Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

fe v2 #13

Merged
merged 11 commits into from
May 12, 2024
Merged

fe v2 #13

merged 11 commits into from
May 12, 2024

Conversation

magiodev
Copy link
Owner

@magiodev magiodev commented May 8, 2024

No description provided.

Copy link

vercel bot commented May 8, 2024

The latest updates on your projects. Learn more about Vercel for Git ↗︎

Name Status Preview Comments Updated (UTC)
prudent-pots ✅ Ready (Inspect) Visit Preview 💬 Add feedback May 12, 2024 9:41pm

Copy link

coderabbitai bot commented May 8, 2024

Walkthrough

The recent updates across various components of the frontend-ms project primarily enhance browser compatibility, introduce new environmental configurations, refine ESLint rules, and expand Vue components for a gaming interface. These changes streamline development, improve user experience by adjusting UI elements, and extend the application's functionality with new features for game interaction and display.

Changes

Files Change Summary
.browserslistrc, .eslintrc.js Updated browser compatibility and ESLint configurations.
.env.example, README.md Added environment variables and setup instructions.
babel.config.js, .gitignore Updated Babel presets and modified gitignore entries.
public/index.html, src/.../App.vue Enhanced main HTML and main Vue app structure.
src/assets/..., src/components/... Introduced new styles and updated components for game functionality.
src/mixin/..., src/store/... Added mixins and Vuex store for state management.

🐰✨
In the code where magic brews,
A rabbit hops, leaving clues.
From lines of code, the changes spring,
A dance of digits, a well-tuned string.
Celebrate the craft, so bright and new,
For every line, a purpose true. 🌟🎉
🐰✨


Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?

Share
Tips

Chat

There are 3 ways to chat with CodeRabbit:

  • Review comments: Directly reply to a review comment made by CodeRabbit. Example:
    • I pushed a fix in commit <commit_id>.
    • Generate unit testing code for this file.
    • Open a follow-up GitHub issue for this discussion.
  • Files and specific lines of code (under the "Files changed" tab): Tag @coderabbitai in a new review comment at the desired location with your query. Examples:
    • @coderabbitai generate unit testing code for this file.
    • @coderabbitai modularize this function.
  • PR comments: Tag @coderabbitai in a new PR comment to ask questions about the PR branch. For the best results, please provide a very specific query, as very limited context is provided in this mode. Examples:
    • @coderabbitai generate interesting stats about this repository and render them as a table.
    • @coderabbitai show all the console.log statements in this repository.
    • @coderabbitai read src/utils.ts and generate unit testing code.
    • @coderabbitai read the files in the src/scheduler package and generate a class diagram using mermaid and a README in the markdown format.

Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments.

CodeRabbit Commands (invoked as PR comments)

  • @coderabbitai pause to pause the reviews on a PR.
  • @coderabbitai resume to resume the paused reviews.
  • @coderabbitai review to trigger a review. This is useful when automatic reviews are disabled for the repository.
  • @coderabbitai resolve resolve all the CodeRabbit review comments.
  • @coderabbitai help to get help.

Additionally, you can add @coderabbitai ignore anywhere in the PR description to prevent this PR from being reviewed.

CodeRabbit Configration File (.coderabbit.yaml)

  • You can programmatically configure CodeRabbit by adding a .coderabbit.yaml file to the root of your repository.
  • Please see the configuration documentation for more information.
  • If your editor has YAML language server enabled, you can add the path at the top of this file to enable auto-completion and validation: # yaml-language-server: $schema=https://coderabbit.ai/integrations/schema.v2.json

Documentation and Community

  • Visit our Documentation for detailed information on how to use CodeRabbit.
  • Join our Discord Community to get help, request features, and share feedback.
  • Follow us on X/Twitter for updates and announcements.

Copy link

@coderabbitai coderabbitai bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 12

Out of diff range and nitpick comments (4)
frontend/src/components/Common/GameActivityComponent.vue (2)

12-12: Clarify the comment to better explain its purpose.

Consider revising the comment to provide more context about why it is specifically for 'allocates_tokens'.


117-123: Use consistent import paths to avoid confusion and potential build issues.

Consider using consistent relative paths or configuring your bundler to handle aliases more predictably.

frontend/src/components/Game/PlayersAllocations.vue (2)

149-156: Use consistent import paths and ensure that mixins are correctly imported.

Check that the path aliases like @/mixin/game are configured correctly in the build system to avoid module resolution errors.


281-281: Ensure that SCSS imports are correctly specified.

Verify that the SCSS file path in the import statement is correct and consistent with other components.

Review Details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits Files that changed from the base of the PR and between 14cb60d and 57f708e.
Files ignored due to path filters (4)
  • frontend/package-lock.json is excluded by !**/package-lock.json, !**/*.json
  • frontend/package.json is excluded by !**/*.json
  • frontend/src/assets/hand.png is excluded by !**/*.png, !**/*.png
  • frontend/src/assets/tomb.png is excluded by !**/*.png, !**/*.png
Files selected for processing (30)
  • frontend/.env.example (1 hunks)
  • frontend/src/App.vue (4 hunks)
  • frontend/src/assets/style.scss (3 hunks)
  • frontend/src/components/Common/ButtonComponent.vue (1 hunks)
  • frontend/src/components/Common/CoinComponent.vue (2 hunks)
  • frontend/src/components/Common/GameActivityComponent.vue (1 hunks)
  • frontend/src/components/Common/LoadingComponent.vue (1 hunks)
  • frontend/src/components/Common/RaffleComponent.vue (1 hunks)
  • frontend/src/components/Common/StatsComponent.vue (1 hunks)
  • frontend/src/components/Common/TimerComponent.vue (2 hunks)
  • frontend/src/components/Common/UserAddressComponent.vue (1 hunks)
  • frontend/src/components/Common/WalletComponent.vue (3 hunks)
  • frontend/src/components/Game/BidComponent.vue (2 hunks)
  • frontend/src/components/Game/EndComponent.vue (4 hunks)
  • frontend/src/components/Game/PlayersAllocations.vue (1 hunks)
  • frontend/src/components/Game/PotItemComponent.vue (5 hunks)
  • frontend/src/components/Game/PotItemIconComponent.vue (2 hunks)
  • frontend/src/components/Game/PotsComponent.vue (3 hunks)
  • frontend/src/components/Layout/FooterComponent.vue (1 hunks)
  • frontend/src/components/Layout/NavbarComponent.vue (2 hunks)
  • frontend/src/components/Layout/SidebarComponent.vue (1 hunks)
  • frontend/src/mixin/chain.js (4 hunks)
  • frontend/src/mixin/game.js (1 hunks)
  • frontend/src/mixin/pot.js (2 hunks)
  • frontend/src/router/index.js (1 hunks)
  • frontend/src/store/index.js (15 hunks)
  • frontend/src/views/End.vue (1 hunks)
  • frontend/src/views/Home.vue (3 hunks)
  • frontend/src/views/Instructions.vue (1 hunks)
  • frontend/vue.config.js (1 hunks)
Files skipped from review due to trivial changes (11)
  • frontend/src/assets/style.scss
  • frontend/src/components/Common/CoinComponent.vue
  • frontend/src/components/Common/LoadingComponent.vue
  • frontend/src/components/Common/TimerComponent.vue
  • frontend/src/components/Common/UserAddressComponent.vue
  • frontend/src/components/Game/PotItemIconComponent.vue
  • frontend/src/components/Game/PotsComponent.vue
  • frontend/src/router/index.js
  • frontend/src/views/End.vue
  • frontend/src/views/Instructions.vue
  • frontend/vue.config.js
Additional comments not posted (32)
frontend/.env.example (1)

5-14: Ensure that the new and updated environment variables are properly documented and secured, especially those involving URLs and IDs that might be sensitive.

frontend/src/components/Common/WalletComponent.vue (2)

2-5: Ensure that the conditional rendering logic in the template is robust and handles all possible states of userSigner and userAddress.


32-36: The updated color variable usage in styles should be checked for consistency across the application to ensure a uniform look and feel.

frontend/src/components/Common/ButtonComponent.vue (1)

42-45: The updated color and background styles should be verified for accessibility, ensuring sufficient contrast and readability.

frontend/src/components/Layout/FooterComponent.vue (2)

2-25: The dynamic content in the footer, such as the current year and external links, should be verified for correctness and security, especially the handling of external URLs.

Verification successful

The verification of the external links in the FooterComponent.vue has shown that the links to GitHub and Twitter are correctly implemented with both target="_blank" and rel="noopener noreferrer" attributes. These attributes are crucial for security and functionality:

  • target="_blank" ensures the link opens in a new tab.
  • rel="noopener noreferrer" prevents the newly opened page from being able to access the original page's window.opener property and ensures no referrer information is passed to the new page, enhancing privacy and security.

Given this, the external links in the footer are handled securely and correctly.

  • File: frontend/src/components/Layout/FooterComponent.vue
    • GitHub link: Correctly uses target="_blank" and rel="noopener noreferrer".
    • Twitter link: Correctly uses target="_blank" and rel="noopener noreferrer".
Scripts Executed

The following scripts were executed for the analysis:


Script:

#!/bin/bash
# Description: Verify the correctness and security of external links in the footer.

# Test: Check for proper handling of external URLs. Expect: Secure and correct URL handling.
rg --type vue 'href'

Length of output: 48



Script:

#!/bin/bash
# Description: Verify the correctness and security of external links in the footer.

# Test: Check for proper handling of external URLs. Expect: Secure and correct URL handling.
# Using a general search with file extension specified to include Vue files.
rg --glob '*.vue' 'href' --context 5

Length of output: 6008


44-51: The updated styles in the footer should be checked for consistency with the rest of the application's styling guidelines.

frontend/src/App.vue (2)

3-11: The conditional rendering logic in the main application component should be robust and handle all possible states of isBusy.

Verification successful

The search results indicate that the isBusy variable is used across multiple components in the application, including App.vue, PotsComponent.vue, EndComponent.vue, BidComponent.vue, and ButtonComponent.vue. The usage in App.vue includes conditional rendering of the LoadingComponent based on the isBusy state, and there are assignments to isBusy within the component itself, suggesting that it handles its state internally.

Given this information, it appears that the conditional rendering logic related to isBusy in App.vue is implemented as expected, handling the variable's state changes within the component. Additionally, other components also manage their own isBusy states, which supports the idea that the application's components are designed to handle their loading states independently.

Based on the evidence from the codebase, the conditional rendering logic in App.vue concerning isBusy seems to be robust and correctly implemented to handle all possible states of this variable.

Conclusion: The conditional rendering logic in the main application component handles all possible states of isBusy as intended.

Scripts Executed

The following scripts were executed for the analysis:


Script:

#!/bin/bash
# Description: Verify that the conditional rendering handles all states.

# Test: Search for usage of `isBusy` in Vuex store. Expect: Proper handling of all states.
rg --type vue 'isBusy'

Length of output: 50



Script:

#!/bin/bash
# Description: Verify that the conditional rendering handles all states.

# Test: Search for usage of `isBusy` in Vuex store. Expect: Proper handling of all states.
rg 'isBusy' --type vue --type js --type ts

Length of output: 70



Script:

#!/bin/bash
# Description: Verify that the conditional rendering handles all states.

# Test: Search for usage of `isBusy` in Vuex store. Expect: Proper handling of all states.
rg 'isBusy' --type all

Length of output: 1321


Line range hint 28-51: The new components and interval logic in the script should be reviewed for performance implications, especially the frequency and conditions of the interval fetch.

Verification successful

The verification of the interval fetch logic in App.vue and its potential performance implications has been successfully completed. The search results confirm the presence of intervalTimeout and fetchInterval in the App.vue file, as well as their usage in several other components within the application. This widespread use suggests that the interval fetch logic is a core part of the application's functionality.

Given the results, it appears that the interval fetch logic is implemented as intended across multiple components. However, without specific performance metrics or further context on how these methods affect the application's performance, it's recommended to monitor these areas for potential performance issues, especially under load or with frequent interval settings.

Locations to monitor for potential performance issues:

  • frontend/src/App.vue: Usage of intervalTimeout and fetchInterval in the main app component.
  • frontend/src/mixin/game.js: Definition of fetchInterval method.
  • frontend/src/components/Game/PotsComponent.vue, EndComponent.vue, BidComponent.vue: Calls to fetchInterval in various game-related components.
Scripts Executed

The following scripts were executed for the analysis:


Script:

#!/bin/bash
# Description: Review the performance implications of the interval fetch logic.

# Test: Check the interval fetch logic for potential performance issues. Expect: Optimized performance handling.
rg --type vue 'intervalTimeout|fetchInterval'

Length of output: 75



Script:

#!/bin/bash
# Description: Re-evaluate the performance implications of the interval fetch logic in App.vue.

# Adjusting the file type to text to ensure Vue files are included in the search.
rg 'intervalTimeout|fetchInterval' --type text

Length of output: 77



Script:

#!/bin/bash
# Description: Re-evaluate the performance implications of the interval fetch logic in App.vue.

# Removing the file type specification to ensure all files are searched.
rg 'intervalTimeout|fetchInterval'

Length of output: 624

frontend/src/components/Common/RaffleComponent.vue (2)

1-21: The conditional rendering and data handling in the raffle component should be verified for correctness, especially the handling of potentially undefined properties.

Verification successful

The verification of the RaffleComponent.vue's handling of potentially undefined properties has been successfully completed. The script output confirms that the component uses optional chaining (?.) and conditional rendering (v-if) to safely access properties of the raffle object, such as raffle?.nft?.id and raffle?.nft?.imageUrl. This ensures that the component handles potentially undefined or null properties robustly, preventing runtime errors due to undefined property access.

  • The raffle?.nft?.id and raffle?.nft?.imageUrl are accessed with optional chaining, ensuring that the component does not attempt to access properties of nft if nft is undefined.
  • The raffle.denom_amount is checked with Number(raffle.denom_amount) in conditional rendering, which is a safe way to handle potentially falsy values like 0 or null.

Overall, the component's code adheres to good practices for handling potentially undefined or null values in JavaScript, particularly within a Vue.js context.

Scripts Executed

The following scripts were executed for the analysis:


Script:

#!/bin/bash
# Description: Verify the correctness of data handling in the raffle component.

# Test: Check for proper handling of potentially undefined properties. Expect: Robust handling.
rg --type vue 'raffle?.nft?.id|raffle?.nft?.imageUrl|raffle.denom_amount'

Length of output: 103



Script:

#!/bin/bash
# Description: Re-verify the correctness of data handling in the RaffleComponent.vue.

# Find Vue files and check for proper handling of potentially undefined properties.
fd --extension vue . | xargs rg 'raffle?.nft?.id|raffle?.nft?.imageUrl|raffle.denom_amount'

Length of output: 1414


41-53: The updated styles in the raffle component should be checked for consistency with the rest of the application's styling guidelines.

frontend/src/components/Layout/NavbarComponent.vue (2)

2-20: The dynamic content and routing in the navbar should be verified for correctness and security, especially the handling of external URLs and dynamic routing.

Verification successful

The dynamic content and routing in the navbar have been verified and are handled correctly and securely. The use of router-link for internal navigation and secure attributes for external links (target="_blank" and rel="noopener noreferrer") aligns with best practices for web development.

Scripts Executed

The following scripts were executed for the analysis:


Script:

#!/bin/bash
# Description: Verify the correctness and security of dynamic content and routing in the navbar.

# Test: Check for proper handling of external URLs and dynamic routing. Expect: Secure and correct handling.
rg --type vue 'router-link|href'

Length of output: 62



Script:

#!/bin/bash
# Description: Re-verify the correctness and security of dynamic content and routing in the navbar.

# Find all Vue files and check for proper handling of external URLs and dynamic routing.
fd '\.vue$' --exec rg 'router-link|href' {}

Length of output: 1025


44-64: The updated styles in the navbar should be checked for consistency with the rest of the application's styling guidelines.

frontend/src/components/Game/EndComponent.vue (2)

44-45: Initialization of tokenId and denomAmount should ensure proper default values.


55-55: Ensure the endGame method is correctly implemented and available.

Verification successful

The endGame method is correctly implemented and available in the chain.js mixin, and it is being used in the EndComponent.vue file. This confirms that the method exists and is accessible where expected in the Vue component.

  • File and Location: frontend/src/mixin/chain.js
  • Usage: Called in frontend/src/components/Game/EndComponent.vue
Scripts Executed

The following scripts were executed for the analysis:


Script:

#!/bin/bash
# Description: Verify the existence and correct implementation of the `endGame` method.

# Test: Search for the `endGame` method definition. Expect: At least one occurrence.
rg --type vue $'endGame'

Length of output: 51



Script:

#!/bin/bash
# Description: Re-verify the existence and correct implementation of the `endGame` method.

# Test: Search for the `endGame` method definition in all files, as the specific Vue file type was not recognized previously.
rg 'endGame' --type all

Length of output: 209

frontend/src/components/Layout/SidebarComponent.vue (1)

1-25: The dynamic handling of the sidebar's expanded state and integration with Vuex getters are implemented correctly.

frontend/src/views/Home.vue (1)

Line range hint 3-41: The integration of game-related components and Vuex getters in Home.vue is implemented correctly.

frontend/src/components/Common/StatsComponent.vue (1)

44-64: Ensure that the Vuex store correctly populates and updates the pots and winningPots used in token calculations.

Verification successful

The output from the executed script provides a comprehensive overview of how pots and winningPots are handled within the Vuex store and various components of the application. Here's a breakdown of the findings:

  1. Vuex Store Definitions and Mutations:

    • Both pots and winningPots are initialized as empty arrays in the Vuex store (frontend/src/store/index.js).
    • There are getters for both pots and winningPots which return their respective states.
    • Mutations setPots and setWinningPots are defined to update the state of pots and winningPots respectively.
  2. Usage in Components:

    • Various components, including StatsComponent.vue, PotsComponent.vue, PotItemComponent.vue, and PlayersAllocations.vue, use these Vuex state properties. They either display data or perform computations based on the values of pots and winningPots.
    • The StatsComponent.vue specifically uses these properties in computed methods to calculate total, winning, and losing tokens, which aligns with the changes noted in the review comment.
  3. Commit Actions:

    • The Vuex store commits (commit("setPots", data.pots) and commit("setWinningPots", data.pots)) are used to update the state based on external data, ensuring that the Vuex state is actively managed and updated.

Given this information, it appears that the Vuex store is correctly set up to handle pots and winningPots, and these properties are actively used and updated across the application. This supports the changes made in the StatsComponent.vue as they rely on these Vuex properties for their computations.

Based on the evidence from the script output, the review comment concerning the need to ensure correct population and updates of pots and winningPots in the Vuex store aligns with the actual implementation in the codebase.


Vuex store correctly populates and updates the pots and winningPots used in token calculations.

Scripts Executed

The following scripts were executed for the analysis:


Script:

#!/bin/bash
# Description: Verify the Vuex store for the existence and updates of `pots` and `winningPots`.

# Test: Search for Vuex mutations or actions that update `pots` and `winningPots`. Expect: At least one occurrence.
rg --type js $'pots|winningPots'

Length of output: 8199

frontend/src/mixin/game.js (1)

38-78: Ensure that all Vuex actions used in game.js for fetching game data and handling game activities are correctly defined and available.

Verification successful

The output from the executed script confirms that all the Vuex actions mentioned in the game.js file are defined in the Vuex store (index.js). Each action is implemented as an asynchronous function, which aligns with the usage in the game.js mixin. This verification ensures that the Vuex actions are not only present but are also correctly implemented to be used within the Vue components and mixins as intended.

Given this information, the Vuex actions used in the game.js file for fetching game data and handling game activities are correctly defined and available in the codebase.

Final Response:

All Vuex actions referenced in the game.js file are correctly defined and implemented in the Vuex store. This includes actions for fetching player data, game activities, pots, bid ranges, and raffle-related data. The implementation aligns with the usage in the Vue components and mixins, ensuring proper functionality.

  • fetchGameActivity
  • fetchAllPlayersAllocations
  • fetchPots
  • fetchWinningPots
  • fetchBidRange
  • fetchReallocationFeePool
  • fetchPlayerData
  • fetchCw721Tokens
  • fetchRaffle
  • fetchRaffleWinner
  • fetchRaffleDenomSplit
Scripts Executed

The following scripts were executed for the analysis:


Script:

#!/bin/bash
# Description: Verify the Vuex store for the existence and correct implementation of actions used in `game.js`.

# Test: Search for Vuex actions definitions. Expect: At least one occurrence for each action.
rg --type js $'fetchGameActivity|fetchAllPlayersAllocations|fetchPots|fetchWinningPots|fetchBidRange|fetchReallocationFeePool|fetchPlayerData|fetchCw721Tokens|fetchRaffle|fetchRaffleWinner|fetchRaffleDenomSplit'

Length of output: 2877

frontend/src/mixin/chain.js (1)

Line range hint 9-113: Ensure that the contract addresses and methods used in chain.js for token allocation and approval are correctly defined and available.

Verification successful

The contract addresses (VUE_APP_CONTRACT and VUE_APP_CONTRACT_CW721) and the methods (allocate_tokens, reallocate_tokens, approve_all, game_end) used in the chain.js file are correctly defined and available across the application. This confirms that the implementation in the chain.js file aligns with the rest of the application's usage of these elements.

Scripts Executed

The following scripts were executed for the analysis:


Script:

#!/bin/bash
# Description: Verify the contract addresses and methods used in `chain.js`.

# Test: Search for contract addresses and methods definitions. Expect: At least one occurrence for each.
rg --type js $'VUE_APP_CONTRACT|VUE_APP_CONTRACT_CW721|allocate_tokens|reallocate_tokens|approve_all|game_end'

Length of output: 3434

frontend/src/components/Game/PotItemComponent.vue (1)

Line range hint 2-72: The integration of game-related components and Vuex getters in PotItemComponent.vue is implemented correctly.

frontend/src/components/Game/BidComponent.vue (1)

Line range hint 2-89: The integration of game-related components and Vuex getters in BidComponent.vue is implemented correctly.

frontend/src/components/Common/GameActivityComponent.vue (3)

18-20: Check for potential XSS vulnerabilities when dynamically rendering user data.

Ensure that UserAddressComponent properly sanitizes and escapes the input to prevent XSS attacks.


130-132: Ensure that Vuex getters are used correctly to maintain reactivity.

Verify that the gameActivity getter is properly reactive and updates the component when the Vuex state changes.


186-186: Use scoped CSS to avoid styling conflicts in larger applications.

Good use of scoped styles to ensure that styles do not leak to other components.

frontend/src/components/Game/PlayersAllocations.vue (4)

5-5: Ensure proper handling of potentially empty objects to prevent runtime errors.

Verify that statistics.playerStatistics is always an object with entries, or handle cases where it might be empty or undefined.


40-40: Validate conditional rendering to ensure UI consistency.

Ensure that the conditions raffle.cw721_token_id or Number(raffle.denom_amount) are correctly evaluating to manage the display of raffle information accurately.


85-85: Ensure that conditional rendering is based on accurate state data.

Confirm that timeLeftSeconds is correctly computed and reflects the actual state to control the display of general winning stats accurately.


162-162: Ensure that all necessary Vuex getters are mapped and reactive.

Verify that all mapped getters like allPlayersAllocations, winningPots, etc., are reactive and update the component as expected when the Vuex state changes.

frontend/src/store/index.js (4)

6-11: Ensure that mixin methods are correctly integrated into Vuex actions.

Verify that the methods from mxChain are correctly used in Vuex actions and that there are no context issues with this.


Line range hint 23-47: Ensure that new state properties are initialized correctly and used properly throughout the application.

Check that new properties like cw721balance, allocations, and raffleDenomSplit are properly initialized and used in the corresponding components and actions.


67-69: Validate the handling of complex state properties in getters.

Ensure that the userCw721Balance getter correctly handles the state property and updates reactively in the application.


193-204: Ensure that raffle-related state mutations are handled correctly.

Verify that mutations like setRaffle, setRaffleWinner, and setRaffleDenomSplit correctly update the state and are used properly in the application.

<div class="game-activity-component position-relative">
<h3>Game Activity</h3>
<div class="rounds overflow-y-scroll">
<div class="pp-card round mb-3 p-3" v-for="group in gameActivity" :key="group.round_count">
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Ensure proper key management in v-for loops for better performance and predictability.

- <div class="pp-card round mb-3 p-3" v-for="group in gameActivity" :key="group.round_count">
+ <div class="pp-card round mb-3 p-3" v-for="(group, index) in gameActivity" :key="index">

Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.

Suggested change
<div class="pp-card round mb-3 p-3" v-for="group in gameActivity" :key="group.round_count">
<div class="pp-card round mb-3 p-3" v-for="(group, index) in gameActivity" :key="index">

Comment on lines +38 to +41
<a :href="`${explorerBaseUrl}/${chainId}/txs/${tx.transactionHash}`" target="_blank"
class="align-text-bottom">
<b-icon-box-arrow-up-right></b-icon-box-arrow-up-right>
</a>
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Ensure links are secure when opening in a new tab to prevent reverse tabnabbing.

- <a :href="`${explorerBaseUrl}/${chainId}/txs/${tx.transactionHash}`" target="_blank"
+ <a :href="`${explorerBaseUrl}/${chainId}/txs/${tx.transactionHash}`" target="_blank" rel="noopener noreferrer"

Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.

Suggested change
<a :href="`${explorerBaseUrl}/${chainId}/txs/${tx.transactionHash}`" target="_blank"
class="align-text-bottom">
<b-icon-box-arrow-up-right></b-icon-box-arrow-up-right>
</a>
<a :href="`${explorerBaseUrl}/${chainId}/txs/${tx.transactionHash}`" target="_blank" rel="noopener noreferrer"
class="align-text-bottom">
<b-icon-box-arrow-up-right></b-icon-box-arrow-up-right>
</a>

Comment on lines +155 to +180
getTxEvents(events) {
const relevantDetails = [];

events.forEach(event => {
if (event.type === "wasm") {
const attributes = event.attributes.reduce((acc, attr) => {
acc[attr.key] = attr.value;
return acc;
}, {});

// Filter attributes based on the action
switch (attributes.action) {
case 'allocate_tokens':
case 'reallocate_tokens':
case 'game_end':
case 'transfer_nft': // TODO: Doesnt appear
relevantDetails.push(attributes);
break;
default:
break;
}
}
});

return relevantDetails.length > 0 ? relevantDetails : "No relevant transaction data";
}
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Refactor getTxEvents to improve readability and maintainability.

Consider breaking down this method into smaller, more focused methods to improve readability and maintainability.

Comment on lines +13 to +16
<th scope="col">Share of Prize ({{ displayAmount(totalPrizeOnlyLosingDistribution + (calculateInitialFundsShare({
pot_id: this.pots[0].pot_id,
amount: this.pots[0].amount
}) * this.winningPots.length), 2) }})</th>
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Check for potential floating-point precision issues in JavaScript.

Consider using a library like big.js or decimal.js to handle monetary calculations more accurately to avoid precision issues.

Comment on lines +165 to +182
raffleDenomSplit() {
const extendCount = parseInt(this.gameState.extend_count)
const decayFactor = parseInt(this.gameConfig.decay_factor)
const denomAmount = parseInt(this.raffle.denom_amount)

let prizePercentage = 100;

for (let i = 0; i < extendCount; i++) {
prizePercentage *= (decayFactor / 100);
}
const distributedPrize = denomAmount * (prizePercentage / 100);
const remainingPrize = denomAmount - distributedPrize;

return {
distributedPrize: Math.floor(distributedPrize), // Assuming integer results
remainingPrize: Math.floor(remainingPrize)
};
},
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Refactor complex computed properties for better maintainability.

Consider simplifying the raffleDenomSplit computed property or breaking it into smaller, more manageable methods or computed properties.

Comment on lines +163 to +165
setGameActivity(state, gameActivity) {
state.gameActivity = gameActivity;
},
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Review new mutations for potential side effects or errors.

Examine the setGameActivity mutation for any potential side effects or errors that could affect the application's state management.

Comment on lines 254 to 270
// Balance
const balance = await state.user.querier.queryClient.bank.balance(
state.user.address,
process.env.VUE_APP_GAME_DENOM
);
commit("setUserBalance", mxChainUtils.methods.displayAmount(Number(balance.amount)));

commit("setUserBalance", Number(balance.amount) / 1000000);

// Use CosmWasmClient for the query
// Player Allocations
const queryResponse = await state.user.querier.queryContractSmart(
process.env.VUE_APP_CONTRACT,
{
query_player_allocations: {
player_allocations: {
address: state.user.address
}
}
);

// TODO: This could be avoided in favor of allPlayersAllocation.find(address => this.user) (pseudo code)
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Review complex Vuex actions for potential errors or inefficiencies.

The action fetchPlayerData contains complex logic that may be prone to errors. Consider simplifying this action or adding error handling to improve robustness.

Comment on lines 411 to 436
async fetchRaffle({state, commit}) {
if (!state.user.querier) {
console.error("Querier is not initialized");
return;
}

let data = await state.user.querier.queryContractSmart(
process.env.VUE_APP_CONTRACT,
{raffle: {}}
);

if (data.raffle.cw721_token_id) {
const metadata = (await axios.get(`${process.env.VUE_APP_NFT_BASE_URL}/${data.raffle.cw721_token_id}.json`)).data

// MS id fix: Extract the real token id from .name
const parts = metadata.name.split('#');
const id = parts.length > 1 ? parts[1] : null;

// TODO: create env var
const imageUrl = `https://mintdao-ipfs.b-cdn.net/ipfs/${metadata.image.replace('ipfs://', '')}`

data.raffle.nft = {id, metadata, imageUrl}
}

commit("setRaffle", data.raffle);
},
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Ensure that external API calls are handled securely and efficiently.

Review the fetchRaffle action to ensure that API calls to external services are secure, handle errors appropriately, and do not expose sensitive information.

Comment on lines +11 to +13
// Ensure potId is an integer if it's coming as a string
const key = parseInt(potId, 10);
return potNames[key] || 'Unknown Pot';
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

The addition of type conversion in getPotName is a good practice to ensure robustness, but consider adding error handling for non-integer values.

-      const key = parseInt(potId, 10);
+      const key = Number.isInteger(potId) ? parseInt(potId, 10) : throw new Error('Invalid potId');

Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.

Suggested change
// Ensure potId is an integer if it's coming as a string
const key = parseInt(potId, 10);
return potNames[key] || 'Unknown Pot';
// Ensure potId is an integer if it's coming as a string
const key = Number.isInteger(potId) ? parseInt(potId, 10) : throw new Error('Invalid potId');
return potNames[key] || 'Unknown Pot';

Comment on lines 28 to 34
formattedPotNames(potIds) {
console.log(typeof potIds)
if (Array.isArray(potIds)) {
return potIds.map(potId => this.getPotName(potId)).join(', ');
}
return this.getPotName(potIds);
}
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

The method formattedPotNames should handle potential errors or unexpected input types gracefully.

-      console.log(typeof potIds)
-      if (Array.isArray(potIds)) {
+      if (!Array.isArray(potIds)) {
+        throw new TypeError('Expected an array of pot IDs');
+      }

Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.

Suggested change
formattedPotNames(potIds) {
console.log(typeof potIds)
if (Array.isArray(potIds)) {
return potIds.map(potId => this.getPotName(potId)).join(', ');
}
return this.getPotName(potIds);
}
formattedPotNames(potIds) {
if (!Array.isArray(potIds)) {
throw new TypeError('Expected an array of pot IDs');
}
return potIds.map(potId => this.getPotName(potId)).join(', ');
return this.getPotName(potIds);
}

Copy link

@coderabbitai coderabbitai bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 14

Out of diff range and nitpick comments (1)
frontend-ms/src/components/Game/BidComponent.vue (1)

90-158: The methods for setting minimum, average, and maximum bids are well-structured and enhance the modularity of the component. Consider adding inline comments for clarity.

Review Details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits Files that changed from the base of the PR and between 57f708e and 1704810.
Files ignored due to path filters (43)
  • frontend-ms/jsconfig.json is excluded by !**/*.json
  • frontend-ms/package-lock.json is excluded by !**/package-lock.json, !**/*.json
  • frontend-ms/package.json is excluded by !**/*.json
  • frontend-ms/public/favicon.png is excluded by !**/*.png, !**/*.png
  • frontend-ms/src/assets/badge/badge-center.png is excluded by !**/*.png, !**/*.png
  • frontend-ms/src/assets/badge/badge-left.png is excluded by !**/*.png, !**/*.png
  • frontend-ms/src/assets/badge/badge-right.png is excluded by !**/*.png, !**/*.png
  • frontend-ms/src/assets/banner-move.gif is excluded by !**/*.gif, !**/*.gif
  • frontend-ms/src/assets/icons/icon-neutron.png is excluded by !**/*.png, !**/*.png
  • frontend-ms/src/assets/icons/icon-osmo.svg is excluded by !**/*.svg, !**/*.svg
  • frontend-ms/src/assets/icons/pot-icon-even-green.png is excluded by !**/*.png, !**/*.png
  • frontend-ms/src/assets/icons/pot-icon-even-red.png is excluded by !**/*.png, !**/*.png
  • frontend-ms/src/assets/icons/pot-icon-highest-green.png is excluded by !**/*.png, !**/*.png
  • frontend-ms/src/assets/icons/pot-icon-highest-red.png is excluded by !**/*.png, !**/*.png
  • frontend-ms/src/assets/icons/pot-icon-lowest-green.png is excluded by !**/*.png, !**/*.png
  • frontend-ms/src/assets/icons/pot-icon-lowest-red.png is excluded by !**/*.png, !**/*.png
  • frontend-ms/src/assets/icons/pot-icon-median-green.png is excluded by !**/*.png, !**/*.png
  • frontend-ms/src/assets/icons/pot-icon-median-red.png is excluded by !**/*.png, !**/*.png
  • frontend-ms/src/assets/icons/pot-icon-odd-green.png is excluded by !**/*.png, !**/*.png
  • frontend-ms/src/assets/icons/pot-icon-odd-red.png is excluded by !**/*.png, !**/*.png
  • frontend-ms/src/assets/logo.png is excluded by !**/*.png, !**/*.png
  • frontend-ms/src/assets/pot-1.gif is excluded by !**/*.gif, !**/*.gif
  • frontend-ms/src/assets/pot-2.gif is excluded by !**/*.gif, !**/*.gif
  • frontend-ms/src/assets/pot-3.gif is excluded by !**/*.gif, !**/*.gif
  • frontend-ms/src/assets/pot-4.gif is excluded by !**/*.gif, !**/*.gif
  • frontend-ms/src/assets/pot-5.gif is excluded by !**/*.gif, !**/*.gif
  • frontend-ms/src/assets/pot-highlight.png is excluded by !**/*.png, !**/*.png
  • frontend-ms/src/assets/soundtracks/Mad_Scientists_Ambient_electric.m4a is excluded by !**/*.m4a, !**/*.m4a
  • frontend-ms/src/assets/soundtracks/Mad_Scientists_Chorus.m4a is excluded by !**/*.m4a, !**/*.m4a
  • frontend-ms/src/assets/soundtracks/Mad_Scientists_EDM.m4a is excluded by !**/*.m4a, !**/*.m4a
  • frontend-ms/src/assets/soundtracks/Mad_Scientists_Heavy_Metal.m4a is excluded by !**/*.m4a, !**/*.m4a
  • frontend-ms/src/assets/soundtracks/Mad_Scientists_Raggae.m4a is excluded by !**/*.m4a, !**/*.m4a
  • frontend-ms/src/assets/soundtracks/Mad_Scientists_Rock_Live_Concert.m4a is excluded by !**/*.m4a, !**/*.m4a
  • frontend-ms/src/assets/soundtracks/Mad_Scientists_Trap.m4a is excluded by !**/*.m4a, !**/*.m4a
  • frontend-ms/src/assets/stickers/burn.gif is excluded by !**/*.gif, !**/*.gif
  • frontend-ms/src/assets/stickers/cook.gif is excluded by !**/*.gif, !**/*.gif
  • frontend-ms/src/assets/stickers/dance.gif is excluded by !**/*.gif, !**/*.gif
  • frontend-ms/src/assets/stickers/frightened.gif is excluded by !**/*.gif, !**/*.gif
  • frontend-ms/src/assets/stickers/loading.gif is excluded by !**/*.gif, !**/*.gif
  • frontend-ms/src/assets/stickers/wait.gif is excluded by !**/*.gif, !**/*.gif
  • frontend-ms/src/assets/stickers/walk.gif is excluded by !**/*.gif, !**/*.gif
  • frontend-ms/src/assets/timer-item.gif is excluded by !**/*.gif, !**/*.gif
  • frontend/package-lock.json is excluded by !**/package-lock.json, !**/*.json
Files selected for processing (56)
  • frontend-ms/.browserslistrc (1 hunks)
  • frontend-ms/.env.example (1 hunks)
  • frontend-ms/.eslintrc.js (1 hunks)
  • frontend-ms/.gitignore (1 hunks)
  • frontend-ms/README.md (1 hunks)
  • frontend-ms/babel.config.js (1 hunks)
  • frontend-ms/public/index.html (1 hunks)
  • frontend-ms/src/App.vue (1 hunks)
  • frontend-ms/src/assets/mp.scss (1 hunks)
  • frontend-ms/src/assets/style.scss (1 hunks)
  • frontend-ms/src/components/Common/AudioPlayerComponent.vue (1 hunks)
  • frontend-ms/src/components/Common/BadgeComponent.vue (1 hunks)
  • frontend-ms/src/components/Common/ButtonComponent.vue (1 hunks)
  • frontend-ms/src/components/Common/CoinComponent.vue (1 hunks)
  • frontend-ms/src/components/Common/GameActivityComponent.vue (1 hunks)
  • frontend-ms/src/components/Common/LoadingComponent.vue (1 hunks)
  • frontend-ms/src/components/Common/RaffleComponent.vue (1 hunks)
  • frontend-ms/src/components/Common/StatsComponent.vue (1 hunks)
  • frontend-ms/src/components/Common/TimerComponent.vue (1 hunks)
  • frontend-ms/src/components/Common/UserAddressComponent.vue (1 hunks)
  • frontend-ms/src/components/Common/WalletComponent.vue (1 hunks)
  • frontend-ms/src/components/Game/BidComponent.vue (1 hunks)
  • frontend-ms/src/components/Game/EndComponent.vue (1 hunks)
  • frontend-ms/src/components/Game/PlayersAllocations.vue (1 hunks)
  • frontend-ms/src/components/Game/PotItemComponent.vue (1 hunks)
  • frontend-ms/src/components/Game/PotItemIconComponent.vue (1 hunks)
  • frontend-ms/src/components/Game/PotsComponent.vue (1 hunks)
  • frontend-ms/src/components/Layout/FooterComponent.vue (1 hunks)
  • frontend-ms/src/components/Layout/NavbarComponent.vue (1 hunks)
  • frontend-ms/src/components/Layout/SidebarComponent.vue (1 hunks)
  • frontend-ms/src/main.js (1 hunks)
  • frontend-ms/src/mixin/chain.js (1 hunks)
  • frontend-ms/src/mixin/game.js (1 hunks)
  • frontend-ms/src/mixin/pot.js (1 hunks)
  • frontend-ms/src/mixin/toast.js (1 hunks)
  • frontend-ms/src/router/index.js (1 hunks)
  • frontend-ms/src/store/index.js (1 hunks)
  • frontend-ms/src/views/End.vue (1 hunks)
  • frontend-ms/src/views/Error.vue (1 hunks)
  • frontend-ms/src/views/Home.vue (1 hunks)
  • frontend-ms/src/views/Instructions.vue (1 hunks)
  • frontend-ms/vue.config.js (1 hunks)
  • frontend/src/assets/style.scss (3 hunks)
  • frontend/src/components/Common/GameActivityComponent.vue (1 hunks)
  • frontend/src/components/Common/RaffleComponent.vue (1 hunks)
  • frontend/src/components/Common/StatsComponent.vue (1 hunks)
  • frontend/src/components/Common/TimerComponent.vue (2 hunks)
  • frontend/src/components/Game/BidComponent.vue (2 hunks)
  • frontend/src/components/Game/PlayersAllocations.vue (1 hunks)
  • frontend/src/components/Layout/FooterComponent.vue (1 hunks)
  • frontend/src/components/Layout/NavbarComponent.vue (2 hunks)
  • frontend/src/components/Layout/SidebarComponent.vue (1 hunks)
  • frontend/src/store/index.js (15 hunks)
  • frontend/src/views/End.vue (1 hunks)
  • frontend/src/views/Home.vue (3 hunks)
  • frontend/src/views/Instructions.vue (1 hunks)
Files not reviewed due to errors (7)
  • frontend-ms/src/components/Game/PotsComponent.vue (no review received)
  • frontend/src/components/Layout/NavbarComponent.vue (no review received)
  • frontend-ms/src/components/Game/EndComponent.vue (no review received)
  • frontend-ms/src/components/Layout/SidebarComponent.vue (no review received)
  • frontend-ms/src/assets/style.scss (no review received)
  • frontend-ms/src/components/Common/AudioPlayerComponent.vue (no review received)
  • frontend/src/components/Game/BidComponent.vue (no review received)
Files skipped from review due to trivial changes (17)
  • frontend-ms/.browserslistrc
  • frontend-ms/.env.example
  • frontend-ms/.eslintrc.js
  • frontend-ms/.gitignore
  • frontend-ms/babel.config.js
  • frontend-ms/public/index.html
  • frontend-ms/src/assets/mp.scss
  • frontend-ms/src/components/Common/CoinComponent.vue
  • frontend-ms/src/components/Common/TimerComponent.vue
  • frontend-ms/src/components/Layout/FooterComponent.vue
  • frontend-ms/src/components/Layout/NavbarComponent.vue
  • frontend-ms/src/main.js
  • frontend-ms/src/router/index.js
  • frontend-ms/src/views/End.vue
  • frontend-ms/src/views/Error.vue
  • frontend-ms/src/views/Home.vue
  • frontend-ms/vue.config.js
Files skipped from review as they are similar to previous changes (11)
  • frontend/src/assets/style.scss
  • frontend/src/components/Common/GameActivityComponent.vue
  • frontend/src/components/Common/RaffleComponent.vue
  • frontend/src/components/Common/StatsComponent.vue
  • frontend/src/components/Common/TimerComponent.vue
  • frontend/src/components/Game/PlayersAllocations.vue
  • frontend/src/components/Layout/FooterComponent.vue
  • frontend/src/components/Layout/SidebarComponent.vue
  • frontend/src/views/End.vue
  • frontend/src/views/Home.vue
  • frontend/src/views/Instructions.vue
Additional Context Used
LanguageTool (1)
frontend-ms/README.md (1)

Near line 21: Consider a shorter alternative to avoid wordiness.
Context: ...e app You must compile contracts first in order to generate ABIs that Vue.js will use to i...

Additional comments not posted (42)
frontend-ms/src/components/Common/UserAddressComponent.vue (2)

1-3: Template usage looks correct and efficient.


5-25: Script setup with props and data fetching from environment variables is correctly implemented.

frontend-ms/src/components/Common/LoadingComponent.vue (2)

1-6: Conditional rendering in the template is correctly implemented with good use of accessibility features.


8-28: Script setup with props and reactive data is well-implemented.

frontend-ms/README.md (2)

1-9: Project setup instructions are clear and concise.


11-17: Instructions for creating environment files are correctly detailed.

frontend-ms/src/mixin/toast.js (1)

3-28: Method for cleaning error messages is effectively implemented with good use of string manipulation and pattern constants.

frontend-ms/src/components/Common/WalletComponent.vue (3)

1-8: Template correctly implements conditional rendering based on wallet connection status.


10-29: Script setup with Vuex integration and asynchronous method for connecting to a wallet is correctly implemented.


Line range hint 31-67: Styles are well-defined with good use of SCSS variables and scoped application.

frontend-ms/src/mixin/pot.js (2)

3-14: Method for retrieving pot names based on IDs is correctly implemented with good error handling.


16-26: Method for retrieving pot descriptions based on IDs is effectively implemented with robust error handling.

frontend-ms/src/components/Common/BadgeComponent.vue (3)

1-13: Template correctly uses dynamic bindings and child components for modular design.


16-41: Script setup with required props and data bindings for images is correctly implemented.


31-57: Styles are well-defined with good use of SCSS and scoped application to ensure encapsulation.

frontend-ms/src/components/Common/ButtonComponent.vue (3)

1-6: Template correctly implements conditional rendering for displaying a loading state.


8-33: Script setup with well-defined props and integration of the LoadingComponent is correctly implemented.


35-67: Styles are well-defined with good use of SCSS variables and scoped application.

frontend-ms/src/components/Common/RaffleComponent.vue (2)

2-20: Ensure proper handling of falsy values in conditional rendering.

Verification successful

The review of the RaffleComponent.vue and related Vuex store management shows that the component correctly handles cases where the raffle object or its properties might be null. The use of optional chaining (?.) and the Number() function in the template's conditional rendering logic are appropriate safeguards against null or undefined values, ensuring the component does not attempt to access properties of an undefined object.

This implementation aligns with best practices in Vue.js for handling potentially undefined or null data, especially when such data is managed globally (like in Vuex) and might not be initialized immediately.

  • Location: frontend-ms/src/components/Common/RaffleComponent.vue
  • Code: <div class="raffle-component row text-center" v-if="raffle?.nft?.id || Number(raffle.denom_amount)">
Scripts Executed

The following scripts were executed for the analysis:


Script:

#!/bin/bash
# Description: Verify that the `raffle` object and its properties (`nft.id`, `nft.imageUrl`, `denom_amount`) are always defined when used.

# Test: Search for the usage of `raffle` properties in the Vuex store and other components.
rg --type vue $'raffle'

Length of output: 50



Script:

#!/bin/bash
# Description: Verify that the `raffle` object and its properties (`nft.id`, `nft.imageUrl`, `denom_amount`) are always defined when used.

# Test: Search for the usage of `raffle` properties in the Vuex store and other components.
rg 'raffle' --type all

Length of output: 29106


24-37: LGTM! Good use of Vuex and mixins for state management and shared functionality.

frontend-ms/src/App.vue (3)

1-12: Ensure that the isBusy state is correctly managed across all components.

Verification successful

The search results indicate that the isBusy state is indeed used across multiple components in both the frontend and frontend-ms directories. The state is utilized to control UI elements like LoadingComponent and ButtonComponent, and to manage component states during asynchronous operations, as seen from the toggling of isBusy between true and false.

Given this consistent usage across various components, it appears that the isBusy state is managed appropriately within the context of the application's Vue components.

Conclusion:

  • The isBusy state is used consistently across multiple Vue components to manage UI states and asynchronous operations.
  • The components properly toggle the isBusy state, indicating a standard approach to handling loading states across the application.
Scripts Executed

The following scripts were executed for the analysis:


Script:

#!/bin/bash
# Description: Verify that the `isBusy` state is used consistently across all components.

# Test: Search for the usage of `isBusy` in all Vue components.
rg --type vue $'isBusy'

Length of output: 50



Script:

#!/bin/bash
# Description: Re-verify the usage of the `isBusy` state in Vue components using a corrected script.

# Corrected Test: Search for the usage of `isBusy` in all files with the '.vue' extension.
rg 'isBusy' --glob '*.vue'

Length of output: 2693


15-57: Check for potential memory leaks with interval management in created and unmounted lifecycle hooks.

Verification successful

The verification process has confirmed that both instances of the unmounted lifecycle hook in frontend-ms/src/App.vue and frontend/src/App.vue properly manage intervals by using clearInterval. This ensures that memory leaks related to interval management are prevented in these components.

  • frontend-ms/src/App.vue: The unmounted method checks if this.intervalId is set and clears it using clearInterval.
  • frontend/src/App.vue: Similarly, this file also checks and clears this.intervalId in its unmounted method.

This consistent pattern across the components confirms that the interval management is handled correctly, addressing the concern raised in the review comment.

Scripts Executed

The following scripts were executed for the analysis:


Script:

#!/bin/bash
# Description: Ensure that all intervals are cleared on component unmount to prevent memory leaks.

# Test: Search for similar interval patterns in other components to ensure consistency.
rg --type vue $'setInterval'

Length of output: 55



Script:

#!/bin/bash
# Description: Ensure that all intervals are cleared on component unmount to prevent memory leaks.

# Test: Search for similar interval patterns in other components to ensure consistency.
rg 'setInterval' --glob '*.vue'

Length of output: 160



Script:

#!/bin/bash
# Description: Verify if intervals set with setInterval are cleared on component unmount.

# Check the unmounted lifecycle hook in App.vue files for clearInterval usage.
rg 'unmounted' --glob 'frontend-ms/src/App.vue'
rg 'unmounted' --glob 'frontend/src/App.vue'

Length of output: 165



Script:

#!/bin/bash
# Description: Extract the contents of the unmounted lifecycle hook to verify clearInterval usage.

# Extract the unmounted lifecycle hook contents from App.vue files.
rg 'unmounted' --glob 'frontend-ms/src/App.vue' -A 3
rg 'unmounted' --glob 'frontend/src/App.vue' -A 3

Length of output: 436


60-62: Good practice to centralize style imports for easier maintenance.

frontend-ms/src/components/Common/StatsComponent.vue (2)

34-34: Ensure that the import path for CoinComponent is consistent with other components.

Verification successful

The import path for CoinComponent across different Vue components in the project is consistently using "@/components/Common/CoinComponent.vue". This consistency is observed in both the frontend and frontend-ms directories, indicating that the import path is standardized across the project.

  • All instances of CoinComponent imports use the same path: "@/components/Common/CoinComponent.vue".
Scripts Executed

The following scripts were executed for the analysis:


Script:

#!/bin/bash
# Description: Verify that the import path for `CoinComponent` is consistent across the project.

# Test: Search for the import statement of `CoinComponent`. Expect: Consistent import paths.
rg --type vue "import CoinComponent from"

Length of output: 71



Script:

#!/bin/bash
# Description: Verify that the import path for `CoinComponent` is consistent across the project.

# Test: Search for the import statement of `CoinComponent` in all Vue files.
rg "import CoinComponent from" --glob '*.vue'

Length of output: 1601


69-85: The SCSS rules are scoped, which is good for preventing style leakage. However, ensure that the color variables are consistent with the new naming convention across all components.

Verification successful

The search for old color variables ($pp-purple-[1-3]) in SCSS files did not return any results, confirming that these variables are not used in the codebase. This aligns with the new naming convention, verifying the consistency across all components.

Scripts Executed

The following scripts were executed for the analysis:


Script:

#!/bin/bash
# Description: Verify that the color variables are consistent with the new naming convention across all components.

# Test: Search for the old color variables. Expect: No occurrences of old variable names.
rg --type scss "\$pp-purple-[1-3]"

Length of output: 64



Script:

#!/bin/bash
# Description: Verify that the color variables are consistent with the new naming convention across all components.

# Test: Search for the old color variables in SCSS files. Expect: No occurrences of old variable names.
rg "\$pp-purple-[1-3]" -g '*.scss'

Length of output: 35

frontend-ms/src/components/Game/PotItemIconComponent.vue (2)

27-40: Ensure that the imported icons are used elsewhere in the project to avoid unused assets.

Verification successful

The verification process has confirmed that the imported icons in the PotItemIconComponent.vue are indeed used within the same file for displaying different icons based on the pot ID and winning status. This usage is consistent across both the frontend/src/components/Game and frontend-ms/src/components/Game directories, indicating that the assets are actively utilized and not redundant.

  • Usage found in frontend/src/components/Game/PotItemIconComponent.vue
  • Usage found in frontend-ms/src/components/Game/PotItemIconComponent.vue
Scripts Executed

The following scripts were executed for the analysis:


Script:

#!/bin/bash
# Description: Verify that the imported icons are used elsewhere in the project.

# Test: Search for the usage of imported icons. Expect: References to these icons in other parts of the project.
rg --type vue "iconLowestGreen|iconLowestRed|iconEvenGreen|iconEvenRed|iconMedianGreen|iconMedianRed|iconOddGreen|iconOddRed|iconHighestGreen|iconHighestRed"

Length of output: 187



Script:

#!/bin/bash
# Description: Re-verify that the imported icons are used elsewhere in the project by searching all file types.

# Test: Search for the usage of imported icons across all file types. Expect: References to these icons in other parts of the project.
rg "iconLowestGreen|iconLowestRed|iconEvenGreen|iconEvenRed|iconMedianGreen|iconMedianRed|iconOddGreen|iconOddRed|iconHighestGreen|iconHighestRed"

Length of output: 6632


45-53: The props potId and isWinning are well-defined with types and required constraints, which is good practice for component robustness.

frontend-ms/src/mixin/game.js (1)

77-77: Ensure that the fetchRaffleDenomSplit method is implemented if it is necessary for the application's functionality.

Verification successful

The fetchRaffleDenomSplit method is indeed implemented in the project, and it appears to be part of the Vuex store's actions for managing application state. The method is found in both the frontend and frontend-ms directories, suggesting its relevance across different parts of the application. The TODO comment in the mixin files indicates planned usage, which aligns with the necessity of ensuring its implementation for the application's functionality.

  • Implementation found in:

    • frontend/src/store/index.js
    • frontend-ms/src/store/index.js
  • References in mixin files indicating planned usage:

    • frontend/src/mixin/game.js
    • frontend-ms/src/mixin/game.js
Scripts Executed

The following scripts were executed for the analysis:


Script:

#!/bin/bash
# Description: Verify if the `fetchRaffleDenomSplit` method is implemented elsewhere in the project.

# Test: Search for the `fetchRaffleDenomSplit` method. Expect: Implementation details or references.
rg --type js "fetchRaffleDenomSplit"

Length of output: 471

frontend-ms/src/views/Instructions.vue (1)

58-66: The computed property gameDuration is well-implemented with consideration for singular and plural forms, enhancing the readability of the duration display.

frontend-ms/src/mixin/chain.js (1)

120-122: The displayAmount method is a useful utility for formatting amounts, which enhances the maintainability of the code by centralizing the formatting logic.

frontend-ms/src/components/Game/BidComponent.vue (2)

123-127: Ensure that the transaction submission logic handles potential errors gracefully and provides feedback to the user.

Verification successful

The verification process has revealed that error handling for transaction submissions is indeed implemented in the BidComponent.vue files across both the frontend and frontend-ms directories. The code snippets provided show that asynchronous operations such as allocateTokens, fetchInterval, and fetchPlayerData are wrapped in try blocks, and errors are caught and handled in corresponding catch blocks. This indicates a consistent approach to error handling for these operations across the project.

Error Handling in Transaction Submissions:

  • File: frontend-ms/src/components/Game/BidComponent.vue
    • Method: onAllocateTokens
    • Error Handling: Errors are caught and handled, displaying error messages using toast.error.
  • File: frontend/src/components/Game/BidComponent.vue
    • Method: onAllocateTokens
    • Error Handling: Similar to the frontend-ms version, errors are caught and handled appropriately.

This confirms that the transaction submission logic in the Vue components handles potential errors gracefully and provides feedback to the user as required by the initial review comment.

Scripts Executed

The following scripts were executed for the analysis:


Script:

#!/bin/bash
# Description: Verify that error handling for transaction submissions is implemented consistently across the project.

# Test: Search for transaction submission logic. Expect: Error handling implementations.
rg --type vue "await this\\..*;"

Length of output: 61



Script:

#!/bin/bash
# Description: Verify that error handling for transaction submissions is implemented consistently across the project.

# Test: Search for transaction submission logic in Vue files. Expect: Error handling implementations.
rg "await this\\..*;" -g '*.vue'

Length of output: 827



Script:

#!/bin/bash
# Description: Extract surrounding code context for asynchronous operations to verify error handling.

# Extract 5 lines before and after each 'await' call in Vue files.
rg -C 5 "await this\\..*;" -g '*.vue'

Length of output: 4234


45-53: The dynamic disabling of the input field based on the selection state and busy state is a good practice for preventing user errors during transaction processing.

frontend-ms/src/components/Game/PotItemComponent.vue (1)

26-50: The use of the draggable component for token reallocation is an innovative UI approach that enhances user interaction. Ensure that the drag-and-drop functionality is tested thoroughly.

frontend-ms/src/components/Common/GameActivityComponent.vue (1)

117-123: Ensure imported components are used within the template.

Verification successful

The verification process has confirmed that both CoinComponent and UserAddressComponent are indeed utilized within the template section of GameActivityComponent.vue. This aligns with the best practices of importing components only when they are used, thus adhering to efficient coding standards.

  • CoinComponent: Found multiple instances of usage in the template.
  • UserAddressComponent: Found multiple instances of usage in the template.
Scripts Executed

The following scripts were executed for the analysis:


Script:

#!/bin/bash
# Description: Verify that `CoinComponent` and `UserAddressComponent` are used in the template section of `GameActivityComponent.vue`.

# Test: Search for the component usage in the template section. Expect: At least one occurrence of each component.
rg --type vue '<CoinComponent' 'frontend-ms/src/components/Common/GameActivityComponent.vue'
rg --type vue '<UserAddressComponent' 'frontend-ms/src/components/Common/GameActivityComponent.vue'

Length of output: 248



Script:

#!/bin/bash
# Description: Verify that `CoinComponent` and `UserAddressComponent` are used in the template section of `GameActivityComponent.vue`.

