Changes

Files Change Summary
App.vue Added mapGetters, gameConfig getter, auto-fetch interval, and cleanup on component unmount.
.../Game/BidComponent.vue Added userAddress getter, updated isDisabled condition in ButtonComponent.
.../Info/TimerComponent.vue Switched to timeLeftHuman, removed lifecycle methods, updated time calculation logic.
.../mixin/game.js Enhanced time tracking, state management, and interval management for game updates.

🐰✨
A rabbit hopped through the code,
With updates and fixes it bestowed.
Time now ticks in a friendlier tone,
And state's fetched as if by magic, alone.
Here's to games that smoothly run,
Under the glow of the digital sun.
🎮🌟


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@magiodev magiodev merged commit 30b622f into main Apr 1, 2024
2 of 3 checks passed
@magiodev magiodev deleted the feat/fe_improvements branch April 1, 2024 14:14
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Actionable comments posted: 2

Review Status

Configuration used: CodeRabbit UI

Commits Files that changed from the base of the PR and between 23d2e63 and b878f4c.
Files selected for processing (4)
  • frontend/src/App.vue (2 hunks)
  • frontend/src/components/Game/BidComponent.vue (3 hunks)
  • frontend/src/components/Info/TimerComponent.vue (3 hunks)
  • frontend/src/mixin/game.js (1 hunks)
Additional Context Used
Additional comments not posted (7)
frontend/src/App.vue (2)

17-17: The import of mapGetters and its use in computed properties to incorporate gameConfig is correctly implemented. This follows Vuex best practices for accessing store properties in a component. Ensure that gameConfig is properly defined and reactive in your Vuex store.

Also applies to: 26-28


41-46: The auto-fetch interval is set up correctly to fetch game updates every 5 seconds. However, consider extracting the interval duration (5000 ms) into a configurable variable or store property for easier adjustments and testing. Additionally, ensure that fetchInterval is a well-defined method capable of handling the isGameEnd parameter correctly.

frontend/src/mixin/game.js (2)

4-29: The addition of currentTime in the data section and the computed properties timeLeftSeconds and timeLeftHuman for time calculations are correctly implemented. These changes enhance the mixin's functionality by providing accurate and human-readable time information. Ensure that gameState and its end_time property are correctly updated and reactive for these computations to work as intended.


11-12: Including gameState in computed properties and updating the fetchOnce and fetchInterval methods to fetch game state are logical improvements. These changes ensure that the game state is kept up-to-date, which is crucial for the mixin's functionality. However, consider handling potential errors in these asynchronous operations to improve robustness and user experience.

Also applies to: 46-56

frontend/src/components/Info/TimerComponent.vue (2)

7-18: The update to use timeLeftHuman for displaying time and the addition of userAddress in computed properties are appropriate changes that align with the PR objectives. These modifications enhance the component's functionality by providing a more user-friendly time display and enabling UI adjustments based on the availability of the user's address. Ensure that gameState, reallocationFeePool, and userAddress are correctly updated and reactive in the Vuex store for these computations to work as intended.

Also applies to: 47-47


7-18: The removal of lifecycle methods and the updateCurrentTime method from TimerComponent.vue is a positive change, as it simplifies the component by relying on the mixin for time updates. This aligns with the PR's goal of code cleanup and refactoring for better maintainability.

Also applies to: 47-47

frontend/src/components/Game/BidComponent.vue (1)

34-34: The addition of userAddress to the list of mapped getters and the update to the isDisabled condition in ButtonComponent are well-implemented. These changes ensure that the bid placement functionality is only enabled when a user address is available, aligning with the PR objectives to improve usability and prevent errors. Ensure that userAddress is correctly updated and reactive in the Vuex store for this condition to work as intended.

Also applies to: 58-58

Comment on lines +49 to +51
unmounted() {
if (this.intervalId) clearInterval(this.intervalId)
},
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The cleanup of the auto-fetch interval in the unmounted lifecycle hook is correctly implemented, preventing potential memory leaks. However, the lifecycle hook should be beforeUnmount instead of unmounted to ensure the cleanup happens as the component is being removed, not after it has been removed.

-  unmounted() {
+  beforeUnmount() {

Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.

Suggested change
unmounted() {
if (this.intervalId) clearInterval(this.intervalId)
},
beforeUnmount() {
if (this.intervalId) clearInterval(this.intervalId)
},

Comment on lines +59 to +70
updateCurrentTime() {
this.currentTime = new Date().getTime();
},
},

created() {
this.intervalId = setInterval(this.updateCurrentTime, 1000);
},

unmounted() {
clearInterval(this.intervalId);
},
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The updateCurrentTime method and its interval management in the created and unmounted hooks are well-implemented, ensuring that currentTime is regularly updated. This is crucial for the accurate calculation of time-related properties. Similar to the App.vue file, consider using beforeUnmount instead of unmounted for interval cleanup to ensure it happens before the component is fully unmounted.

-  unmounted() {
+  beforeUnmount() {

Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.

Suggested change
updateCurrentTime() {
this.currentTime = new Date().getTime();
},
},
created() {
this.intervalId = setInterval(this.updateCurrentTime, 1000);
},
unmounted() {
clearInterval(this.intervalId);
},
updateCurrentTime() {
this.currentTime = new Date().getTime();
},
},
created() {
this.intervalId = setInterval(this.updateCurrentTime, 1000);
},
beforeUnmount() {
clearInterval(this.intervalId);
},

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