A Visual Studio Code extension for interacting with different server adapters and runtimes.
This extension supports a number of commands for interacting with supported server adapters; these are accessible via the command menu (Cmd+Shift+P
on macOS or Ctrl+Shift+P
on Windows and Linux) and may be bound to keys in the normal way.
Add Server Location
- Selects the path of the server location and display in the SERVERS Explorer stack.Start
- From the list of servers present, select the server to start.Restart
- From the list of servers present, select the server to restart.Stop
- From the list of servers present, select the server to stop.Remove
- From the list of servers present, select the server to be removed.Debug
- From the list of servers present, select the server to run in Debug mode.Add Deployment to Server
- Add a deployable file to the server to be published.Remove Deployment from Server
- Remove a deployment from the server.Publish Server (Full)
- Publish the server, synchronizing the content of deployments from your workspace to the server.Show Output Channel
- Select a particular server from the list to show its output channel in the editor.
- Wildfly [8 | 9 | 10 | 11 | 12 | 13 | 14 | 15]
- EAP [4.3 | 5.0 | 6.0 | 6.1 | 7.0 | 7.1]
- Minishift Binary
Include if your extension adds any VS Code settings through the contributes.configuration
extension point.
For example:
This extension contributes the following settings:
vscodeAdapters.showChannelOnServerOutput
: enable/disable the server output channel logs
This is an open source project open to anyone. This project welcomes contributions and suggestions!!
Download the most recent adapters-<version>.vsix
file and install it by following the instructions here.
Stable releases are archived under http://download.jboss.org/jbosstools/adapters/snapshots/vscode-middleware-tools
Chat: We have a public channel #adapters on chat.openshift.io.
Issues: If you have an issue/feature-request with Server Connector extension, please file it here.
Contributing: Want to become a contributor and submit your own code? Have a look at our development guide.
EPL 2.0, See LICENSE for more information.