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fe v2 #13
fe v2 #13
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The latest updates on your projects. Learn more about Vercel for Git ↗︎
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WalkthroughThe recent updates across various components of the Changes
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Actionable comments posted: 12
Out of diff range and nitpick comments (4)
frontend/src/components/Common/GameActivityComponent.vue (2)
12-12
: Clarify the comment to better explain its purpose.Consider revising the comment to provide more context about why it is specifically for 'allocates_tokens'.
117-123
: Use consistent import paths to avoid confusion and potential build issues.Consider using consistent relative paths or configuring your bundler to handle aliases more predictably.
frontend/src/components/Game/PlayersAllocations.vue (2)
149-156
: Use consistent import paths and ensure that mixins are correctly imported.Check that the path aliases like
@/mixin/game
are configured correctly in the build system to avoid module resolution errors.
281-281
: Ensure that SCSS imports are correctly specified.Verify that the SCSS file path in the import statement is correct and consistent with other components.
Review Details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files ignored due to path filters (4)
frontend/package-lock.json
is excluded by!**/package-lock.json
,!**/*.json
frontend/package.json
is excluded by!**/*.json
frontend/src/assets/hand.png
is excluded by!**/*.png
,!**/*.png
frontend/src/assets/tomb.png
is excluded by!**/*.png
,!**/*.png
Files selected for processing (30)
- frontend/.env.example (1 hunks)
- frontend/src/App.vue (4 hunks)
- frontend/src/assets/style.scss (3 hunks)
- frontend/src/components/Common/ButtonComponent.vue (1 hunks)
- frontend/src/components/Common/CoinComponent.vue (2 hunks)
- frontend/src/components/Common/GameActivityComponent.vue (1 hunks)
- frontend/src/components/Common/LoadingComponent.vue (1 hunks)
- frontend/src/components/Common/RaffleComponent.vue (1 hunks)
- frontend/src/components/Common/StatsComponent.vue (1 hunks)
- frontend/src/components/Common/TimerComponent.vue (2 hunks)
- frontend/src/components/Common/UserAddressComponent.vue (1 hunks)
- frontend/src/components/Common/WalletComponent.vue (3 hunks)
- frontend/src/components/Game/BidComponent.vue (2 hunks)
- frontend/src/components/Game/EndComponent.vue (4 hunks)
- frontend/src/components/Game/PlayersAllocations.vue (1 hunks)
- frontend/src/components/Game/PotItemComponent.vue (5 hunks)
- frontend/src/components/Game/PotItemIconComponent.vue (2 hunks)
- frontend/src/components/Game/PotsComponent.vue (3 hunks)
- frontend/src/components/Layout/FooterComponent.vue (1 hunks)
- frontend/src/components/Layout/NavbarComponent.vue (2 hunks)
- frontend/src/components/Layout/SidebarComponent.vue (1 hunks)
- frontend/src/mixin/chain.js (4 hunks)
- frontend/src/mixin/game.js (1 hunks)
- frontend/src/mixin/pot.js (2 hunks)
- frontend/src/router/index.js (1 hunks)
- frontend/src/store/index.js (15 hunks)
- frontend/src/views/End.vue (1 hunks)
- frontend/src/views/Home.vue (3 hunks)
- frontend/src/views/Instructions.vue (1 hunks)
- frontend/vue.config.js (1 hunks)
Files skipped from review due to trivial changes (11)
- frontend/src/assets/style.scss
- frontend/src/components/Common/CoinComponent.vue
- frontend/src/components/Common/LoadingComponent.vue
- frontend/src/components/Common/TimerComponent.vue
- frontend/src/components/Common/UserAddressComponent.vue
- frontend/src/components/Game/PotItemIconComponent.vue
- frontend/src/components/Game/PotsComponent.vue
- frontend/src/router/index.js
- frontend/src/views/End.vue
- frontend/src/views/Instructions.vue
- frontend/vue.config.js
Additional comments not posted (32)
frontend/.env.example (1)
5-14
: Ensure that the new and updated environment variables are properly documented and secured, especially those involving URLs and IDs that might be sensitive.frontend/src/components/Common/WalletComponent.vue (2)
2-5
: Ensure that the conditional rendering logic in the template is robust and handles all possible states ofuserSigner
anduserAddress
.
32-36
: The updated color variable usage in styles should be checked for consistency across the application to ensure a uniform look and feel.frontend/src/components/Common/ButtonComponent.vue (1)
42-45
: The updated color and background styles should be verified for accessibility, ensuring sufficient contrast and readability.frontend/src/components/Layout/FooterComponent.vue (2)
2-25
: The dynamic content in the footer, such as the current year and external links, should be verified for correctness and security, especially the handling of external URLs.Verification successful
The verification of the external links in the
FooterComponent.vue
has shown that the links to GitHub and Twitter are correctly implemented with bothtarget="_blank"
andrel="noopener noreferrer"
attributes. These attributes are crucial for security and functionality:
target="_blank"
ensures the link opens in a new tab.rel="noopener noreferrer"
prevents the newly opened page from being able to access the original page'swindow.opener
property and ensures no referrer information is passed to the new page, enhancing privacy and security.Given this, the external links in the footer are handled securely and correctly.
- File:
frontend/src/components/Layout/FooterComponent.vue
- GitHub link: Correctly uses
target="_blank"
andrel="noopener noreferrer"
.- Twitter link: Correctly uses
target="_blank"
andrel="noopener noreferrer"
.Scripts Executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the correctness and security of external links in the footer. # Test: Check for proper handling of external URLs. Expect: Secure and correct URL handling. rg --type vue 'href'Length of output: 48
Script:
#!/bin/bash # Description: Verify the correctness and security of external links in the footer. # Test: Check for proper handling of external URLs. Expect: Secure and correct URL handling. # Using a general search with file extension specified to include Vue files. rg --glob '*.vue' 'href' --context 5Length of output: 6008
44-51
: The updated styles in the footer should be checked for consistency with the rest of the application's styling guidelines.frontend/src/App.vue (2)
3-11
: The conditional rendering logic in the main application component should be robust and handle all possible states ofisBusy
.Verification successful
The search results indicate that the
isBusy
variable is used across multiple components in the application, includingApp.vue
,PotsComponent.vue
,EndComponent.vue
,BidComponent.vue
, andButtonComponent.vue
. The usage inApp.vue
includes conditional rendering of theLoadingComponent
based on theisBusy
state, and there are assignments toisBusy
within the component itself, suggesting that it handles its state internally.Given this information, it appears that the conditional rendering logic related to
isBusy
inApp.vue
is implemented as expected, handling the variable's state changes within the component. Additionally, other components also manage their ownisBusy
states, which supports the idea that the application's components are designed to handle their loading states independently.Based on the evidence from the codebase, the conditional rendering logic in
App.vue
concerningisBusy
seems to be robust and correctly implemented to handle all possible states of this variable.Conclusion: The conditional rendering logic in the main application component handles all possible states of
isBusy
as intended.Scripts Executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify that the conditional rendering handles all states. # Test: Search for usage of `isBusy` in Vuex store. Expect: Proper handling of all states. rg --type vue 'isBusy'Length of output: 50
Script:
#!/bin/bash # Description: Verify that the conditional rendering handles all states. # Test: Search for usage of `isBusy` in Vuex store. Expect: Proper handling of all states. rg 'isBusy' --type vue --type js --type tsLength of output: 70
Script:
#!/bin/bash # Description: Verify that the conditional rendering handles all states. # Test: Search for usage of `isBusy` in Vuex store. Expect: Proper handling of all states. rg 'isBusy' --type allLength of output: 1321
Line range hint
28-51
: The new components and interval logic in the script should be reviewed for performance implications, especially the frequency and conditions of the interval fetch.Verification successful
The verification of the interval fetch logic in
App.vue
and its potential performance implications has been successfully completed. The search results confirm the presence ofintervalTimeout
andfetchInterval
in theApp.vue
file, as well as their usage in several other components within the application. This widespread use suggests that the interval fetch logic is a core part of the application's functionality.Given the results, it appears that the interval fetch logic is implemented as intended across multiple components. However, without specific performance metrics or further context on how these methods affect the application's performance, it's recommended to monitor these areas for potential performance issues, especially under load or with frequent interval settings.
Locations to monitor for potential performance issues:
frontend/src/App.vue
: Usage ofintervalTimeout
andfetchInterval
in the main app component.frontend/src/mixin/game.js
: Definition offetchInterval
method.frontend/src/components/Game/PotsComponent.vue
,EndComponent.vue
,BidComponent.vue
: Calls tofetchInterval
in various game-related components.Scripts Executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Review the performance implications of the interval fetch logic. # Test: Check the interval fetch logic for potential performance issues. Expect: Optimized performance handling. rg --type vue 'intervalTimeout|fetchInterval'Length of output: 75
Script:
#!/bin/bash # Description: Re-evaluate the performance implications of the interval fetch logic in App.vue. # Adjusting the file type to text to ensure Vue files are included in the search. rg 'intervalTimeout|fetchInterval' --type textLength of output: 77
Script:
#!/bin/bash # Description: Re-evaluate the performance implications of the interval fetch logic in App.vue. # Removing the file type specification to ensure all files are searched. rg 'intervalTimeout|fetchInterval'Length of output: 624
frontend/src/components/Common/RaffleComponent.vue (2)
1-21
: The conditional rendering and data handling in the raffle component should be verified for correctness, especially the handling of potentially undefined properties.Verification successful
The verification of the RaffleComponent.vue's handling of potentially undefined properties has been successfully completed. The script output confirms that the component uses optional chaining (
?.
) and conditional rendering (v-if
) to safely access properties of theraffle
object, such asraffle?.nft?.id
andraffle?.nft?.imageUrl
. This ensures that the component handles potentially undefined or null properties robustly, preventing runtime errors due to undefined property access.
- The
raffle?.nft?.id
andraffle?.nft?.imageUrl
are accessed with optional chaining, ensuring that the component does not attempt to access properties ofnft
ifnft
is undefined.- The
raffle.denom_amount
is checked withNumber(raffle.denom_amount)
in conditional rendering, which is a safe way to handle potentially falsy values like0
ornull
.Overall, the component's code adheres to good practices for handling potentially undefined or null values in JavaScript, particularly within a Vue.js context.
Scripts Executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the correctness of data handling in the raffle component. # Test: Check for proper handling of potentially undefined properties. Expect: Robust handling. rg --type vue 'raffle?.nft?.id|raffle?.nft?.imageUrl|raffle.denom_amount'Length of output: 103
Script:
#!/bin/bash # Description: Re-verify the correctness of data handling in the RaffleComponent.vue. # Find Vue files and check for proper handling of potentially undefined properties. fd --extension vue . | xargs rg 'raffle?.nft?.id|raffle?.nft?.imageUrl|raffle.denom_amount'Length of output: 1414
41-53
: The updated styles in the raffle component should be checked for consistency with the rest of the application's styling guidelines.frontend/src/components/Layout/NavbarComponent.vue (2)
2-20
: The dynamic content and routing in the navbar should be verified for correctness and security, especially the handling of external URLs and dynamic routing.Verification successful
The dynamic content and routing in the navbar have been verified and are handled correctly and securely. The use of
router-link
for internal navigation and secure attributes for external links (target="_blank"
andrel="noopener noreferrer"
) aligns with best practices for web development.
