- Clone repository and open in Unity (2020 or later, but may work with 2019)
- Make sure you have a separate layer created for objects that should display distortion (you can name it "Distortion")
- DO NOT forget to apply that layer to every object or particle effect that uses distortion material
- Check URP render data asset and setup your project corretly (reference below if you dont want to open project)
- Sample shader is included, or you can build your own shader graph or shader code ones based on it
- Effect uses global texture as instead of SceneColor node, so you can access it in any ways you desire
Shader effect is based on GabrielAguiar's - https://www.youtube.com/watch?v=CXCyVDEplyM