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frontend auto fetch. mixin improvements. disable btns if !userAddress #6
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WalkthroughThese updates enhance the user experience in a gaming application by improving state management and UI responsiveness. Vuex Changes
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Actionable comments posted: 2
Review Status
Configuration used: CodeRabbit UI
Files selected for processing (4)
- frontend/src/App.vue (2 hunks)
- frontend/src/components/Game/BidComponent.vue (3 hunks)
- frontend/src/components/Info/TimerComponent.vue (3 hunks)
- frontend/src/mixin/game.js (1 hunks)
Additional Context Used
Additional comments not posted (7)
frontend/src/App.vue (2)
17-17
: The import ofmapGetters
and its use in computed properties to incorporategameConfig
is correctly implemented. This follows Vuex best practices for accessing store properties in a component. Ensure thatgameConfig
is properly defined and reactive in your Vuex store.Also applies to: 26-28
41-46
: The auto-fetch interval is set up correctly to fetch game updates every 5 seconds. However, consider extracting the interval duration (5000 ms) into a configurable variable or store property for easier adjustments and testing. Additionally, ensure thatfetchInterval
is a well-defined method capable of handling theisGameEnd
parameter correctly.frontend/src/mixin/game.js (2)
4-29
: The addition ofcurrentTime
in thedata
section and the computed propertiestimeLeftSeconds
andtimeLeftHuman
for time calculations are correctly implemented. These changes enhance the mixin's functionality by providing accurate and human-readable time information. Ensure thatgameState
and itsend_time
property are correctly updated and reactive for these computations to work as intended.
11-12
: IncludinggameState
in computed properties and updating thefetchOnce
andfetchInterval
methods to fetch game state are logical improvements. These changes ensure that the game state is kept up-to-date, which is crucial for the mixin's functionality. However, consider handling potential errors in these asynchronous operations to improve robustness and user experience.Also applies to: 46-56
frontend/src/components/Info/TimerComponent.vue (2)
7-18
: The update to usetimeLeftHuman
for displaying time and the addition ofuserAddress
in computed properties are appropriate changes that align with the PR objectives. These modifications enhance the component's functionality by providing a more user-friendly time display and enabling UI adjustments based on the availability of the user's address. Ensure thatgameState
,reallocationFeePool
, anduserAddress
are correctly updated and reactive in the Vuex store for these computations to work as intended.Also applies to: 47-47
7-18
: The removal of lifecycle methods and theupdateCurrentTime
method fromTimerComponent.vue
is a positive change, as it simplifies the component by relying on the mixin for time updates. This aligns with the PR's goal of code cleanup and refactoring for better maintainability.Also applies to: 47-47
frontend/src/components/Game/BidComponent.vue (1)
34-34
: The addition ofuserAddress
to the list of mapped getters and the update to theisDisabled
condition inButtonComponent
are well-implemented. These changes ensure that the bid placement functionality is only enabled when a user address is available, aligning with the PR objectives to improve usability and prevent errors. Ensure thatuserAddress
is correctly updated and reactive in the Vuex store for this condition to work as intended.Also applies to: 58-58
unmounted() { | ||
if (this.intervalId) clearInterval(this.intervalId) | ||
}, |
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The cleanup of the auto-fetch interval in the unmounted
lifecycle hook is correctly implemented, preventing potential memory leaks. However, the lifecycle hook should be beforeUnmount
instead of unmounted
to ensure the cleanup happens as the component is being removed, not after it has been removed.
- unmounted() {
+ beforeUnmount() {
Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.
unmounted() { | |
if (this.intervalId) clearInterval(this.intervalId) | |
}, | |
beforeUnmount() { | |
if (this.intervalId) clearInterval(this.intervalId) | |
}, |
updateCurrentTime() { | ||
this.currentTime = new Date().getTime(); | ||
}, | ||
}, | ||
|
||
created() { | ||
this.intervalId = setInterval(this.updateCurrentTime, 1000); | ||
}, | ||
|
||
unmounted() { | ||
clearInterval(this.intervalId); | ||
}, |
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The updateCurrentTime
method and its interval management in the created
and unmounted
hooks are well-implemented, ensuring that currentTime
is regularly updated. This is crucial for the accurate calculation of time-related properties. Similar to the App.vue
file, consider using beforeUnmount
instead of unmounted
for interval cleanup to ensure it happens before the component is fully unmounted.
- unmounted() {
+ beforeUnmount() {
Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.
updateCurrentTime() { | |
this.currentTime = new Date().getTime(); | |
}, | |
}, | |
created() { | |
this.intervalId = setInterval(this.updateCurrentTime, 1000); | |
}, | |
unmounted() { | |
clearInterval(this.intervalId); | |
}, | |
updateCurrentTime() { | |
this.currentTime = new Date().getTime(); | |
}, | |
}, | |
created() { | |
this.intervalId = setInterval(this.updateCurrentTime, 1000); | |
}, | |
beforeUnmount() { | |
clearInterval(this.intervalId); | |
}, |
Summary by CodeRabbit
mapGetters
for better state management across components.