A Commodore 64 version of offline mode jumping dinosaur single button game ;-)
Visit the website: https://maciejmalecki.itch.io/trex64/
Download rex.prg
or rex.d64
file from the website mentioned above or from GitHub (look for assets section).
You need a Commodore 64 emulator such as Vice or, preferably, a real machine.
Run prg file with Vice:
x64 rex.prg
If you want to build T-Rex 64 from sources, go into src
directory and find rex.prg
file there.
All you need to build it is to have Java (JDK) version 11 or higher. Clone the repository, enter it and then run following command:
gradlew build
for Windows systems or
./gradlew build
for Unix-like systems.
I have nothing against that you crack this title and publish your work on sites like csdb as long as you use any of officially released commits (the ones with semver tag on it: x.y.z
).
Anything that is published on releases except alpha and beta releases is generally a good choice.
The following tools are used to develop T-Rex 64. Some of them are needed to work with certain source files. The build system itself including Kick Assembler requires Java version 11 or newer.
- Fixes in NTSC: dashboard is no longer disappearing.
- Fixes one raster shift in Y during ingame.
- Fine tuning filter settings in tunes so it sounds sort of okay on both 6581 and 8580.
- Fixed instant death bug that occurs on real hardware.
- Fixes in World 3 background graphics.
- Fixes cycling error in rainbow font at next level screen.
- Слава Україні!