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Initial release of AudioLink v2

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@llealloo llealloo released this 14 May 04:13
· 1201 commits to master since this release

What's new in v2

New features

  • Full waveform, VU meter, and 240 point spectrogram (all data is also accessible to avatars)
  • New _AudioTexture (avatar texture) size: now 128x64 instead of 32x4. Make sure your avatar and world shaders are updated to the latest & compatible.
  • Compatibility in Avatar SDK3 projects for easy local testing with avatars
  • New controller with greatly enhanced crossover system & live spectral analysis
  • AudioReactiveSurfaceArray prefab: for controlling tens or hundreds of objects using AudioReactiveSurface shader at once w/ GPU instancing
  • AudioReactiveSurface pulse: adds a pulse across the UV of the mesh w/ customizable rotation and pulse scale

Bug fixes

  • AudioReactiveObject scale now works

Migrating from v1 to v2

  1. Make sure you have the latest VRChat SDK3 and UdonSharp installed.
  2. