Technically MAYABEE, but I don't want to call it that.
MAYBEE is a fork of the Yet Another Blender Egg Exporter (YABEE) plugin. It is a renewed Panda3D Egg file exporter for Blender that supports versions >=2.7+
With dozens of outdated YABEE repositories, it's hard to find which version supports modern versions of Blender. MAYBEE sticks out from the outdated YABEE variants.
MAYBEE has support for exporting the following:
- Meshes
- UV layers
- Materials
- Vertex colors
- Textures (Diffuse textures and Normal maps)
- Armature (skeleton) animation
- ShapeKeys (morph) animation
- Non-cyclic NURBS Curves
The following are currently not supported/implemented by MAYBEE:
- Properties/tags
- Texture baking via Cycles
- Non-Shader Mode for Materials & Textures
With the addition of the the Principled BSDF shader in Blender and the upcoming support for physically based materials in Panda3D it was possible to extend YABEE to improve the workflow for artists when working in a PBR environment.
Cube in Panda3D via pview
Multimeshed object using multple (two) textures in Panda3D
My multimeshed rigged character using multple textures in Panda3D (Regular meshes)
YABEE becomes more Blender-compatible: No special Nodegroup is needed anymore
To use it, you have to create a material for your mesh, set up the Principled BSDF shader by connecting at least the Image Texture shader and optionally UV Map.
The PBR node support is still work in progress, if you find important features missing please contact the developers.
Use this version of YABEE carefully. It doesn't support previous Blender 2.7 versions. It may contain bugs and may not work for objects with complex node system applied (something more than UVMap and Texture Image).
- Do backup of your blend files first or revert the project after exporting.
- To avoid further issues, don't save your project after export is done. Save it BEFORE exporting.
Before exporting:
- Select all meshes of the character except armature, or
- Select all meshes of the character including armature
Experimental Non-Shader Mode for Materials:
This mode doesn't use Nodes.
Disable "Use Nodes" to activate Non-Shader Mode (currently works for PBR render pipelines)