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Full waveform, VU meter, and 240 point spectrogram (all data is also accessible to avatars)
New _AudioTexture (avatar texture) size: now 128x64 instead of 32x4. Make sure your avatar and world shaders are updated to the latest & compatible.
Coming soon Compatibility in Avatar SDK3 projects for easy local testing with avatars
New controller with greatly enhanced crossover system & live spectral analysis
AudioReactiveSurfaceArray prefab: for controlling tens or hundreds of objects using AudioReactiveSurface shader at once w/ GPU instancing
AudioReactiveSurface pulse: adds a pulse across the UV of the mesh w/ customizable rotation and pulse scale
Bug fixes
AudioReactiveObject scale now works
Migrating from v1 to v2
Make sure you have the latest VRChat SDK3 and UdonSharp installed.
In your scene, remove AudioLink4 + AudioLink4Controller
Close Unity. Using Explorer, delete the AudioLink directory in your Project/Assets folder as well as the associated AudioLink.meta file
Open your project in unity again, and install the latest AudioLink v2 package
Re-add AudioLink and AudioLinkController to the scene
Follow "Getting Started" section to relink audio source (the method has changed since v1) and relink existing sound reactive objects by clicking "Link all sound reactive objects..." on the AudioLink prefab.