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lucaspoffo committed Jul 20, 2024
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# CHANGELOGS

## 0.0.16 - 20-07-2014

### BevyRenet

* Update to bevy 0.14. [(PR)](https://github.com/lucaspoffo/renet/pull/161) by [raffaeleragni](https://github.com/raffaeleragni)

### Renetcode

* Implement Error for DisconnectReason. [(PR)](https://github.com/lucaspoffo/renet/pull/152) by [Shatur](https://github.com/Shatur)

### RenetVisualizer

* Update to egui 0.28. [(PR)](https://github.com/lucaspoffo/renet/pull/161) by [raffaeleragni](https://github.com/raffaeleragni)

## 0.0.15 - 21-02-2014

### RenetSteam

* Released version 0.0.1. Checkout the [README](https://github.com/lucaspoffo/renet/tree/master/renet_steam) or the [Bevy Demo](https://github.com/lucaspoffo/renet/tree/master/demo_bevy) to see how to use it.

### Renetcode

* Use timeout given from ConnectToken instead of fixed 15 secs. [(commit)](https://github.com/lucaspoffo/renet/commit/9add0a326098f69a6a7489554c05f85dbec8c530)

### BevyRenet

* Implement Component for ClientId. [(PR)](https://github.com/lucaspoffo/renet/pull/140) by [SylvKT](https://github.com/SylvKT)
* Add emit_server_events_system, now, transports can update and disconnect clients before events are emitted. [(commit)](https://github.com/lucaspoffo/renet/commit/c8485040e32de483a6c7f398a22cdedf72088c0d)
* Removed steam feature, now to use steam, you add `renet_steam` with the bevy feature. [(commit)](https://github.com/lucaspoffo/renet/commit/9584c6972496f985eef853079552a83e913f0641)
* Update to bevy 0.13. [(PR)](https://github.com/lucaspoffo/renet/pull/147) by [dgsantana](https://github.com/dgsantana)
* Make all systems public, this makes possible to manually add the systems and use them for ordering. [(commit)](https://github.com/lucaspoffo/renet/commit/b9d88f94fc7a84f8febdf12f8788d286f73d6157)

### RenetVisualizer

* Update egui to 0.26

## 0.0.14 - 12-11-2023

### Renet
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