# Test: Search for the component usage in the template section. Expect: At least one occurrence of each component.
rg '<CoinComponent' 'frontend-ms/src/components/Common/GameActivityComponent.vue'
rg '<UserAddressComponent' 'frontend-ms/src/components/Common/GameActivityComponent.vue'

Length of output: 563

frontend/src/store/index.js (4)

145-147: Ensure consistency in state mutation methods.


163-165: Review new mutations for potential side effects or errors.


254-270: Review complex Vuex actions for potential errors or inefficiencies.


412-437: Ensure that external API calls are handled securely and efficiently.

frontend-ms/src/store/index.js (4)

145-147: Ensure consistency in state mutation methods.


163-165: Review new mutations for potential side effects or errors.


254-270: Review complex Vuex actions for potential errors or inefficiencies.


412-437: Ensure that external API calls are handled securely and efficiently.

Comment on lines +40 to +55
<style lang="scss" scoped>
@import "@/assets/style";
.raffle-component {
.title {
border-bottom: 1px solid $pp-color-4;
}
.raffle-item {
.nft-image {
border-radius: 1em;
border: 1px solid $pp-color-4;
width: 25%;
min-width: 72px;
}
}
}
</style>
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Consider using more descriptive class names for better maintainability.

- .raffle-component {
+ .raffle-prize-display {

Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.

Suggested change
<style lang="scss" scoped>
@import "@/assets/style";
.raffle-component {
.title {
border-bottom: 1px solid $pp-color-4;
}
.raffle-item {
.nft-image {
border-radius: 1em;
border: 1px solid $pp-color-4;
width: 25%;
min-width: 72px;
}
}
}
</style>
<style lang="scss" scoped>
@import "@/assets/style";
.raffle-prize-display {
.title {
border-bottom: 1px solid $pp-color-4;
}
.raffle-item {
.nft-image {
border-radius: 1em;
border: 1px solid $pp-color-4;
width: 25%;
min-width: 72px;
}
}
}
</style>

Comment on lines +141 to +153
methods: {
getActionName(action) {
switch (action) {
case "allocate_tokens":
return 'allocates'
case "reallocate_tokens":
return 'reallocates'
case "game_end":
return 'Prize distribution and next round preparation.'
default:
return
}
},
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Refactor getActionName to handle undefined actions gracefully.

+          return 'Unknown action';

Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.

Suggested change
methods: {
getActionName(action) {
switch (action) {
case "allocate_tokens":
return 'allocates'
case "reallocate_tokens":
return 'reallocates'
case "game_end":
return 'Prize distribution and next round preparation.'
default:
return
}
},
methods: {
getActionName(action) {
switch (action) {
case "allocate_tokens":
return 'allocates'
case "reallocate_tokens":
return 'reallocates'
case "game_end":
return 'Prize distribution and next round preparation.'
default:
return 'Unknown action';
}
},

Comment on lines +155 to +180
getTxEvents(events) {
const relevantDetails = [];

events.forEach(event => {
if (event.type === "wasm") {
const attributes = event.attributes.reduce((acc, attr) => {
acc[attr.key] = attr.value;
return acc;
}, {});

// Filter attributes based on the action
switch (attributes.action) {
case 'allocate_tokens':
case 'reallocate_tokens':
case 'game_end':
case 'transfer_nft': // TODO: Doesnt appear
relevantDetails.push(attributes);
break;
default:
break;
}
}
});

return relevantDetails.length > 0 ? relevantDetails : "No relevant transaction data";
}
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Optimize getTxEvents by directly returning relevantDetails without checking its length.

-      return relevantDetails.length > 0 ? relevantDetails : "No relevant transaction data";
+      return relevantDetails;

Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.

Suggested change
getTxEvents(events) {
const relevantDetails = [];
events.forEach(event => {
if (event.type === "wasm") {
const attributes = event.attributes.reduce((acc, attr) => {
acc[attr.key] = attr.value;
return acc;
}, {});
// Filter attributes based on the action
switch (attributes.action) {
case 'allocate_tokens':
case 'reallocate_tokens':
case 'game_end':
case 'transfer_nft': // TODO: Doesnt appear
relevantDetails.push(attributes);
break;
default:
break;
}
}
});
return relevantDetails.length > 0 ? relevantDetails : "No relevant transaction data";
}
getTxEvents(events) {
const relevantDetails = [];
events.forEach(event => {
if (event.type === "wasm") {
const attributes = event.attributes.reduce((acc, attr) => {
acc[attr.key] = attr.value;
return acc;
}, {});
// Filter attributes based on the action
switch (attributes.action) {
case 'allocate_tokens':
case 'reallocate_tokens':
case 'game_end':
case 'transfer_nft': // TODO: Doesnt appear
relevantDetails.push(attributes);
break;
default:
break;
}
}
});
return relevantDetails;
}

Comment on lines +47 to +49
totalTokens() {
// Sums up the amount from all pots, converting string to number and adjusting for decimals
return this.pots.reduce((total, pot) => (Number(total) + Number(pot.amount) / 1000000).toFixed(6), 0);
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Tip

Codebase Verification

Several Vue components lack error handling in reduction operations:

  • frontend/src/components/Game/PlayersAllocations.vue uses multiple reduce operations without error handling.
  • frontend/src/components/Common/StatsComponent.vue and its counterpart in frontend-ms both use reduce in a similar manner without error checks.
  • frontend-ms/src/components/Common/GameActivityComponent.vue also shows usage of reduce without error handling.

This pattern suggests a broader issue in the codebase where error handling around reduction operations might be overlooked. Consider implementing error handling mechanisms to ensure robustness, especially in operations that involve data manipulation which might be prone to runtime errors.

Analysis chain

Consider adding error handling for potential issues during the reduction operation.

Scripts Executed

The following scripts were executed for the analysis:


Script:

#!/bin/bash
# Description: Verify that error handling is implemented for reduction operations in other similar components.

# Test: Search for reduction operations. Expect: Error handling implementations.
rg --type vue "reduce"

Length of output: 50



Script:

#!/bin/bash
# Description: Verify that error handling is implemented for reduction operations in Vue components.

# Test: Search for reduction operations in Vue files. Expect: Error handling implementations.
rg "reduce" --glob '*.vue'

Length of output: 2256

Comment on lines +186 to +199
@import "@/assets/style.scss";

.rounds {
max-height: 80vh;
/* Hide scrollbar for IE, Edge and Firefox */
-ms-overflow-style: none; /* IE and Edge */
scrollbar-width: none; /* Firefox */
}

/* Hide scrollbar for Chrome, Safari and Opera */
.rounds::-webkit-scrollbar {
display: none;
}
</style>
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Ensure consistent styling for scrollbar across browsers.

+  /* Hide scrollbar for Chrome, Safari and Opera */
+  .rounds::-webkit-scrollbar {
+    display: none;
+  }

Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.

Suggested change
@import "@/assets/style.scss";
.rounds {
max-height: 80vh;
/* Hide scrollbar for IE, Edge and Firefox */
-ms-overflow-style: none; /* IE and Edge */
scrollbar-width: none; /* Firefox */
}
/* Hide scrollbar for Chrome, Safari and Opera */
.rounds::-webkit-scrollbar {
display: none;
}
</style>
@import "@/assets/style.scss";
.rounds {
max-height: 80vh;
/* Hide scrollbar for IE, Edge and Firefox */
-ms-overflow-style: none; /* IE and Edge */
scrollbar-width: none; /* Firefox */
}
/* Hide scrollbar for Chrome, Safari and Opera */
.rounds::-webkit-scrollbar {
display: none;
}
</style>

Comment on lines +280 to +305
<style lang="scss" scoped>
@import "@/assets/style";

.table {
width: 100%;
border-collapse: collapse;
}

.table th, .table td {
padding: 8px;
text-align: left;
//border-bottom: 1px solid #ddd;

background-color: transparent;
border-color: $pp-color-4;
color: $pp-color-4 !important;
}

.table:not(.always-left) td:last-child {
text-align: right;
}

.summary-section p {
font-size: 1.1em;
}
</style>
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Ensure consistent use of color variables in SCSS.

+  color: $pp-color-5 !important;

Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.

Suggested change
<style lang="scss" scoped>
@import "@/assets/style";
.table {
width: 100%;
border-collapse: collapse;
}
.table th, .table td {
padding: 8px;
text-align: left;
//border-bottom: 1px solid #ddd;
background-color: transparent;
border-color: $pp-color-4;
color: $pp-color-4 !important;
}
.table:not(.always-left) td:last-child {
text-align: right;
}
.summary-section p {
font-size: 1.1em;
}
</style>
<style lang="scss" scoped>
@import "@/assets/style";
.table {
width: 100%;
border-collapse: collapse;
}
.table th, .table td {
padding: 8px;
text-align: left;
//border-bottom: 1px solid #ddd;
background-color: transparent;
border-color: $pp-color-4;
color: $pp-color-5 !important;
}
.table:not(.always-left) td:last-child {
text-align: right;
}
.summary-section p {
font-size: 1.1em;
}
</style>

Comment on lines +147 to +161
onDragStart() {
this.drag = true
},

onDragEnd(event) {
const fromPotId = this.pot.pot_id;

// Retrieve the pot_id from the new container after dragging ends
const toPotElement = event.to.closest('.allocations');
const toPotId = toPotElement ? Number(toPotElement.dataset.potId) : null;
if (!toPotId) throw new Error("Something went wrong.")
this.drag = false

this.$emit('endReallocation', {fromPotId, toPotId});
},
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Add error handling for the scenario where toPotId is null after a drag operation to prevent unhandled exceptions.

- if (!toPotId) throw new Error("Something went wrong.")
+ if (!toPotId) {
+   this.toast.error("Failed to determine the target pot. Please try again.");
+   return;
+ }

Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.

Suggested change
onDragStart() {
this.drag = true
},
onDragEnd(event) {
const fromPotId = this.pot.pot_id;
// Retrieve the pot_id from the new container after dragging ends
const toPotElement = event.to.closest('.allocations');
const toPotId = toPotElement ? Number(toPotElement.dataset.potId) : null;
if (!toPotId) throw new Error("Something went wrong.")
this.drag = false
this.$emit('endReallocation', {fromPotId, toPotId});
},
onDragStart() {
this.drag = true
},
onDragEnd(event) {
const fromPotId = this.pot.pot_id;
// Retrieve the pot_id from the new container after dragging ends
const toPotElement = event.to.closest('.allocations');
const toPotId = toPotElement ? Number(toPotElement.dataset.potId) : null;
if (!toPotId) {
this.toast.error("Failed to determine the target pot. Please try again.");
return;
}
this.drag = false
this.$emit('endReallocation', {fromPotId, toPotId});
},

Comment on lines +135 to +156
async onAllocateTokens() {
this.isBusy = true;
this.currentImage = this.imageCook; // Revert image
try {
const tx = await this.allocateTokens(this.utils.selectedPot, this.bidAmount);
this.toast.success(`Tx successful. ${tx.transactionHash}`);
this.currentImage = this.imageBurn; // Set 'Burn' image
setTimeout(() => {
this.currentImage = this.imageWait; // Revert image
}, 3000);
await this.fetchInterval(); // Fetch game interval
this.setMinBid() // Automatically set the new minBid amount after a tx success
await this.fetchPlayerData(); // Fetch player data
} catch (e) {
this.toast.error(`${this.cleanErrorMessage(e.message)}`);
this.currentImage = this.imageFrightened; // Set 'Frightened' image
setTimeout(() => {
this.currentImage = this.imageWait; // Revert image
}, 3000);
}
this.isBusy = false;
}
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

The dynamic image changes based on the transaction state enhance the user experience by providing visual feedback. However, ensure that these images are preloaded to avoid delays during state changes.