Scripts Executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the correctness and security of dynamic content and routing in the navbar. # Test: Check for proper handling of external URLs and dynamic routing. Expect: Secure and correct handling. rg --type vue 'router-link|href'Length of output: 62
Script:
#!/bin/bash # Description: Re-verify the correctness and security of dynamic content and routing in the navbar. # Find all Vue files and check for proper handling of external URLs and dynamic routing. fd '\.vue$' --exec rg 'router-link|href' {}Length of output: 1025
44-64
: The updated styles in the navbar should be checked for consistency with the rest of the application's styling guidelines.frontend/src/components/Game/EndComponent.vue (2)
44-45
: Initialization oftokenId
anddenomAmount
should ensure proper default values.
55-55
: Ensure theendGame
method is correctly implemented and available.Verification successful
The
endGame
method is correctly implemented and available in thechain.js
mixin, and it is being used in theEndComponent.vue
file. This confirms that the method exists and is accessible where expected in the Vue component.
- File and Location:
frontend/src/mixin/chain.js
- Usage: Called in
frontend/src/components/Game/EndComponent.vue
Scripts Executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the existence and correct implementation of the `endGame` method. # Test: Search for the `endGame` method definition. Expect: At least one occurrence. rg --type vue $'endGame'Length of output: 51
Script:
#!/bin/bash # Description: Re-verify the existence and correct implementation of the `endGame` method. # Test: Search for the `endGame` method definition in all files, as the specific Vue file type was not recognized previously. rg 'endGame' --type allLength of output: 209
frontend/src/components/Layout/SidebarComponent.vue (1)
1-25
: The dynamic handling of the sidebar's expanded state and integration with Vuex getters are implemented correctly.frontend/src/views/Home.vue (1)
Line range hint
3-41
: The integration of game-related components and Vuex getters inHome.vue
is implemented correctly.frontend/src/components/Common/StatsComponent.vue (1)
44-64
: Ensure that the Vuex store correctly populates and updates thepots
andwinningPots
used in token calculations.Verification successful
The output from the executed script provides a comprehensive overview of how
pots
andwinningPots
are handled within the Vuex store and various components of the application. Here's a breakdown of the findings:
Vuex Store Definitions and Mutations:
- Both
pots
andwinningPots
are initialized as empty arrays in the Vuex store (frontend/src/store/index.js
).- There are getters for both
pots
andwinningPots
which return their respective states.- Mutations
setPots
andsetWinningPots
are defined to update the state ofpots
andwinningPots
respectively.Usage in Components:
- Various components, including
StatsComponent.vue
,PotsComponent.vue
,PotItemComponent.vue
, andPlayersAllocations.vue
, use these Vuex state properties. They either display data or perform computations based on the values ofpots
andwinningPots
.- The
StatsComponent.vue
specifically uses these properties in computed methods to calculate total, winning, and losing tokens, which aligns with the changes noted in the review comment.Commit Actions:
- The Vuex store commits (
commit("setPots", data.pots)
andcommit("setWinningPots", data.pots)
) are used to update the state based on external data, ensuring that the Vuex state is actively managed and updated.Given this information, it appears that the Vuex store is correctly set up to handle
pots
andwinningPots
, and these properties are actively used and updated across the application. This supports the changes made in theStatsComponent.vue
as they rely on these Vuex properties for their computations.Based on the evidence from the script output, the review comment concerning the need to ensure correct population and updates of
pots
andwinningPots
in the Vuex store aligns with the actual implementation in the codebase.
Vuex store correctly populates and updates the
pots
andwinningPots
used in token calculations.Scripts Executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the Vuex store for the existence and updates of `pots` and `winningPots`. # Test: Search for Vuex mutations or actions that update `pots` and `winningPots`. Expect: At least one occurrence. rg --type js $'pots|winningPots'Length of output: 8199
frontend/src/mixin/game.js (1)
38-78
: Ensure that all Vuex actions used ingame.js
for fetching game data and handling game activities are correctly defined and available.Verification successful
The output from the executed script confirms that all the Vuex actions mentioned in the
game.js
file are defined in the Vuex store (index.js
). Each action is implemented as an asynchronous function, which aligns with the usage in thegame.js
mixin. This verification ensures that the Vuex actions are not only present but are also correctly implemented to be used within the Vue components and mixins as intended.Given this information, the Vuex actions used in the
game.js
file for fetching game data and handling game activities are correctly defined and available in the codebase.Final Response:
All Vuex actions referenced in the
game.js
file are correctly defined and implemented in the Vuex store. This includes actions for fetching player data, game activities, pots, bid ranges, and raffle-related data. The implementation aligns with the usage in the Vue components and mixins, ensuring proper functionality.
fetchGameActivity
fetchAllPlayersAllocations
fetchPots
fetchWinningPots
fetchBidRange
fetchReallocationFeePool
fetchPlayerData
fetchCw721Tokens
fetchRaffle
fetchRaffleWinner
fetchRaffleDenomSplit
Scripts Executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the Vuex store for the existence and correct implementation of actions used in `game.js`. # Test: Search for Vuex actions definitions. Expect: At least one occurrence for each action. rg --type js $'fetchGameActivity|fetchAllPlayersAllocations|fetchPots|fetchWinningPots|fetchBidRange|fetchReallocationFeePool|fetchPlayerData|fetchCw721Tokens|fetchRaffle|fetchRaffleWinner|fetchRaffleDenomSplit'Length of output: 2877
frontend/src/mixin/chain.js (1)
Line range hint
9-113
: Ensure that the contract addresses and methods used inchain.js
for token allocation and approval are correctly defined and available.Verification successful
The contract addresses (
VUE_APP_CONTRACT
andVUE_APP_CONTRACT_CW721
) and the methods (allocate_tokens
,reallocate_tokens
,approve_all
,game_end
) used in thechain.js
file are correctly defined and available across the application. This confirms that the implementation in thechain.js
file aligns with the rest of the application's usage of these elements.
Scripts Executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the contract addresses and methods used in `chain.js`. # Test: Search for contract addresses and methods definitions. Expect: At least one occurrence for each. rg --type js $'VUE_APP_CONTRACT|VUE_APP_CONTRACT_CW721|allocate_tokens|reallocate_tokens|approve_all|game_end'Length of output: 3434
frontend/src/components/Game/PotItemComponent.vue (1)
Line range hint
2-72
: The integration of game-related components and Vuex getters inPotItemComponent.vue
is implemented correctly.frontend/src/components/Game/BidComponent.vue (1)
Line range hint
2-89
: The integration of game-related components and Vuex getters inBidComponent.vue
is implemented correctly.frontend/src/components/Common/GameActivityComponent.vue (3)
18-20
: Check for potential XSS vulnerabilities when dynamically rendering user data.Ensure that
UserAddressComponent
properly sanitizes and escapes the input to prevent XSS attacks.
130-132
: Ensure that Vuex getters are used correctly to maintain reactivity.Verify that the
gameActivity
getter is properly reactive and updates the component when the Vuex state changes.
186-186
: Use scoped CSS to avoid styling conflicts in larger applications.Good use of scoped styles to ensure that styles do not leak to other components.
frontend/src/components/Game/PlayersAllocations.vue (4)
5-5
: Ensure proper handling of potentially empty objects to prevent runtime errors.Verify that
statistics.playerStatistics
is always an object with entries, or handle cases where it might be empty or undefined.
40-40
: Validate conditional rendering to ensure UI consistency.Ensure that the conditions
raffle.cw721_token_id
orNumber(raffle.denom_amount)
are correctly evaluating to manage the display of raffle information accurately.
85-85
: Ensure that conditional rendering is based on accurate state data.Confirm that
timeLeftSeconds
is correctly computed and reflects the actual state to control the display of general winning stats accurately.
162-162
: Ensure that all necessary Vuex getters are mapped and reactive.Verify that all mapped getters like
allPlayersAllocations
,winningPots
, etc., are reactive and update the component as expected when the Vuex state changes.frontend/src/store/index.js (4)
6-11
: Ensure that mixin methods are correctly integrated into Vuex actions.Verify that the methods from
mxChain
are correctly used in Vuex actions and that there are no context issues withthis
.
Line range hint
23-47
: Ensure that new state properties are initialized correctly and used properly throughout the application.Check that new properties like
cw721balance
,allocations
, andraffleDenomSplit
are properly initialized and used in the corresponding components and actions.
67-69
: Validate the handling of complex state properties in getters.Ensure that the
userCw721Balance
getter correctly handles the state property and updates reactively in the application.
193-204
: Ensure that raffle-related state mutations are handled correctly.Verify that mutations like
setRaffle
,setRaffleWinner
, andsetRaffleDenomSplit
correctly update the state and are used properly in the application.
<div class="game-activity-component position-relative"> | ||
<h3>Game Activity</h3> | ||
<div class="rounds overflow-y-scroll"> | ||
<div class="pp-card round mb-3 p-3" v-for="group in gameActivity" :key="group.round_count"> |
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Ensure proper key management in v-for loops for better performance and predictability.
- <div class="pp-card round mb-3 p-3" v-for="group in gameActivity" :key="group.round_count">
+ <div class="pp-card round mb-3 p-3" v-for="(group, index) in gameActivity" :key="index">
Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.
<div class="pp-card round mb-3 p-3" v-for="group in gameActivity" :key="group.round_count"> | |
<div class="pp-card round mb-3 p-3" v-for="(group, index) in gameActivity" :key="index"> |
<a :href="`${explorerBaseUrl}/${chainId}/txs/${tx.transactionHash}`" target="_blank" | ||
class="align-text-bottom"> | ||
<b-icon-box-arrow-up-right></b-icon-box-arrow-up-right> | ||
</a> |
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Ensure links are secure when opening in a new tab to prevent reverse tabnabbing.
- <a :href="`${explorerBaseUrl}/${chainId}/txs/${tx.transactionHash}`" target="_blank"
+ <a :href="`${explorerBaseUrl}/${chainId}/txs/${tx.transactionHash}`" target="_blank" rel="noopener noreferrer"
Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.
<a :href="`${explorerBaseUrl}/${chainId}/txs/${tx.transactionHash}`" target="_blank" | |
class="align-text-bottom"> | |
<b-icon-box-arrow-up-right></b-icon-box-arrow-up-right> | |
</a> | |
<a :href="`${explorerBaseUrl}/${chainId}/txs/${tx.transactionHash}`" target="_blank" rel="noopener noreferrer" | |
class="align-text-bottom"> | |
<b-icon-box-arrow-up-right></b-icon-box-arrow-up-right> | |
</a> |
getTxEvents(events) { | ||
const relevantDetails = []; | ||
|
||
events.forEach(event => { | ||
if (event.type === "wasm") { | ||
const attributes = event.attributes.reduce((acc, attr) => { | ||
acc[attr.key] = attr.value; | ||
return acc; | ||
}, {}); | ||
|
||
// Filter attributes based on the action | ||
switch (attributes.action) { | ||
case 'allocate_tokens': | ||
case 'reallocate_tokens': | ||
case 'game_end': | ||
case 'transfer_nft': // TODO: Doesnt appear | ||
relevantDetails.push(attributes); | ||
break; | ||
default: | ||
break; | ||
} | ||
} | ||
}); | ||
|
||
return relevantDetails.length > 0 ? relevantDetails : "No relevant transaction data"; | ||
} |
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Refactor getTxEvents
to improve readability and maintainability.
Consider breaking down this method into smaller, more focused methods to improve readability and maintainability.
<th scope="col">Share of Prize ({{ displayAmount(totalPrizeOnlyLosingDistribution + (calculateInitialFundsShare({ | ||
pot_id: this.pots[0].pot_id, | ||
amount: this.pots[0].amount | ||
}) * this.winningPots.length), 2) }})</th> |
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Check for potential floating-point precision issues in JavaScript.
Consider using a library like big.js
or decimal.js
to handle monetary calculations more accurately to avoid precision issues.
raffleDenomSplit() { | ||
const extendCount = parseInt(this.gameState.extend_count) | ||
const decayFactor = parseInt(this.gameConfig.decay_factor) | ||
const denomAmount = parseInt(this.raffle.denom_amount) | ||
|
||
let prizePercentage = 100; | ||
|
||
for (let i = 0; i < extendCount; i++) { | ||
prizePercentage *= (decayFactor / 100); | ||
} | ||
const distributedPrize = denomAmount * (prizePercentage / 100); | ||
const remainingPrize = denomAmount - distributedPrize; | ||
|
||
return { | ||
distributedPrize: Math.floor(distributedPrize), // Assuming integer results | ||
remainingPrize: Math.floor(remainingPrize) | ||
}; | ||
}, |
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Refactor complex computed properties for better maintainability.
Consider simplifying the raffleDenomSplit
computed property or breaking it into smaller, more manageable methods or computed properties.
setGameActivity(state, gameActivity) { | ||
state.gameActivity = gameActivity; | ||
}, |
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Review new mutations for potential side effects or errors.
Examine the setGameActivity
mutation for any potential side effects or errors that could affect the application's state management.
frontend/src/store/index.js
Outdated
// Balance | ||
const balance = await state.user.querier.queryClient.bank.balance( | ||
state.user.address, | ||
process.env.VUE_APP_GAME_DENOM | ||
); | ||
commit("setUserBalance", mxChainUtils.methods.displayAmount(Number(balance.amount))); | ||
|
||
commit("setUserBalance", Number(balance.amount) / 1000000); | ||
|
||
// Use CosmWasmClient for the query | ||
// Player Allocations | ||
const queryResponse = await state.user.querier.queryContractSmart( | ||
process.env.VUE_APP_CONTRACT, | ||
{ | ||
query_player_allocations: { | ||
player_allocations: { | ||
address: state.user.address | ||
} | ||
} | ||
); | ||
|
||
// TODO: This could be avoided in favor of allPlayersAllocation.find(address => this.user) (pseudo code) |
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Review complex Vuex actions for potential errors or inefficiencies.
The action fetchPlayerData
contains complex logic that may be prone to errors. Consider simplifying this action or adding error handling to improve robustness.
frontend/src/store/index.js
Outdated
async fetchRaffle({state, commit}) { | ||
if (!state.user.querier) { | ||
console.error("Querier is not initialized"); | ||
return; | ||
} | ||
|
||
let data = await state.user.querier.queryContractSmart( | ||
process.env.VUE_APP_CONTRACT, | ||
{raffle: {}} | ||
); | ||
|
||
if (data.raffle.cw721_token_id) { | ||
const metadata = (await axios.get(`${process.env.VUE_APP_NFT_BASE_URL}/${data.raffle.cw721_token_id}.json`)).data | ||
|
||
// MS id fix: Extract the real token id from .name | ||
const parts = metadata.name.split('#'); | ||
const id = parts.length > 1 ? parts[1] : null; | ||
|
||
// TODO: create env var | ||
const imageUrl = `https://mintdao-ipfs.b-cdn.net/ipfs/${metadata.image.replace('ipfs://', '')}` | ||
|
||
data.raffle.nft = {id, metadata, imageUrl} | ||
} | ||
|
||
commit("setRaffle", data.raffle); | ||
}, |
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Ensure that external API calls are handled securely and efficiently.
Review the fetchRaffle
action to ensure that API calls to external services are secure, handle errors appropriately, and do not expose sensitive information.
// Ensure potId is an integer if it's coming as a string | ||
const key = parseInt(potId, 10); | ||
return potNames[key] || 'Unknown Pot'; |
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The addition of type conversion in getPotName
is a good practice to ensure robustness, but consider adding error handling for non-integer values.
- const key = parseInt(potId, 10);
+ const key = Number.isInteger(potId) ? parseInt(potId, 10) : throw new Error('Invalid potId');
Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.
// Ensure potId is an integer if it's coming as a string | |
const key = parseInt(potId, 10); | |
return potNames[key] || 'Unknown Pot'; | |
// Ensure potId is an integer if it's coming as a string | |
const key = Number.isInteger(potId) ? parseInt(potId, 10) : throw new Error('Invalid potId'); | |
return potNames[key] || 'Unknown Pot'; |
frontend/src/mixin/pot.js
Outdated
formattedPotNames(potIds) { | ||
console.log(typeof potIds) | ||
if (Array.isArray(potIds)) { | ||
return potIds.map(potId => this.getPotName(potId)).join(', '); | ||
} | ||
return this.getPotName(potIds); | ||
} |
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The method formattedPotNames
should handle potential errors or unexpected input types gracefully.
- console.log(typeof potIds)
- if (Array.isArray(potIds)) {
+ if (!Array.isArray(potIds)) {
+ throw new TypeError('Expected an array of pot IDs');
+ }
Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.
formattedPotNames(potIds) { | |
console.log(typeof potIds) | |
if (Array.isArray(potIds)) { | |
return potIds.map(potId => this.getPotName(potId)).join(', '); | |
} | |
return this.getPotName(potIds); | |
} | |
formattedPotNames(potIds) { | |
if (!Array.isArray(potIds)) { | |
throw new TypeError('Expected an array of pot IDs'); | |
} | |
return potIds.map(potId => this.getPotName(potId)).join(', '); | |
return this.getPotName(potIds); | |
} |
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Actionable comments posted: 14
Out of diff range and nitpick comments (1)
frontend-ms/src/components/Game/BidComponent.vue (1)
90-158
: The methods for setting minimum, average, and maximum bids are well-structured and enhance the modularity of the component. Consider adding inline comments for clarity.
Review Details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files ignored due to path filters (43)
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is excluded by!**/*.json
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is excluded by!**/*.json
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is excluded by!**/*.png
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is excluded by!**/*.png
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is excluded by!**/*.png
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is excluded by!**/*.gif
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is excluded by!**/*.png
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frontend-ms/src/assets/icons/pot-icon-even-green.png
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is excluded by!**/*.png
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is excluded by!**/*.gif
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frontend-ms/src/assets/pot-4.gif
is excluded by!**/*.gif
,!**/*.gif
frontend-ms/src/assets/pot-5.gif
is excluded by!**/*.gif
,!**/*.gif
frontend-ms/src/assets/pot-highlight.png
is excluded by!**/*.png
,!**/*.png
frontend-ms/src/assets/soundtracks/Mad_Scientists_Ambient_electric.m4a
is excluded by!**/*.m4a
,!**/*.m4a
frontend-ms/src/assets/soundtracks/Mad_Scientists_Chorus.m4a
is excluded by!**/*.m4a
,!**/*.m4a
frontend-ms/src/assets/soundtracks/Mad_Scientists_EDM.m4a
is excluded by!**/*.m4a
,!**/*.m4a
frontend-ms/src/assets/soundtracks/Mad_Scientists_Heavy_Metal.m4a
is excluded by!**/*.m4a
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frontend-ms/src/assets/soundtracks/Mad_Scientists_Raggae.m4a
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frontend-ms/src/assets/soundtracks/Mad_Scientists_Rock_Live_Concert.m4a
is excluded by!**/*.m4a
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frontend-ms/src/assets/soundtracks/Mad_Scientists_Trap.m4a
is excluded by!**/*.m4a
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is excluded by!**/*.gif
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is excluded by!**/*.gif
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frontend-ms/src/assets/stickers/dance.gif
is excluded by!**/*.gif
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frontend-ms/src/assets/stickers/frightened.gif
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is excluded by!**/*.gif
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frontend/package-lock.json
is excluded by!**/package-lock.json
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Files selected for processing (56)
- frontend-ms/.browserslistrc (1 hunks)
- frontend-ms/.env.example (1 hunks)
- frontend-ms/.eslintrc.js (1 hunks)
- frontend-ms/.gitignore (1 hunks)
- frontend-ms/README.md (1 hunks)
- frontend-ms/babel.config.js (1 hunks)
- frontend-ms/public/index.html (1 hunks)
- frontend-ms/src/App.vue (1 hunks)
- frontend-ms/src/assets/mp.scss (1 hunks)
- frontend-ms/src/assets/style.scss (1 hunks)
- frontend-ms/src/components/Common/AudioPlayerComponent.vue (1 hunks)
- frontend-ms/src/components/Common/BadgeComponent.vue (1 hunks)
- frontend-ms/src/components/Common/ButtonComponent.vue (1 hunks)
- frontend-ms/src/components/Common/CoinComponent.vue (1 hunks)
- frontend-ms/src/components/Common/GameActivityComponent.vue (1 hunks)
- frontend-ms/src/components/Common/LoadingComponent.vue (1 hunks)
- frontend-ms/src/components/Common/RaffleComponent.vue (1 hunks)
- frontend-ms/src/components/Common/StatsComponent.vue (1 hunks)
- frontend-ms/src/components/Common/TimerComponent.vue (1 hunks)
- frontend-ms/src/components/Common/UserAddressComponent.vue (1 hunks)
- frontend-ms/src/components/Common/WalletComponent.vue (1 hunks)
- frontend-ms/src/components/Game/BidComponent.vue (1 hunks)
- frontend-ms/src/components/Game/EndComponent.vue (1 hunks)
- frontend-ms/src/components/Game/PlayersAllocations.vue (1 hunks)
- frontend-ms/src/components/Game/PotItemComponent.vue (1 hunks)
- frontend-ms/src/components/Game/PotItemIconComponent.vue (1 hunks)
- frontend-ms/src/components/Game/PotsComponent.vue (1 hunks)
- frontend-ms/src/components/Layout/FooterComponent.vue (1 hunks)
- frontend-ms/src/components/Layout/NavbarComponent.vue (1 hunks)
- frontend-ms/src/components/Layout/SidebarComponent.vue (1 hunks)
- frontend-ms/src/main.js (1 hunks)
- frontend-ms/src/mixin/chain.js (1 hunks)
- frontend-ms/src/mixin/game.js (1 hunks)
- frontend-ms/src/mixin/pot.js (1 hunks)
- frontend-ms/src/mixin/toast.js (1 hunks)
- frontend-ms/src/router/index.js (1 hunks)
- frontend-ms/src/store/index.js (1 hunks)
- frontend-ms/src/views/End.vue (1 hunks)
- frontend-ms/src/views/Error.vue (1 hunks)
- frontend-ms/src/views/Home.vue (1 hunks)
- frontend-ms/src/views/Instructions.vue (1 hunks)
- frontend-ms/vue.config.js (1 hunks)
- frontend/src/assets/style.scss (3 hunks)
- frontend/src/components/Common/GameActivityComponent.vue (1 hunks)
- frontend/src/components/Common/RaffleComponent.vue (1 hunks)
- frontend/src/components/Common/StatsComponent.vue (1 hunks)
- frontend/src/components/Common/TimerComponent.vue (2 hunks)
- frontend/src/components/Game/BidComponent.vue (2 hunks)
- frontend/src/components/Game/PlayersAllocations.vue (1 hunks)
- frontend/src/components/Layout/FooterComponent.vue (1 hunks)
- frontend/src/components/Layout/NavbarComponent.vue (2 hunks)
- frontend/src/components/Layout/SidebarComponent.vue (1 hunks)
- frontend/src/store/index.js (15 hunks)
- frontend/src/views/End.vue (1 hunks)
- frontend/src/views/Home.vue (3 hunks)
- frontend/src/views/Instructions.vue (1 hunks)
Files not reviewed due to errors (7)
- frontend-ms/src/components/Game/PotsComponent.vue (no review received)
- frontend/src/components/Layout/NavbarComponent.vue (no review received)
- frontend-ms/src/components/Game/EndComponent.vue (no review received)
- frontend-ms/src/components/Layout/SidebarComponent.vue (no review received)
- frontend-ms/src/assets/style.scss (no review received)
- frontend-ms/src/components/Common/AudioPlayerComponent.vue (no review received)
- frontend/src/components/Game/BidComponent.vue (no review received)
Files skipped from review due to trivial changes (17)
- frontend-ms/.browserslistrc
- frontend-ms/.env.example
- frontend-ms/.eslintrc.js
- frontend-ms/.gitignore
- frontend-ms/babel.config.js
- frontend-ms/public/index.html
- frontend-ms/src/assets/mp.scss
- frontend-ms/src/components/Common/CoinComponent.vue
- frontend-ms/src/components/Common/TimerComponent.vue
- frontend-ms/src/components/Layout/FooterComponent.vue
- frontend-ms/src/components/Layout/NavbarComponent.vue
- frontend-ms/src/main.js
- frontend-ms/src/router/index.js
- frontend-ms/src/views/End.vue
- frontend-ms/src/views/Error.vue
- frontend-ms/src/views/Home.vue
- frontend-ms/vue.config.js
Files skipped from review as they are similar to previous changes (11)
- frontend/src/assets/style.scss
- frontend/src/components/Common/GameActivityComponent.vue
- frontend/src/components/Common/RaffleComponent.vue
- frontend/src/components/Common/StatsComponent.vue
- frontend/src/components/Common/TimerComponent.vue
- frontend/src/components/Game/PlayersAllocations.vue
- frontend/src/components/Layout/FooterComponent.vue
- frontend/src/components/Layout/SidebarComponent.vue
- frontend/src/views/End.vue
- frontend/src/views/Home.vue
- frontend/src/views/Instructions.vue
Additional Context Used
LanguageTool (1)
frontend-ms/README.md (1)
Near line 21: Consider a shorter alternative to avoid wordiness.
Context: ...e app You must compile contracts first in order to generate ABIs that Vue.js will use to i...
Additional comments not posted (42)
frontend-ms/src/components/Common/UserAddressComponent.vue (2)
1-3
: Template usage looks correct and efficient.
5-25
: Script setup with props and data fetching from environment variables is correctly implemented.frontend-ms/src/components/Common/LoadingComponent.vue (2)
1-6
: Conditional rendering in the template is correctly implemented with good use of accessibility features.
8-28
: Script setup with props and reactive data is well-implemented.frontend-ms/README.md (2)
1-9
: Project setup instructions are clear and concise.
11-17
: Instructions for creating environment files are correctly detailed.frontend-ms/src/mixin/toast.js (1)
3-28
: Method for cleaning error messages is effectively implemented with good use of string manipulation and pattern constants.frontend-ms/src/components/Common/WalletComponent.vue (3)
1-8
: Template correctly implements conditional rendering based on wallet connection status.
10-29
: Script setup with Vuex integration and asynchronous method for connecting to a wallet is correctly implemented.
Line range hint
31-67
: Styles are well-defined with good use of SCSS variables and scoped application.frontend-ms/src/mixin/pot.js (2)
3-14
: Method for retrieving pot names based on IDs is correctly implemented with good error handling.
16-26
: Method for retrieving pot descriptions based on IDs is effectively implemented with robust error handling.frontend-ms/src/components/Common/BadgeComponent.vue (3)
1-13
: Template correctly uses dynamic bindings and child components for modular design.
16-41
: Script setup with required props and data bindings for images is correctly implemented.
31-57
: Styles are well-defined with good use of SCSS and scoped application to ensure encapsulation.frontend-ms/src/components/Common/ButtonComponent.vue (3)
1-6
: Template correctly implements conditional rendering for displaying a loading state.
8-33
: Script setup with well-defined props and integration of theLoadingComponent
is correctly implemented.
35-67
: Styles are well-defined with good use of SCSS variables and scoped application.frontend-ms/src/components/Common/RaffleComponent.vue (2)
2-20
: Ensure proper handling of falsy values in conditional rendering.Verification successful
The review of the
RaffleComponent.vue
and related Vuex store management shows that the component correctly handles cases where theraffle
object or its properties might benull
. The use of optional chaining (?.
) and theNumber()
function in the template's conditional rendering logic are appropriate safeguards againstnull
orundefined
values, ensuring the component does not attempt to access properties of an undefined object.This implementation aligns with best practices in Vue.js for handling potentially undefined or null data, especially when such data is managed globally (like in Vuex) and might not be initialized immediately.
- Location:
frontend-ms/src/components/Common/RaffleComponent.vue
- Code:
<div class="raffle-component row text-center" v-if="raffle?.nft?.id || Number(raffle.denom_amount)">
Scripts Executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify that the `raffle` object and its properties (`nft.id`, `nft.imageUrl`, `denom_amount`) are always defined when used. # Test: Search for the usage of `raffle` properties in the Vuex store and other components. rg --type vue $'raffle'Length of output: 50
Script:
#!/bin/bash # Description: Verify that the `raffle` object and its properties (`nft.id`, `nft.imageUrl`, `denom_amount`) are always defined when used. # Test: Search for the usage of `raffle` properties in the Vuex store and other components. rg 'raffle' --type allLength of output: 29106
24-37
: LGTM! Good use of Vuex and mixins for state management and shared functionality.frontend-ms/src/App.vue (3)
1-12
: Ensure that theisBusy
state is correctly managed across all components.Verification successful
The search results indicate that the
isBusy
state is indeed used across multiple components in both thefrontend
andfrontend-ms
directories. The state is utilized to control UI elements likeLoadingComponent
andButtonComponent
, and to manage component states during asynchronous operations, as seen from the toggling ofisBusy
betweentrue
andfalse
.Given this consistent usage across various components, it appears that the
isBusy
state is managed appropriately within the context of the application's Vue components.Conclusion:
- The
isBusy
state is used consistently across multiple Vue components to manage UI states and asynchronous operations.- The components properly toggle the
isBusy
state, indicating a standard approach to handling loading states across the application.Scripts Executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify that the `isBusy` state is used consistently across all components. # Test: Search for the usage of `isBusy` in all Vue components. rg --type vue $'isBusy'Length of output: 50
Script:
#!/bin/bash # Description: Re-verify the usage of the `isBusy` state in Vue components using a corrected script. # Corrected Test: Search for the usage of `isBusy` in all files with the '.vue' extension. rg 'isBusy' --glob '*.vue'Length of output: 2693
15-57
: Check for potential memory leaks with interval management increated
andunmounted
lifecycle hooks.Verification successful
The verification process has confirmed that both instances of the
unmounted
lifecycle hook infrontend-ms/src/App.vue
andfrontend/src/App.vue
properly manage intervals by usingclearInterval
. This ensures that memory leaks related to interval management are prevented in these components.
- frontend-ms/src/App.vue: The
unmounted
method checks ifthis.intervalId
is set and clears it usingclearInterval
.- frontend/src/App.vue: Similarly, this file also checks and clears
this.intervalId
in itsunmounted
method.This consistent pattern across the components confirms that the interval management is handled correctly, addressing the concern raised in the review comment.
Scripts Executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Ensure that all intervals are cleared on component unmount to prevent memory leaks. # Test: Search for similar interval patterns in other components to ensure consistency. rg --type vue $'setInterval'Length of output: 55
Script:
#!/bin/bash # Description: Ensure that all intervals are cleared on component unmount to prevent memory leaks. # Test: Search for similar interval patterns in other components to ensure consistency. rg 'setInterval' --glob '*.vue'Length of output: 160
Script:
#!/bin/bash # Description: Verify if intervals set with setInterval are cleared on component unmount. # Check the unmounted lifecycle hook in App.vue files for clearInterval usage. rg 'unmounted' --glob 'frontend-ms/src/App.vue' rg 'unmounted' --glob 'frontend/src/App.vue'Length of output: 165
Script:
#!/bin/bash # Description: Extract the contents of the unmounted lifecycle hook to verify clearInterval usage. # Extract the unmounted lifecycle hook contents from App.vue files. rg 'unmounted' --glob 'frontend-ms/src/App.vue' -A 3 rg 'unmounted' --glob 'frontend/src/App.vue' -A 3Length of output: 436
60-62
: Good practice to centralize style imports for easier maintenance.frontend-ms/src/components/Common/StatsComponent.vue (2)
34-34
: Ensure that the import path forCoinComponent
is consistent with other components.Verification successful
The import path for
CoinComponent
across different Vue components in the project is consistently using"@/components/Common/CoinComponent.vue"
. This consistency is observed in both thefrontend
andfrontend-ms
directories, indicating that the import path is standardized across the project.
- All instances of
CoinComponent
imports use the same path:"@/components/Common/CoinComponent.vue"
.Scripts Executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify that the import path for `CoinComponent` is consistent across the project. # Test: Search for the import statement of `CoinComponent`. Expect: Consistent import paths. rg --type vue "import CoinComponent from"Length of output: 71
Script:
#!/bin/bash # Description: Verify that the import path for `CoinComponent` is consistent across the project. # Test: Search for the import statement of `CoinComponent` in all Vue files. rg "import CoinComponent from" --glob '*.vue'Length of output: 1601
69-85
: The SCSS rules are scoped, which is good for preventing style leakage. However, ensure that the color variables are consistent with the new naming convention across all components.Verification successful
The search for old color variables (
$pp-purple-[1-3]
) in SCSS files did not return any results, confirming that these variables are not used in the codebase. This aligns with the new naming convention, verifying the consistency across all components.
