Releases
0.2.0
Initial release of AudioLink v2
What's new in v2
New features
Full waveform, VU meter, and 240 point spectrogram (all data is also accessible to avatars)
New _AudioTexture (avatar texture) size: now 128x64 instead of 32x4. Make sure your avatar and world shaders are updated to the latest & compatible.
Compatibility in Avatar SDK3 projects for easy local testing with avatars
New controller with greatly enhanced crossover system & live spectral analysis
AudioReactiveSurfaceArray prefab: for controlling tens or hundreds of objects using AudioReactiveSurface shader at once w/ GPU instancing
AudioReactiveSurface pulse: adds a pulse across the UV of the mesh w/ customizable rotation and pulse scale
Bug fixes
AudioReactiveObject scale now works
Migrating from v1 to v2
Make sure you have the latest VRChat SDK3 and UdonSharp installed.
Using Explorer (Close unity), delete the AudioLink directory in your Project/Assets folder as well as the associated AudioLink.meta file
Open your project in unity again, and install the latest AudioLink v2 package
In your scene, remove AudioLink4 + AudioLink4Controller (which will show up as missing prefabs)
Re-add AudioLink and AudioLinkController to the scene
Follow "Getting Started" section in readme to relink audio source and existing sound reactive objects.
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