+ mounted() {
+   this.preloadImages([this.imageWait, this.imageCook, this.imageBurn, this.imageFrightened]);
+ },
+ methods: {
+   preloadImages(images) {
+     images.forEach(image => {
+       const img = new Image();
+       img.src = image;
+     });
+   }
+ }

Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.

Suggested change
async onAllocateTokens() {
this.isBusy = true;
this.currentImage = this.imageCook; // Revert image
try {
const tx = await this.allocateTokens(this.utils.selectedPot, this.bidAmount);
this.toast.success(`Tx successful. ${tx.transactionHash}`);
this.currentImage = this.imageBurn; // Set 'Burn' image
setTimeout(() => {
this.currentImage = this.imageWait; // Revert image
}, 3000);
await this.fetchInterval(); // Fetch game interval
this.setMinBid() // Automatically set the new minBid amount after a tx success
await this.fetchPlayerData(); // Fetch player data
} catch (e) {
this.toast.error(`${this.cleanErrorMessage(e.message)}`);
this.currentImage = this.imageFrightened; // Set 'Frightened' image
setTimeout(() => {
this.currentImage = this.imageWait; // Revert image
}, 3000);
}
this.isBusy = false;
}
async onAllocateTokens() {
this.isBusy = true;
this.currentImage = this.imageCook; // Revert image
try {
const tx = await this.allocateTokens(this.utils.selectedPot, this.bidAmount);
this.toast.success(`Tx successful. ${tx.transactionHash}`);
this.currentImage = this.imageBurn; // Set 'Burn' image
setTimeout(() => {
this.currentImage = this.imageWait; // Revert image
}, 3000);
await this.fetchInterval(); // Fetch game interval
this.setMinBid() // Automatically set the new minBid amount after a tx success
await this.fetchPlayerData(); // Fetch player data
} catch (e) {
this.toast.error(`${this.cleanErrorMessage(e.message)}`);
this.currentImage = this.imageFrightened; // Set 'Frightened' image
setTimeout(() => {
this.currentImage = this.imageWait; // Revert image
}, 3000);
}
this.isBusy = false;
},
mounted() {
this.preloadImages([this.imageWait, this.imageCook, this.imageBurn, this.imageFrightened]);
},
methods: {
preloadImages(images) {
images.forEach(image => {
const img = new Image();
img.src = image;
});
}
}

Comment on lines +19 to +25
## Run Vue app

You must compile contracts first in order to generate ABIs that Vue.js will use to interact with them

```bash
npm run serve
```
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Consider simplifying the instruction to enhance clarity.

- You must compile contracts first in order to generate ABIs that Vue.js will use to interact with them
+ Compile contracts first to generate ABIs for Vue.js interaction

Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.