Scripts Executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify that the color variables are consistent with the new naming convention across all components. # Test: Search for the old color variables. Expect: No occurrences of old variable names. rg --type scss "\$pp-purple-[1-3]"Length of output: 64
Script:
#!/bin/bash # Description: Verify that the color variables are consistent with the new naming convention across all components. # Test: Search for the old color variables in SCSS files. Expect: No occurrences of old variable names. rg "\$pp-purple-[1-3]" -g '*.scss'Length of output: 35
frontend-ms/src/components/Game/PotItemIconComponent.vue (2)
27-40
: Ensure that the imported icons are used elsewhere in the project to avoid unused assets.Verification successful
The verification process has confirmed that the imported icons in the
PotItemIconComponent.vue
are indeed used within the same file for displaying different icons based on the pot ID and winning status. This usage is consistent across both thefrontend/src/components/Game
andfrontend-ms/src/components/Game
directories, indicating that the assets are actively utilized and not redundant.
- Usage found in
frontend/src/components/Game/PotItemIconComponent.vue
- Usage found in
frontend-ms/src/components/Game/PotItemIconComponent.vue
Scripts Executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify that the imported icons are used elsewhere in the project. # Test: Search for the usage of imported icons. Expect: References to these icons in other parts of the project. rg --type vue "iconLowestGreen|iconLowestRed|iconEvenGreen|iconEvenRed|iconMedianGreen|iconMedianRed|iconOddGreen|iconOddRed|iconHighestGreen|iconHighestRed"Length of output: 187
Script:
#!/bin/bash # Description: Re-verify that the imported icons are used elsewhere in the project by searching all file types. # Test: Search for the usage of imported icons across all file types. Expect: References to these icons in other parts of the project. rg "iconLowestGreen|iconLowestRed|iconEvenGreen|iconEvenRed|iconMedianGreen|iconMedianRed|iconOddGreen|iconOddRed|iconHighestGreen|iconHighestRed"Length of output: 6632
45-53
: The propspotId
andisWinning
are well-defined with types and required constraints, which is good practice for component robustness.frontend-ms/src/mixin/game.js (1)
77-77
: Ensure that thefetchRaffleDenomSplit
method is implemented if it is necessary for the application's functionality.Verification successful
The
fetchRaffleDenomSplit
method is indeed implemented in the project, and it appears to be part of the Vuex store's actions for managing application state. The method is found in both thefrontend
andfrontend-ms
directories, suggesting its relevance across different parts of the application. The TODO comment in the mixin files indicates planned usage, which aligns with the necessity of ensuring its implementation for the application's functionality.
Implementation found in:
frontend/src/store/index.js
frontend-ms/src/store/index.js
References in mixin files indicating planned usage:
frontend/src/mixin/game.js
frontend-ms/src/mixin/game.js
Scripts Executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify if the `fetchRaffleDenomSplit` method is implemented elsewhere in the project. # Test: Search for the `fetchRaffleDenomSplit` method. Expect: Implementation details or references. rg --type js "fetchRaffleDenomSplit"Length of output: 471
frontend-ms/src/views/Instructions.vue (1)
58-66
: The computed propertygameDuration
is well-implemented with consideration for singular and plural forms, enhancing the readability of the duration display.frontend-ms/src/mixin/chain.js (1)
120-122
: ThedisplayAmount
method is a useful utility for formatting amounts, which enhances the maintainability of the code by centralizing the formatting logic.frontend-ms/src/components/Game/BidComponent.vue (2)
123-127
: Ensure that the transaction submission logic handles potential errors gracefully and provides feedback to the user.Verification successful
The verification process has revealed that error handling for transaction submissions is indeed implemented in the
BidComponent.vue
files across both thefrontend
andfrontend-ms
directories. The code snippets provided show that asynchronous operations such asallocateTokens
,fetchInterval
, andfetchPlayerData
are wrapped intry
blocks, and errors are caught and handled in correspondingcatch
blocks. This indicates a consistent approach to error handling for these operations across the project.Error Handling in Transaction Submissions:
- File:
frontend-ms/src/components/Game/BidComponent.vue
- Method:
onAllocateTokens
- Error Handling: Errors are caught and handled, displaying error messages using
toast.error
.- File:
frontend/src/components/Game/BidComponent.vue
- Method:
onAllocateTokens
- Error Handling: Similar to the
frontend-ms
version, errors are caught and handled appropriately.This confirms that the transaction submission logic in the Vue components handles potential errors gracefully and provides feedback to the user as required by the initial review comment.
Scripts Executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify that error handling for transaction submissions is implemented consistently across the project. # Test: Search for transaction submission logic. Expect: Error handling implementations. rg --type vue "await this\\..*;"Length of output: 61
Script:
#!/bin/bash # Description: Verify that error handling for transaction submissions is implemented consistently across the project. # Test: Search for transaction submission logic in Vue files. Expect: Error handling implementations. rg "await this\\..*;" -g '*.vue'Length of output: 827
Script:
#!/bin/bash # Description: Extract surrounding code context for asynchronous operations to verify error handling. # Extract 5 lines before and after each 'await' call in Vue files. rg -C 5 "await this\\..*;" -g '*.vue'Length of output: 4234
45-53
: The dynamic disabling of the input field based on the selection state and busy state is a good practice for preventing user errors during transaction processing.frontend-ms/src/components/Game/PotItemComponent.vue (1)
26-50
: The use of thedraggable
component for token reallocation is an innovative UI approach that enhances user interaction. Ensure that the drag-and-drop functionality is tested thoroughly.frontend-ms/src/components/Common/GameActivityComponent.vue (1)
117-123
: Ensure imported components are used within the template.Verification successful
The verification process has confirmed that both
CoinComponent
andUserAddressComponent
are indeed utilized within the template section ofGameActivityComponent.vue
. This aligns with the best practices of importing components only when they are used, thus adhering to efficient coding standards.
- CoinComponent: Found multiple instances of usage in the template.
- UserAddressComponent: Found multiple instances of usage in the template.
Scripts Executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify that `CoinComponent` and `UserAddressComponent` are used in the template section of `GameActivityComponent.vue`. # Test: Search for the component usage in the template section. Expect: At least one occurrence of each component. rg --type vue '<CoinComponent' 'frontend-ms/src/components/Common/GameActivityComponent.vue' rg --type vue '<UserAddressComponent' 'frontend-ms/src/components/Common/GameActivityComponent.vue'Length of output: 248
Script:
#!/bin/bash # Description: Verify that `CoinComponent` and `UserAddressComponent` are used in the template section of `GameActivityComponent.vue`. # Test: Search for the component usage in the template section. Expect: At least one occurrence of each component. rg '<CoinComponent' 'frontend-ms/src/components/Common/GameActivityComponent.vue' rg '<UserAddressComponent' 'frontend-ms/src/components/Common/GameActivityComponent.vue'Length of output: 563
frontend/src/store/index.js (4)
145-147
: Ensure consistency in state mutation methods.
163-165
: Review new mutations for potential side effects or errors.
254-270
: Review complex Vuex actions for potential errors or inefficiencies.
412-437
: Ensure that external API calls are handled securely and efficiently.frontend-ms/src/store/index.js (4)
145-147
: Ensure consistency in state mutation methods.
163-165
: Review new mutations for potential side effects or errors.
254-270
: Review complex Vuex actions for potential errors or inefficiencies.
412-437
: Ensure that external API calls are handled securely and efficiently.
<style lang="scss" scoped> | ||
@import "@/assets/style"; | ||
.raffle-component { | ||
.title { | ||
border-bottom: 1px solid $pp-color-4; | ||
} | ||
.raffle-item { | ||
.nft-image { | ||
border-radius: 1em; | ||
border: 1px solid $pp-color-4; | ||
width: 25%; | ||
min-width: 72px; | ||
} | ||
} | ||
} | ||
</style> |
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Consider using more descriptive class names for better maintainability.
- .raffle-component {
+ .raffle-prize-display {
Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.
<style lang="scss" scoped> | |
@import "@/assets/style"; | |
.raffle-component { | |
.title { | |
border-bottom: 1px solid $pp-color-4; | |
} | |
.raffle-item { | |
.nft-image { | |
border-radius: 1em; | |
border: 1px solid $pp-color-4; | |
width: 25%; | |
min-width: 72px; | |
} | |
} | |
} | |
</style> | |
<style lang="scss" scoped> | |
@import "@/assets/style"; | |
.raffle-prize-display { | |
.title { | |
border-bottom: 1px solid $pp-color-4; | |
} | |
.raffle-item { | |
.nft-image { | |
border-radius: 1em; | |
border: 1px solid $pp-color-4; | |
width: 25%; | |
min-width: 72px; | |
} | |
} | |
} | |
</style> |
methods: { | ||
getActionName(action) { | ||
switch (action) { | ||
case "allocate_tokens": | ||
return 'allocates' | ||
case "reallocate_tokens": | ||
return 'reallocates' | ||
case "game_end": | ||
return 'Prize distribution and next round preparation.' | ||
default: | ||
return | ||
} | ||
}, |
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Refactor getActionName
to handle undefined actions gracefully.
+ return 'Unknown action';
Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.
methods: { | |
getActionName(action) { | |
switch (action) { | |
case "allocate_tokens": | |
return 'allocates' | |
case "reallocate_tokens": | |
return 'reallocates' | |
case "game_end": | |
return 'Prize distribution and next round preparation.' | |
default: | |
return | |
} | |
}, | |
methods: { | |
getActionName(action) { | |
switch (action) { | |
case "allocate_tokens": | |
return 'allocates' | |
case "reallocate_tokens": | |
return 'reallocates' | |
case "game_end": | |
return 'Prize distribution and next round preparation.' | |
default: | |
return 'Unknown action'; | |
} | |
}, |
getTxEvents(events) { | ||
const relevantDetails = []; | ||
|
||
events.forEach(event => { | ||
if (event.type === "wasm") { | ||
const attributes = event.attributes.reduce((acc, attr) => { | ||
acc[attr.key] = attr.value; | ||
return acc; | ||
}, {}); | ||
|
||
// Filter attributes based on the action | ||
switch (attributes.action) { | ||
case 'allocate_tokens': | ||
case 'reallocate_tokens': | ||
case 'game_end': | ||
case 'transfer_nft': // TODO: Doesnt appear | ||
relevantDetails.push(attributes); | ||
break; | ||
default: | ||
break; | ||
} | ||
} | ||
}); | ||
|
||
return relevantDetails.length > 0 ? relevantDetails : "No relevant transaction data"; | ||
} |
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Optimize getTxEvents
by directly returning relevantDetails
without checking its length.
- return relevantDetails.length > 0 ? relevantDetails : "No relevant transaction data";
+ return relevantDetails;
Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.
getTxEvents(events) { | |
const relevantDetails = []; | |
events.forEach(event => { | |
if (event.type === "wasm") { | |
const attributes = event.attributes.reduce((acc, attr) => { | |
acc[attr.key] = attr.value; | |
return acc; | |
}, {}); | |
// Filter attributes based on the action | |
switch (attributes.action) { | |
case 'allocate_tokens': | |
case 'reallocate_tokens': | |
case 'game_end': | |
case 'transfer_nft': // TODO: Doesnt appear | |
relevantDetails.push(attributes); | |
break; | |
default: | |
break; | |
} | |
} | |
}); | |
return relevantDetails.length > 0 ? relevantDetails : "No relevant transaction data"; | |
} | |
getTxEvents(events) { | |
const relevantDetails = []; | |
events.forEach(event => { | |
if (event.type === "wasm") { | |
const attributes = event.attributes.reduce((acc, attr) => { | |
acc[attr.key] = attr.value; | |
return acc; | |
}, {}); | |
// Filter attributes based on the action | |
switch (attributes.action) { | |
case 'allocate_tokens': | |
case 'reallocate_tokens': | |
case 'game_end': | |
case 'transfer_nft': // TODO: Doesnt appear | |
relevantDetails.push(attributes); | |
break; | |
default: | |
break; | |
} | |
} | |
}); | |
return relevantDetails; | |
} |
totalTokens() { | ||
// Sums up the amount from all pots, converting string to number and adjusting for decimals | ||
return this.pots.reduce((total, pot) => (Number(total) + Number(pot.amount) / 1000000).toFixed(6), 0); |
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Tip
Codebase Verification
Several Vue components lack error handling in reduction operations:
frontend/src/components/Game/PlayersAllocations.vue
uses multiplereduce
operations without error handling.frontend/src/components/Common/StatsComponent.vue
and its counterpart infrontend-ms
both usereduce
in a similar manner without error checks.frontend-ms/src/components/Common/GameActivityComponent.vue
also shows usage ofreduce
without error handling.
This pattern suggests a broader issue in the codebase where error handling around reduction operations might be overlooked. Consider implementing error handling mechanisms to ensure robustness, especially in operations that involve data manipulation which might be prone to runtime errors.
Analysis chain
Consider adding error handling for potential issues during the reduction operation.
Scripts Executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Description: Verify that error handling is implemented for reduction operations in other similar components.
# Test: Search for reduction operations. Expect: Error handling implementations.
rg --type vue "reduce"
Length of output: 50
Script:
#!/bin/bash
# Description: Verify that error handling is implemented for reduction operations in Vue components.
# Test: Search for reduction operations in Vue files. Expect: Error handling implementations.
rg "reduce" --glob '*.vue'
Length of output: 2256
@import "@/assets/style.scss"; | ||
|
||
.rounds { | ||
max-height: 80vh; | ||
/* Hide scrollbar for IE, Edge and Firefox */ | ||
-ms-overflow-style: none; /* IE and Edge */ | ||
scrollbar-width: none; /* Firefox */ | ||
} | ||
|
||
/* Hide scrollbar for Chrome, Safari and Opera */ | ||
.rounds::-webkit-scrollbar { | ||
display: none; | ||
} | ||
</style> |
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Ensure consistent styling for scrollbar across browsers.
+ /* Hide scrollbar for Chrome, Safari and Opera */
+ .rounds::-webkit-scrollbar {
+ display: none;
+ }
Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.
@import "@/assets/style.scss"; | |
.rounds { | |
max-height: 80vh; | |
/* Hide scrollbar for IE, Edge and Firefox */ | |
-ms-overflow-style: none; /* IE and Edge */ | |
scrollbar-width: none; /* Firefox */ | |
} | |
/* Hide scrollbar for Chrome, Safari and Opera */ | |
.rounds::-webkit-scrollbar { | |
display: none; | |
} | |
</style> | |
@import "@/assets/style.scss"; | |
.rounds { | |
max-height: 80vh; | |
/* Hide scrollbar for IE, Edge and Firefox */ | |
-ms-overflow-style: none; /* IE and Edge */ | |
scrollbar-width: none; /* Firefox */ | |
} | |
/* Hide scrollbar for Chrome, Safari and Opera */ | |
.rounds::-webkit-scrollbar { | |
display: none; | |
} | |
</style> |
<style lang="scss" scoped> | ||
@import "@/assets/style"; | ||
|
||
.table { | ||
width: 100%; | ||
border-collapse: collapse; | ||
} | ||
|
||
.table th, .table td { | ||
padding: 8px; | ||
text-align: left; | ||
//border-bottom: 1px solid #ddd; | ||
|
||
background-color: transparent; | ||
border-color: $pp-color-4; | ||
color: $pp-color-4 !important; | ||
} | ||
|
||
.table:not(.always-left) td:last-child { | ||
text-align: right; | ||
} | ||
|
||
.summary-section p { | ||
font-size: 1.1em; | ||
} | ||
</style> |
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Ensure consistent use of color variables in SCSS.
+ color: $pp-color-5 !important;
Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.
<style lang="scss" scoped> | |
@import "@/assets/style"; | |
.table { | |
width: 100%; | |
border-collapse: collapse; | |
} | |
.table th, .table td { | |
padding: 8px; | |
text-align: left; | |
//border-bottom: 1px solid #ddd; | |
background-color: transparent; | |
border-color: $pp-color-4; | |
color: $pp-color-4 !important; | |
} | |
.table:not(.always-left) td:last-child { | |
text-align: right; | |
} | |
.summary-section p { | |
font-size: 1.1em; | |
} | |
</style> | |
<style lang="scss" scoped> | |
@import "@/assets/style"; | |
.table { | |
width: 100%; | |
border-collapse: collapse; | |
} | |
.table th, .table td { | |
padding: 8px; | |
text-align: left; | |
//border-bottom: 1px solid #ddd; | |
background-color: transparent; | |
border-color: $pp-color-4; | |
color: $pp-color-5 !important; | |
} | |
.table:not(.always-left) td:last-child { | |
text-align: right; | |
} | |
.summary-section p { | |
font-size: 1.1em; | |
} | |
</style> |
onDragStart() { | ||
this.drag = true | ||
}, | ||
|
||
onDragEnd(event) { | ||
const fromPotId = this.pot.pot_id; | ||
|
||
// Retrieve the pot_id from the new container after dragging ends | ||
const toPotElement = event.to.closest('.allocations'); | ||
const toPotId = toPotElement ? Number(toPotElement.dataset.potId) : null; | ||
if (!toPotId) throw new Error("Something went wrong.") | ||
this.drag = false | ||
|
||
this.$emit('endReallocation', {fromPotId, toPotId}); | ||
}, |
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Add error handling for the scenario where toPotId
is null after a drag operation to prevent unhandled exceptions.
- if (!toPotId) throw new Error("Something went wrong.")
+ if (!toPotId) {
+ this.toast.error("Failed to determine the target pot. Please try again.");
+ return;
+ }
Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.
onDragStart() { | |
this.drag = true | |
}, | |
onDragEnd(event) { | |
const fromPotId = this.pot.pot_id; | |
// Retrieve the pot_id from the new container after dragging ends | |
const toPotElement = event.to.closest('.allocations'); | |
const toPotId = toPotElement ? Number(toPotElement.dataset.potId) : null; | |
if (!toPotId) throw new Error("Something went wrong.") | |
this.drag = false | |
this.$emit('endReallocation', {fromPotId, toPotId}); | |
}, | |
onDragStart() { | |
this.drag = true | |
}, | |
onDragEnd(event) { | |
const fromPotId = this.pot.pot_id; | |
// Retrieve the pot_id from the new container after dragging ends | |
const toPotElement = event.to.closest('.allocations'); | |
const toPotId = toPotElement ? Number(toPotElement.dataset.potId) : null; | |
if (!toPotId) { | |
this.toast.error("Failed to determine the target pot. Please try again."); | |
return; | |
} | |
this.drag = false | |
this.$emit('endReallocation', {fromPotId, toPotId}); | |
}, |
async onAllocateTokens() { | ||
this.isBusy = true; | ||
this.currentImage = this.imageCook; // Revert image | ||
try { | ||
const tx = await this.allocateTokens(this.utils.selectedPot, this.bidAmount); | ||
this.toast.success(`Tx successful. ${tx.transactionHash}`); | ||
this.currentImage = this.imageBurn; // Set 'Burn' image | ||
setTimeout(() => { | ||
this.currentImage = this.imageWait; // Revert image | ||
}, 3000); | ||
await this.fetchInterval(); // Fetch game interval | ||
this.setMinBid() // Automatically set the new minBid amount after a tx success | ||
await this.fetchPlayerData(); // Fetch player data | ||
} catch (e) { | ||
this.toast.error(`${this.cleanErrorMessage(e.message)}`); | ||
this.currentImage = this.imageFrightened; // Set 'Frightened' image | ||
setTimeout(() => { | ||
this.currentImage = this.imageWait; // Revert image | ||
}, 3000); | ||
} | ||
this.isBusy = false; | ||
} |
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The dynamic image changes based on the transaction state enhance the user experience by providing visual feedback. However, ensure that these images are preloaded to avoid delays during state changes.
+ mounted() {
+ this.preloadImages([this.imageWait, this.imageCook, this.imageBurn, this.imageFrightened]);
+ },
+ methods: {
+ preloadImages(images) {
+ images.forEach(image => {
+ const img = new Image();
+ img.src = image;
+ });
+ }
+ }
Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.
async onAllocateTokens() { | |
this.isBusy = true; | |
this.currentImage = this.imageCook; // Revert image | |
try { | |
const tx = await this.allocateTokens(this.utils.selectedPot, this.bidAmount); | |
this.toast.success(`Tx successful. ${tx.transactionHash}`); | |
this.currentImage = this.imageBurn; // Set 'Burn' image | |
setTimeout(() => { | |
this.currentImage = this.imageWait; // Revert image | |
}, 3000); | |
await this.fetchInterval(); // Fetch game interval | |
this.setMinBid() // Automatically set the new minBid amount after a tx success | |
await this.fetchPlayerData(); // Fetch player data | |
} catch (e) { | |
this.toast.error(`${this.cleanErrorMessage(e.message)}`); | |
this.currentImage = this.imageFrightened; // Set 'Frightened' image | |
setTimeout(() => { | |
this.currentImage = this.imageWait; // Revert image | |
}, 3000); | |
} | |
this.isBusy = false; | |
} | |
async onAllocateTokens() { | |
this.isBusy = true; | |
this.currentImage = this.imageCook; // Revert image | |
try { | |
const tx = await this.allocateTokens(this.utils.selectedPot, this.bidAmount); | |
this.toast.success(`Tx successful. ${tx.transactionHash}`); | |
this.currentImage = this.imageBurn; // Set 'Burn' image | |
setTimeout(() => { | |
this.currentImage = this.imageWait; // Revert image | |
}, 3000); | |
await this.fetchInterval(); // Fetch game interval | |
this.setMinBid() // Automatically set the new minBid amount after a tx success | |
await this.fetchPlayerData(); // Fetch player data | |
} catch (e) { | |
this.toast.error(`${this.cleanErrorMessage(e.message)}`); | |
this.currentImage = this.imageFrightened; // Set 'Frightened' image | |
setTimeout(() => { | |
this.currentImage = this.imageWait; // Revert image | |
}, 3000); | |
} | |
this.isBusy = false; | |
}, | |
mounted() { | |
this.preloadImages([this.imageWait, this.imageCook, this.imageBurn, this.imageFrightened]); | |
}, | |
methods: { | |
preloadImages(images) { | |
images.forEach(image => { | |
const img = new Image(); | |
img.src = image; | |
}); | |
} | |
} |
## Run Vue app | ||
|
||
You must compile contracts first in order to generate ABIs that Vue.js will use to interact with them | ||
|
||
```bash | ||
npm run serve | ||
``` |
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Consider simplifying the instruction to enhance clarity.
- You must compile contracts first in order to generate ABIs that Vue.js will use to interact with them
+ Compile contracts first to generate ABIs for Vue.js interaction
Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.
## Run Vue app | |
You must compile contracts first in order to generate ABIs that Vue.js will use to interact with them | |
```bash | |
npm run serve | |
``` | |
## Run Vue app | |
Compile contracts first to generate ABIs for Vue.js interaction | |
```bash | |
npm run serve |
</details>
<!-- suggestion_end -->
<!-- This is an auto-generated comment by CodeRabbit -->
frontend-ms/src/mixin/pot.js
Outdated
formattedPotNames(potIds) { | ||
console.log(typeof potIds) | ||
if (Array.isArray(potIds)) { | ||
return potIds.map(potId => this.getPotName(potId)).join(', '); | ||
} | ||
return this.getPotName(potIds); | ||
} |
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Remove debug code for production readiness.
- console.log(typeof potIds)
Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.
formattedPotNames(potIds) { | |
console.log(typeof potIds) | |
if (Array.isArray(potIds)) { | |
return potIds.map(potId => this.getPotName(potId)).join(', '); | |
} | |
return this.getPotName(potIds); | |
} | |
formattedPotNames(potIds) { | |
if (Array.isArray(potIds)) { | |
return potIds.map(potId => this.getPotName(potId)).join(', '); | |
} | |
return this.getPotName(potIds); | |
} |
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Actionable comments posted: 4
Out of diff range and nitpick comments (2)
frontend/src/components/Game/BidComponent.vue (2)
5-12
: Ensure proper accessibility and usability in the bid selection interface.Consider adding
aria-labels
to form elements and interactive items for better accessibility.
138-138
: Review the styling for consistency.Ensure that the styling is consistent with the rest of the application, especially the text alignment and height properties.
Review Details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files ignored due to path filters (1)
frontend-ms/package-lock.json
is excluded by!**/package-lock.json
,!**/*.json
Files selected for processing (20)
- frontend-ms/.env.example (1 hunks)
- frontend-ms/src/components/Game/BidComponent.vue (1 hunks)
- frontend-ms/src/components/Game/PlayersAllocations.vue (1 hunks)
- frontend-ms/src/components/Layout/FooterComponent.vue (1 hunks)
- frontend-ms/src/mixin/game.js (1 hunks)
- frontend-ms/src/store/index.js (1 hunks)
- frontend/src/components/Common/CoinComponent.vue (2 hunks)
- frontend/src/components/Common/RaffleComponent.vue (1 hunks)
- frontend/src/components/Common/StatsComponent.vue (1 hunks)
- frontend/src/components/Common/TimerComponent.vue (2 hunks)
- frontend/src/components/Common/WalletComponent.vue (3 hunks)
- frontend/src/components/Game/BidComponent.vue (2 hunks)
- frontend/src/components/Game/PlayersAllocations.vue (1 hunks)
- frontend/src/components/Layout/FooterComponent.vue (1 hunks)
- frontend/src/components/Layout/NavbarComponent.vue (2 hunks)
- frontend/src/components/Layout/SidebarComponent.vue (1 hunks)
- frontend/src/router/index.js (1 hunks)
- frontend/src/views/End.vue (1 hunks)
- frontend/src/views/Home.vue (3 hunks)
- frontend/src/views/Instructions.vue (1 hunks)
Files skipped from review as they are similar to previous changes (18)
- frontend-ms/.env.example
- frontend-ms/src/components/Game/BidComponent.vue
- frontend-ms/src/components/Game/PlayersAllocations.vue
- frontend-ms/src/components/Layout/FooterComponent.vue
- frontend-ms/src/mixin/game.js
- frontend/src/components/Common/CoinComponent.vue
- frontend/src/components/Common/RaffleComponent.vue
- frontend/src/components/Common/StatsComponent.vue
- frontend/src/components/Common/TimerComponent.vue
- frontend/src/components/Common/WalletComponent.vue
- frontend/src/components/Game/PlayersAllocations.vue
- frontend/src/components/Layout/FooterComponent.vue
- frontend/src/components/Layout/NavbarComponent.vue
- frontend/src/components/Layout/SidebarComponent.vue
- frontend/src/router/index.js
- frontend/src/views/End.vue
- frontend/src/views/Home.vue
- frontend/src/views/Instructions.vue
Additional comments not posted (2)
frontend-ms/src/store/index.js (2)
18-47
: Validate the initial state properties for completeness and correctness.Ensure that all necessary state properties are initialized properly and that there are no redundancies or missing essential properties.
51-125
: Ensure getters are optimized and error-free.Getters are implemented correctly and efficiently return the state properties.
<form @submit.prevent="onAllocateTokens" class="bet-form"> | ||
<div class="d-flex justify-content-center mb-3"> | ||
<input | ||
type="number" | ||
class="form-control w-50" | ||
v-model.number="bidAmountDenom" | ||
:min="displayAmount(minBid)" | ||
:max="displayAmount(maxBid)" | ||
step="0.000001" | ||
:disabled="!utils.selectedPot || isBusy" | ||
required | ||
/> | ||
</div> | ||
<div class="d-flex justify-content-center gap-3 mb-3"> | ||
<ButtonComponent text="Min" @click.prevent="setMinBid" :isSmall="true" :isDisabled="!userAddress"/> | ||
<ButtonComponent text="Avg" @click.prevent="setAverageBid" :isSmall="true" :isDisabled="!userAddress"/> | ||
<ButtonComponent text="Max" @click.prevent="setMaxBid" :isSmall="true" :isDisabled="!userAddress"/> | ||
</div> | ||
<ButtonComponent v-if="userAddress" :isDisabled="!utils.selectedPot || isBusy" :isBusy="isBusy" | ||
text="Place Bid" | ||
class="mb-2"/> | ||
<div v-else> | ||
<p>Connect your wallet to make a bet.</p> | ||
<WalletComponent/> | ||
</div> | ||
<!-- User Balance --> | ||
<div v-if="userAddress" class="small"> | ||
Balance: {{ userBalance || '...' }} | ||
<CoinComponent/> | ||
</div> | ||
<div v-if="userAddress" class="small"> | ||
<span v-if="userCw721Balance.length">You hodl {{ userCw721Balance.length }} {NFT_NAME} so you're eligible for a discount of {{ displayAmount(maxBid / 2 - minBid) | ||
}} <CoinComponent/> on the min bet amount.</span> | ||
<span v-else>You own {{ userCw721Balance.length }} {NFT_NAME} so you're not eligible for a discount on the min. bet amount.</span> | ||
</div> | ||
</form> |
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Enhance user feedback when inputs are disabled.
Consider adding tooltips or messages that explain why inputs are disabled when !utils.selectedPot || isBusy
is true.
frontend-ms/src/store/index.js
Outdated
setUserSigner(state, signer) { | ||
state.user.signer = signer; | ||
}, | ||
|
||
setUserQuerier(state, querier) { | ||
state.user.querier = querier; | ||
}, | ||
|
||
setUserAddress(state, address) { | ||
state.user.address = address; | ||
}, | ||
|
||
setUserBalance(state, balance) { | ||
state.user.balance = balance; | ||
}, | ||
|
||
setUserCw721Balance(state, balance) { | ||
state.user.cw721balance = balance; | ||
}, | ||
|
||
setPlayerAllocations(state, allocations) { | ||
state.user.allocations = allocations; | ||
}, | ||
|
||
// Game | ||
|
||
setGameConfig(state, gameConfig) { | ||
state.gameConfig = gameConfig; | ||
}, | ||
|
||
setGameState(state, gameState) { | ||
state.gameState = gameState; | ||
}, | ||
|
||
setGameActivity(state, gameActivity) { | ||
state.gameActivity = gameActivity; | ||
}, | ||
|
||
setAllPlayersAllocations(state, allPlayersAllocations) { | ||
state.allPlayersAllocations = allPlayersAllocations; | ||
}, | ||
|
||
setPots(state, pots) { | ||
state.pots = pots; | ||
}, | ||
|
||
setWinningPots(state, winningPots) { | ||
state.winningPots = winningPots; | ||
}, | ||
|
||
setBidRange(state, {min_bid, max_bid}) { | ||
state.bidRange.min_bid = Number(min_bid); | ||
state.bidRange.max_bid = Number(max_bid); | ||
}, | ||
|
||
setReallocationFeePool(state, reallocationFeePool) { | ||
state.reallocationFeePool = reallocationFeePool; | ||
}, | ||
|
||
// Utils | ||
setSelectedPot(state, potId) { | ||
state.utils.selectedPot = Number(potId); | ||
}, | ||
|
||
// Raffle | ||
setRaffle(state, raffle) { | ||
state.raffle = raffle; | ||
}, | ||
|
||
setRaffleWinner(state, raffleWinner) { | ||
state.raffleWinner = raffleWinner; | ||
}, | ||
|
||
setRaffleDenomSplit(state, raffleDenomSplit) { | ||
state.raffleDenomSplit = raffleDenomSplit; | ||
}, |
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Review and optimize state mutations for performance and correctness.
Consider using Vuex's strict mode during development to ensure mutations are handled correctly. Also, review the mutations for any potential side effects or performance issues.
frontend-ms/src/store/index.js
Outdated
const data = await state.user.querier.queryContractSmart( | ||
process.env.VUE_APP_CONTRACT, | ||
{pots_state: {}} | ||
); | ||
commit("setPots", data.pots); | ||
}, | ||
|
||
async fetchWinningPots({state, commit}) { | ||
if (!state.user.querier) { | ||
console.error("Querier is not initialized"); | ||
return; | ||
} | ||
|
||
const data = await state.user.querier.queryContractSmart( | ||
process.env.VUE_APP_CONTRACT, | ||
{winning_pots: {}} | ||
); | ||
commit("setWinningPots", data.pots); | ||
}, | ||
|
||
async fetchBidRange({state, commit}) { | ||
if (!state.user.querier) { | ||
console.error("Querier is not initialized"); | ||
return; | ||
} | ||
|
||
const data = await state.user.querier.queryContractSmart( | ||
process.env.VUE_APP_CONTRACT, | ||
{bid_range: {cw721_count: state.user.cw721balance.length}} | ||
); | ||
commit("setBidRange", {min_bid: Number(data.min_bid), max_bid: Number(data.max_bid)}); | ||
}, | ||
|
||
async fetchReallocationFeePool({state, commit}) { | ||
if (!state.user.querier) { | ||
console.error("Querier is not initialized"); | ||
return; | ||
} | ||
|
||
const data = await state.user.querier.queryContractSmart( | ||
process.env.VUE_APP_CONTRACT, | ||
{reallocation_fee_pool: {}} | ||
); | ||
commit("setReallocationFeePool", data.reallocation_fee_pool); | ||
}, | ||
|
||
// Raffle | ||
|
||
async fetchRaffle({state, commit}) { | ||
if (!state.user.querier) { | ||
console.error("Querier is not initialized"); | ||
return; | ||
} | ||
|
||
let data = await state.user.querier.queryContractSmart( | ||
process.env.VUE_APP_CONTRACT, | ||
{raffle: {}} | ||
); | ||
|
||
if (data.raffle.cw721_token_id) { | ||
const metadata = (await axios.get(`${process.env.VUE_APP_NFT_BASE_URL}/${data.raffle.cw721_token_id}.json`)).data | ||
|
||
// MS id fix: Extract the real token id from .name | ||
const parts = metadata.name.split('#'); | ||
const id = parts.length > 1 ? parts[1] : null; | ||
|
||
// TODO: create env var | ||
const imageUrl = `https://mintdao-ipfs.b-cdn.net/ipfs/${metadata.image.replace('ipfs://', '')}` | ||
|
||
data.raffle.nft = {id, metadata, imageUrl} | ||
} | ||
|
||
commit("setRaffle", data.raffle); | ||
}, | ||
|
||
async fetchRaffleWinner({state, commit}) { | ||
if (!state.user.querier) { | ||
console.error("Querier is not initialized"); | ||
return; | ||
} | ||
|
||
const data = await state.user.querier.queryContractSmart( | ||
process.env.VUE_APP_CONTRACT, | ||
{raffle_winner: {}} | ||
); | ||
commit("setRaffleWinner", data.raffle_winner); | ||
}, | ||
|
||
async fetchRaffleDenomSplit({state, commit}) { | ||
if (!state.user.querier) { | ||
console.error("Querier is not initialized"); | ||
return; | ||
} | ||
|
||
const data = await state.user.querier.queryContractSmart( | ||
process.env.VUE_APP_CONTRACT, | ||
{raffle_denom_split: {}} | ||
); | ||
commit("setRaffleDenomSplit", data.raffle_denom_split); | ||
}, |
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Enhance error handling and efficiency in Vuex actions.
Actions should handle errors more gracefully and provide meaningful feedback to the user. Consider adding more comprehensive error handling and possibly retry mechanisms for failed operations.
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Actionable comments posted: 0
Review Details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (3)
- .gitignore (1 hunks)
- frontend-ms/src/store/index.js (1 hunks)
- frontend/src/store/index.js (15 hunks)
Files skipped from review due to trivial changes (1)
- .gitignore
Files skipped from review as they are similar to previous changes (2)
- frontend-ms/src/store/index.js
- frontend/src/store/index.js
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Actionable comments posted: 4
Out of diff range and nitpick comments (1)
frontend/src/components/Game/BidComponent.vue (1)
139-139
: Review specificity and consistency of CSS styles.The styles for
.bet-form input.form-control
are specific and might override other styles unintentionally. Consider reviewing the CSS specificity and ensuring it aligns with the overall design system.
Review Details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (8)
- frontend-ms/src/components/Game/BidComponent.vue (1 hunks)
- frontend-ms/src/components/Game/PlayersAllocations.vue (1 hunks)
- frontend-ms/src/mixin/pot.js (1 hunks)
- frontend-ms/src/store/index.js (1 hunks)
- frontend/src/components/Game/BidComponent.vue (2 hunks)
- frontend/src/components/Game/PlayersAllocations.vue (1 hunks)
- frontend/src/mixin/pot.js (2 hunks)
- frontend/src/store/index.js (15 hunks)
Files skipped from review as they are similar to previous changes (7)
- frontend-ms/src/components/Game/BidComponent.vue
- frontend-ms/src/components/Game/PlayersAllocations.vue
- frontend-ms/src/mixin/pot.js
- frontend-ms/src/store/index.js
- frontend/src/components/Game/PlayersAllocations.vue
- frontend/src/mixin/pot.js
- frontend/src/store/index.js
:min="displayAmount(minBid)" | ||
:max="displayAmount(maxBid)" | ||
step="0.000001" | ||
:disabled="!utils.selectedPot || isBusy" |
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Consider enhancing user feedback when inputs are disabled.
It's good practice to provide tooltips or messages explaining why inputs are disabled when !utils.selectedPot || isBusy
is true. This aligns with the previous comment and enhances user experience.
Would you like me to help implement this feature by adding tooltips or messages?
<span v-if="userCw721Balance.length">You hodl {{ userCw721Balance.length }} {NFT_NAME} so you're eligible for a discount of {{ displayAmount(maxBid / 2 - minBid) | ||
}} <CoinComponent/> on the min bet amount.</span> | ||
<span v-else>You own {{ userCw721Balance.length }} {NFT_NAME} so you're not eligible for a discount on the min. bet amount.</span> |
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Tip
Codebase Verification
The search results indicate that {NFT_NAME}
is used inconsistently across the Vue files. In some instances, it appears within a dynamic expression (e.g., {{ raffle.nft.id }}
), but in others, it is used as a literal string, which is likely incorrect based on the context of dynamic data binding in Vue.js.
Here are the specific findings:
- In
PlayersAllocations.vue
andRaffleComponent.vue
,{NFT_NAME}
is used within a string that also includes dynamic expressions, suggesting it should also be dynamic. - In
BidComponent.vue
,{NFT_NAME}
is used as a literal string within a conditional rendering block, which is likely a mistake since it's supposed to represent a variable name. - In
GameActivityComponent.vue
,{NFT_NAME}
is used as a literal string in a context that clearly expects a dynamic value (it's used alongside other dynamic data liketoken_id
).
Given these findings, it appears that {NFT_NAME}
should be a dynamic variable, and its incorrect usage as a literal string in some places needs correction.
Action Required:
- Replace
{NFT_NAME}
with{{ NFT_NAME }}
in the following files to ensure it is treated as a dynamic variable:frontend/src/components/Game/BidComponent.vue
frontend/src/components/Common/RaffleComponent.vue
frontend/src/components/Common/GameActivityComponent.vue
Analysis chain
Ensure dynamic text in conditional rendering is correct.
The text {NFT_NAME}
appears to be intended as a dynamic variable but is currently rendered as a string. Verify if this is intended or if it should be replaced with a dynamic expression like {{ NFT_NAME }}
.
Scripts Executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Description: Search for the usage of `NFT_NAME` to verify if it's a variable or a string.
# Test: Search for `NFT_NAME` in the Vue files. Expect: Usage as a variable, not a string.
rg --type vue '{NFT_NAME}'
Length of output: 114
Script:
#!/bin/bash
# Description: Correctly search for the usage of `{NFT_NAME}` to verify if it's used as a variable or a string in Vue files.
# Corrected Test: Search for `{NFT_NAME}` in the Vue files with escaped curly braces. Expect: Usage as a variable, not a string.
rg --type vue '\{NFT_NAME\}'
Length of output: 58
Script:
#!/bin/bash
# Description: Search for the usage of `{NFT_NAME}` in files with a `.vue` extension to verify if it's used as a variable or a string.
# Test: Search for `{NFT_NAME}` in files ending with `.vue`. Expect: Usage as a variable, not a string.
rg '\{NFT_NAME\}' --glob '*.vue'
Length of output: 1041
this.isBusy = true; | ||
try { | ||
const tx = await this.allocateTokens(this.utils.selectedPot, this.bidAmount) | ||
this.toast.success(`Tx successful. ${tx.transactionHash}`) | ||
// Fetch new game information after ending the previous match | ||
await this.fetchInterval() | ||
await this.fetchPlayerData() | ||
const tx = await this.allocateTokens(this.utils.selectedPot, this.bidAmount); | ||
this.toast.success(`Tx successful. ${tx.transactionHash}`); | ||
await this.fetchInterval(); // Fetch game interval | ||
this.setMinBid() // Automatically set the new minBid amount after a tx success | ||
await this.fetchPlayerData(); // Fetch player data | ||
} catch (e) { | ||
this.toast.error(`${this.cleanErrorMessage(e.message)}`) | ||
this.toast.error(`${this.cleanErrorMessage(e.message)}`); | ||
} | ||
this.isBusy = false | ||
this.isBusy = false; |
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Improve error handling in the onAllocateTokens
method.
While the method handles errors, consider enhancing the error handling to provide more detailed feedback or recovery options. This aligns with the previous comment and could improve debugging and user experience.
Would you like me to help enhance the error handling in this method?
created() { | ||
this.bidAmountOSMO = this.minBid / 1000000; // Set the initial bid amount in OSMO | ||
this.bidAmountDenom = this.displayAmount(this.minBid); // Set the initial bet amount in DENOM |
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Tip
Codebase Verification
The method fetchBidRange
, which initializes minBid
, is called within fetchInterval
and not directly in the component's created()
lifecycle method. This setup suggests that minBid
might not be reliably initialized before the component is created, potentially leading to runtime errors if minBid
is accessed before it is defined.
- Recommendation: Ensure that
minBid
is initialized before the component is created, possibly by callingfetchBidRange
directly in thecreated()
method or ensuring that its value is set before the component is instantiated.
Analysis chain
Ensure initial state consistency in created()
lifecycle hook.
The method sets bidAmountDenom
based on minBid
, but ensure that minBid
is available and correctly initialized at this stage to prevent runtime errors.
Scripts Executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Description: Verify the initialization of `minBid` before it's used in the `created()` method.
# Test: Search for the initialization of `minBid` in Vuex store. Expect: Proper initialization before component creation.
rg --type js 'minBid' --context 5
Length of output: 12103
Script:
#!/bin/bash
# Description: Verify the initialization of `state.bidRange` in the Vuex store to ensure it's set before any component is created.
# Search for the initialization of `state.bidRange` in Vuex store setup.
rg --type js 'state.bidRange' --context 10
Length of output: 4624
Script:
#!/bin/bash
# Description: Verify the timing of the `setBidRange` mutation call in relation to the component lifecycle.
# Search for the invocation of `setBidRange` and its relation to component lifecycle.
rg --type js 'setBidRange' --context 20
Length of output: 9180
Script:
#!/bin/bash
# Description: Verify the invocation of `fetchBidRange` in relation to the component lifecycle.
# Search for the invocation of `fetchBidRange` in the component lifecycle.
rg --type js 'fetchBidRange' --context 20
Length of output: 13283
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Actionable comments posted: 0
Review Details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (2)
- frontend-ms/src/components/Game/PotsComponent.vue (1 hunks)
- frontend/src/components/Game/PotsComponent.vue (3 hunks)
Files skipped from review as they are similar to previous changes (1)
- frontend-ms/src/components/Game/PotsComponent.vue
Additional comments not posted (5)
frontend/src/components/Game/PotsComponent.vue (5)
2-8
: Template changes are correctly implemented with efficient key management for list rendering and conditional content display.
25-25
: Component registration is correctly handled.
28-28
: Proper use of Vuex getters for state management.
Line range hint
28-43
: Ensure thatreallocateTokens
andfetchInterval
methods are defined either in this component or in the included mixins.
55-70
: Responsive design adjustments using media queries are correctly implemented and scoped to this component.
No description provided.