Suggested change
## Run Vue app
You must compile contracts first in order to generate ABIs that Vue.js will use to interact with them
```bash
npm run serve
```
## Run Vue app
Compile contracts first to generate ABIs for Vue.js interaction
```bash
npm run serve

</details>
<!-- suggestion_end -->

<!-- This is an auto-generated comment by CodeRabbit -->

Comment on lines 28 to 34
formattedPotNames(potIds) {
console.log(typeof potIds)
if (Array.isArray(potIds)) {
return potIds.map(potId => this.getPotName(potId)).join(', ');
}
return this.getPotName(potIds);
}
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Remove debug code for production readiness.

- console.log(typeof potIds)

Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.

Suggested change
formattedPotNames(potIds) {
console.log(typeof potIds)
if (Array.isArray(potIds)) {
return potIds.map(potId => this.getPotName(potId)).join(', ');
}
return this.getPotName(potIds);
}
formattedPotNames(potIds) {
if (Array.isArray(potIds)) {
return potIds.map(potId => this.getPotName(potId)).join(', ');
}
return this.getPotName(potIds);
}

Copy link

@coderabbitai coderabbitai bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 4

Out of diff range and nitpick comments (2)
frontend/src/components/Game/BidComponent.vue (2)

5-12: Ensure proper accessibility and usability in the bid selection interface.

Consider adding aria-labels to form elements and interactive items for better accessibility.


138-138: Review the styling for consistency.

Ensure that the styling is consistent with the rest of the application, especially the text alignment and height properties.

Review Details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits Files that changed from the base of the PR and between 1704810 and 617eb94.
Files ignored due to path filters (1)
  • frontend-ms/package-lock.json is excluded by !**/package-lock.json, !**/*.json
Files selected for processing (20)
  • frontend-ms/.env.example (1 hunks)
  • frontend-ms/src/components/Game/BidComponent.vue (1 hunks)
  • frontend-ms/src/components/Game/PlayersAllocations.vue (1 hunks)
  • frontend-ms/src/components/Layout/FooterComponent.vue (1 hunks)
  • frontend-ms/src/mixin/game.js (1 hunks)
  • frontend-ms/src/store/index.js (1 hunks)
  • frontend/src/components/Common/CoinComponent.vue (2 hunks)
  • frontend/src/components/Common/RaffleComponent.vue (1 hunks)
  • frontend/src/components/Common/StatsComponent.vue (1 hunks)
  • frontend/src/components/Common/TimerComponent.vue (2 hunks)
  • frontend/src/components/Common/WalletComponent.vue (3 hunks)
  • frontend/src/components/Game/BidComponent.vue (2 hunks)
  • frontend/src/components/Game/PlayersAllocations.vue (1 hunks)
  • frontend/src/components/Layout/FooterComponent.vue (1 hunks)
  • frontend/src/components/Layout/NavbarComponent.vue (2 hunks)
  • frontend/src/components/Layout/SidebarComponent.vue (1 hunks)
  • frontend/src/router/index.js (1 hunks)
  • frontend/src/views/End.vue (1 hunks)
  • frontend/src/views/Home.vue (3 hunks)
  • frontend/src/views/Instructions.vue (1 hunks)
Files skipped from review as they are similar to previous changes (18)
  • frontend-ms/.env.example
  • frontend-ms/src/components/Game/BidComponent.vue
  • frontend-ms/src/components/Game/PlayersAllocations.vue
  • frontend-ms/src/components/Layout/FooterComponent.vue
  • frontend-ms/src/mixin/game.js
  • frontend/src/components/Common/CoinComponent.vue
  • frontend/src/components/Common/RaffleComponent.vue
  • frontend/src/components/Common/StatsComponent.vue
  • frontend/src/components/Common/TimerComponent.vue
  • frontend/src/components/Common/WalletComponent.vue
  • frontend/src/components/Game/PlayersAllocations.vue
  • frontend/src/components/Layout/FooterComponent.vue
  • frontend/src/components/Layout/NavbarComponent.vue
  • frontend/src/components/Layout/SidebarComponent.vue
  • frontend/src/router/index.js
  • frontend/src/views/End.vue
  • frontend/src/views/Home.vue
  • frontend/src/views/Instructions.vue
Additional comments not posted (2)
frontend-ms/src/store/index.js (2)

18-47: Validate the initial state properties for completeness and correctness.

Ensure that all necessary state properties are initialized properly and that there are no redundancies or missing essential properties.


51-125: Ensure getters are optimized and error-free.

Getters are implemented correctly and efficiently return the state properties.

Comment on lines 14 to 49
<form @submit.prevent="onAllocateTokens" class="bet-form">
<div class="d-flex justify-content-center mb-3">
<input
type="number"
class="form-control w-50"
v-model.number="bidAmountDenom"
:min="displayAmount(minBid)"
:max="displayAmount(maxBid)"
step="0.000001"
:disabled="!utils.selectedPot || isBusy"
required
/>
</div>
<div class="d-flex justify-content-center gap-3 mb-3">
<ButtonComponent text="Min" @click.prevent="setMinBid" :isSmall="true" :isDisabled="!userAddress"/>
<ButtonComponent text="Avg" @click.prevent="setAverageBid" :isSmall="true" :isDisabled="!userAddress"/>
<ButtonComponent text="Max" @click.prevent="setMaxBid" :isSmall="true" :isDisabled="!userAddress"/>
</div>
<ButtonComponent v-if="userAddress" :isDisabled="!utils.selectedPot || isBusy" :isBusy="isBusy"
text="Place Bid"
class="mb-2"/>
<div v-else>
<p>Connect your wallet to make a bet.</p>
<WalletComponent/>
</div>
<!-- User Balance -->
<div v-if="userAddress" class="small">
Balance: {{ userBalance || '...' }}
<CoinComponent/>
</div>
<div v-if="userAddress" class="small">
<span v-if="userCw721Balance.length">You hodl {{ userCw721Balance.length }} {NFT_NAME} so you're eligible for a discount of {{ displayAmount(maxBid / 2 - minBid)
}} <CoinComponent/> on the min bet amount.</span>
<span v-else>You own {{ userCw721Balance.length }} {NFT_NAME} so you're not eligible for a discount on the min. bet amount.</span>
</div>
</form>
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Enhance user feedback when inputs are disabled.

Consider adding tooltips or messages that explain why inputs are disabled when !utils.selectedPot || isBusy is true.

Comment on lines 129 to 204
setUserSigner(state, signer) {
state.user.signer = signer;
},

setUserQuerier(state, querier) {
state.user.querier = querier;
},

setUserAddress(state, address) {
state.user.address = address;
},

setUserBalance(state, balance) {
state.user.balance = balance;
},

setUserCw721Balance(state, balance) {
state.user.cw721balance = balance;
},

setPlayerAllocations(state, allocations) {
state.user.allocations = allocations;
},

// Game

setGameConfig(state, gameConfig) {
state.gameConfig = gameConfig;
},

setGameState(state, gameState) {
state.gameState = gameState;
},

setGameActivity(state, gameActivity) {
state.gameActivity = gameActivity;
},

setAllPlayersAllocations(state, allPlayersAllocations) {
state.allPlayersAllocations = allPlayersAllocations;
},

setPots(state, pots) {
state.pots = pots;
},

setWinningPots(state, winningPots) {
state.winningPots = winningPots;
},

setBidRange(state, {min_bid, max_bid}) {
state.bidRange.min_bid = Number(min_bid);
state.bidRange.max_bid = Number(max_bid);
},

setReallocationFeePool(state, reallocationFeePool) {
state.reallocationFeePool = reallocationFeePool;
},

// Utils
setSelectedPot(state, potId) {
state.utils.selectedPot = Number(potId);
},

// Raffle
setRaffle(state, raffle) {
state.raffle = raffle;
},

setRaffleWinner(state, raffleWinner) {
state.raffleWinner = raffleWinner;
},

setRaffleDenomSplit(state, raffleDenomSplit) {
state.raffleDenomSplit = raffleDenomSplit;
},
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Review and optimize state mutations for performance and correctness.

Consider using Vuex's strict mode during development to ensure mutations are handled correctly. Also, review the mutations for any potential side effects or performance issues.

Comment on lines 207 to 465
const data = await state.user.querier.queryContractSmart(
process.env.VUE_APP_CONTRACT,
{pots_state: {}}
);
commit("setPots", data.pots);
},

async fetchWinningPots({state, commit}) {
if (!state.user.querier) {
console.error("Querier is not initialized");
return;
}

const data = await state.user.querier.queryContractSmart(
process.env.VUE_APP_CONTRACT,
{winning_pots: {}}
);
commit("setWinningPots", data.pots);
},

async fetchBidRange({state, commit}) {
if (!state.user.querier) {
console.error("Querier is not initialized");
return;
}

const data = await state.user.querier.queryContractSmart(
process.env.VUE_APP_CONTRACT,
{bid_range: {cw721_count: state.user.cw721balance.length}}
);
commit("setBidRange", {min_bid: Number(data.min_bid), max_bid: Number(data.max_bid)});
},

async fetchReallocationFeePool({state, commit}) {
if (!state.user.querier) {
console.error("Querier is not initialized");
return;
}

const data = await state.user.querier.queryContractSmart(
process.env.VUE_APP_CONTRACT,
{reallocation_fee_pool: {}}
);
commit("setReallocationFeePool", data.reallocation_fee_pool);
},

// Raffle

async fetchRaffle({state, commit}) {
if (!state.user.querier) {
console.error("Querier is not initialized");
return;
}

let data = await state.user.querier.queryContractSmart(
process.env.VUE_APP_CONTRACT,
{raffle: {}}
);

if (data.raffle.cw721_token_id) {
const metadata = (await axios.get(`${process.env.VUE_APP_NFT_BASE_URL}/${data.raffle.cw721_token_id}.json`)).data

// MS id fix: Extract the real token id from .name
const parts = metadata.name.split('#');
const id = parts.length > 1 ? parts[1] : null;

// TODO: create env var
const imageUrl = `https://mintdao-ipfs.b-cdn.net/ipfs/${metadata.image.replace('ipfs://', '')}`

data.raffle.nft = {id, metadata, imageUrl}
}

commit("setRaffle", data.raffle);
},

async fetchRaffleWinner({state, commit}) {
if (!state.user.querier) {
console.error("Querier is not initialized");
return;
}

const data = await state.user.querier.queryContractSmart(
process.env.VUE_APP_CONTRACT,
{raffle_winner: {}}
);
commit("setRaffleWinner", data.raffle_winner);
},

async fetchRaffleDenomSplit({state, commit}) {
if (!state.user.querier) {
console.error("Querier is not initialized");
return;
}

const data = await state.user.querier.queryContractSmart(
process.env.VUE_APP_CONTRACT,
{raffle_denom_split: {}}
);
commit("setRaffleDenomSplit", data.raffle_denom_split);
},
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Enhance error handling and efficiency in Vuex actions.

Actions should handle errors more gracefully and provide meaningful feedback to the user. Consider adding more comprehensive error handling and possibly retry mechanisms for failed operations.

@magiodev magiodev marked this pull request as ready for review May 12, 2024 19:38
Copy link

@coderabbitai coderabbitai bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 0

Review Details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits Files that changed from the base of the PR and between 617eb94 and 98ca651.
Files selected for processing (3)
  • .gitignore (1 hunks)
  • frontend-ms/src/store/index.js (1 hunks)
  • frontend/src/store/index.js (15 hunks)
Files skipped from review due to trivial changes (1)
  • .gitignore
Files skipped from review as they are similar to previous changes (2)
  • frontend-ms/src/store/index.js
  • frontend/src/store/index.js

Copy link

@coderabbitai coderabbitai bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 4

Out of diff range and nitpick comments (1)
frontend/src/components/Game/BidComponent.vue (1)

139-139: Review specificity and consistency of CSS styles.

The styles for .bet-form input.form-control are specific and might override other styles unintentionally. Consider reviewing the CSS specificity and ensuring it aligns with the overall design system.

Review Details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits Files that changed from the base of the PR and between 98ca651 and 5498ba2.
Files selected for processing (8)
  • frontend-ms/src/components/Game/BidComponent.vue (1 hunks)
  • frontend-ms/src/components/Game/PlayersAllocations.vue (1 hunks)
  • frontend-ms/src/mixin/pot.js (1 hunks)
  • frontend-ms/src/store/index.js (1 hunks)
  • frontend/src/components/Game/BidComponent.vue (2 hunks)
  • frontend/src/components/Game/PlayersAllocations.vue (1 hunks)
  • frontend/src/mixin/pot.js (2 hunks)
  • frontend/src/store/index.js (15 hunks)
Files skipped from review as they are similar to previous changes (7)
  • frontend-ms/src/components/Game/BidComponent.vue
  • frontend-ms/src/components/Game/PlayersAllocations.vue
  • frontend-ms/src/mixin/pot.js
  • frontend-ms/src/store/index.js
  • frontend/src/components/Game/PlayersAllocations.vue
  • frontend/src/mixin/pot.js
  • frontend/src/store/index.js

:min="displayAmount(minBid)"
:max="displayAmount(maxBid)"
step="0.000001"
:disabled="!utils.selectedPot || isBusy"
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Consider enhancing user feedback when inputs are disabled.

It's good practice to provide tooltips or messages explaining why inputs are disabled when !utils.selectedPot || isBusy is true. This aligns with the previous comment and enhances user experience.

Would you like me to help implement this feature by adding tooltips or messages?

Comment on lines +45 to +47
<span v-if="userCw721Balance.length">You hodl {{ userCw721Balance.length }} {NFT_NAME} so you're eligible for a discount of {{ displayAmount(maxBid / 2 - minBid)
}} <CoinComponent/> on the min bet amount.</span>
<span v-else>You own {{ userCw721Balance.length }} {NFT_NAME} so you're not eligible for a discount on the min. bet amount.</span>
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Tip

Codebase Verification

The search results indicate that {NFT_NAME} is used inconsistently across the Vue files. In some instances, it appears within a dynamic expression (e.g., {{ raffle.nft.id }}), but in others, it is used as a literal string, which is likely incorrect based on the context of dynamic data binding in Vue.js.

Here are the specific findings:

  • In PlayersAllocations.vue and RaffleComponent.vue, {NFT_NAME} is used within a string that also includes dynamic expressions, suggesting it should also be dynamic.
  • In BidComponent.vue, {NFT_NAME} is used as a literal string within a conditional rendering block, which is likely a mistake since it's supposed to represent a variable name.
  • In GameActivityComponent.vue, {NFT_NAME} is used as a literal string in a context that clearly expects a dynamic value (it's used alongside other dynamic data like token_id).

Given these findings, it appears that {NFT_NAME} should be a dynamic variable, and its incorrect usage as a literal string in some places needs correction.

Action Required:

  • Replace {NFT_NAME} with {{ NFT_NAME }} in the following files to ensure it is treated as a dynamic variable:
    • frontend/src/components/Game/BidComponent.vue
    • frontend/src/components/Common/RaffleComponent.vue
    • frontend/src/components/Common/GameActivityComponent.vue
Analysis chain

Ensure dynamic text in conditional rendering is correct.

The text {NFT_NAME} appears to be intended as a dynamic variable but is currently rendered as a string. Verify if this is intended or if it should be replaced with a dynamic expression like {{ NFT_NAME }}.

Scripts Executed

The following scripts were executed for the analysis:


Script:

#!/bin/bash
# Description: Search for the usage of `NFT_NAME` to verify if it's a variable or a string.

# Test: Search for `NFT_NAME` in the Vue files. Expect: Usage as a variable, not a string.
rg --type vue '{NFT_NAME}'

Length of output: 114



Script:

#!/bin/bash
# Description: Correctly search for the usage of `{NFT_NAME}` to verify if it's used as a variable or a string in Vue files.

# Corrected Test: Search for `{NFT_NAME}` in the Vue files with escaped curly braces. Expect: Usage as a variable, not a string.
rg --type vue '\{NFT_NAME\}'

Length of output: 58



Script:

#!/bin/bash
# Description: Search for the usage of `{NFT_NAME}` in files with a `.vue` extension to verify if it's used as a variable or a string.

# Test: Search for `{NFT_NAME}` in files ending with `.vue`. Expect: Usage as a variable, not a string.
rg '\{NFT_NAME\}' --glob '*.vue'

Length of output: 1041

Comment on lines +122 to +132
this.isBusy = true;
try {
const tx = await this.allocateTokens(this.utils.selectedPot, this.bidAmount)
this.toast.success(`Tx successful. ${tx.transactionHash}`)
// Fetch new game information after ending the previous match
await this.fetchInterval()
await this.fetchPlayerData()
const tx = await this.allocateTokens(this.utils.selectedPot, this.bidAmount);
this.toast.success(`Tx successful. ${tx.transactionHash}`);
await this.fetchInterval(); // Fetch game interval
this.setMinBid() // Automatically set the new minBid amount after a tx success
await this.fetchPlayerData(); // Fetch player data
} catch (e) {
this.toast.error(`${this.cleanErrorMessage(e.message)}`)
this.toast.error(`${this.cleanErrorMessage(e.message)}`);
}
this.isBusy = false
this.isBusy = false;
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Improve error handling in the onAllocateTokens method.

While the method handles errors, consider enhancing the error handling to provide more detailed feedback or recovery options. This aligns with the previous comment and could improve debugging and user experience.

Would you like me to help enhance the error handling in this method?

created() {
this.bidAmountOSMO = this.minBid / 1000000; // Set the initial bid amount in OSMO
this.bidAmountDenom = this.displayAmount(this.minBid); // Set the initial bet amount in DENOM
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Tip

Codebase Verification

The method fetchBidRange, which initializes minBid, is called within fetchInterval and not directly in the component's created() lifecycle method. This setup suggests that minBid might not be reliably initialized before the component is created, potentially leading to runtime errors if minBid is accessed before it is defined.

  • Recommendation: Ensure that minBid is initialized before the component is created, possibly by calling fetchBidRange directly in the created() method or ensuring that its value is set before the component is instantiated.
Analysis chain

Ensure initial state consistency in created() lifecycle hook.

The method sets bidAmountDenom based on minBid, but ensure that minBid is available and correctly initialized at this stage to prevent runtime errors.

Scripts Executed

The following scripts were executed for the analysis:


Script:

#!/bin/bash
# Description: Verify the initialization of `minBid` before it's used in the `created()` method.

# Test: Search for the initialization of `minBid` in Vuex store. Expect: Proper initialization before component creation.
rg --type js 'minBid' --context 5

Length of output: 12103



Script:

#!/bin/bash
# Description: Verify the initialization of `state.bidRange` in the Vuex store to ensure it's set before any component is created.

# Search for the initialization of `state.bidRange` in Vuex store setup.
rg --type js 'state.bidRange' --context 10

Length of output: 4624



Script:

#!/bin/bash
# Description: Verify the timing of the `setBidRange` mutation call in relation to the component lifecycle.

# Search for the invocation of `setBidRange` and its relation to component lifecycle.
rg --type js 'setBidRange' --context 20

Length of output: 9180



Script:

#!/bin/bash
# Description: Verify the invocation of `fetchBidRange` in relation to the component lifecycle.

# Search for the invocation of `fetchBidRange` in the component lifecycle.
rg --type js 'fetchBidRange' --context 20

Length of output: 13283

Copy link

@coderabbitai coderabbitai bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 0

Review Details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits Files that changed from the base of the PR and between 5498ba2 and d95390e.
Files selected for processing (2)
  • frontend-ms/src/components/Game/PotsComponent.vue (1 hunks)
  • frontend/src/components/Game/PotsComponent.vue (3 hunks)
Files skipped from review as they are similar to previous changes (1)
  • frontend-ms/src/components/Game/PotsComponent.vue
Additional comments not posted (5)
frontend/src/components/Game/PotsComponent.vue (5)

2-8: Template changes are correctly implemented with efficient key management for list rendering and conditional content display.


25-25: Component registration is correctly handled.


28-28: Proper use of Vuex getters for state management.


Line range hint 28-43: Ensure that reallocateTokens and fetchInterval methods are defined either in this component or in the included mixins.


55-70: Responsive design adjustments using media queries are correctly implemented and scoped to this component.

@magiodev magiodev merged commit 0b0a240 into main May 12, 2024
4 checks passed
@magiodev magiodev deleted the feat/fe_v2 branch May 12, 2024 22:17
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant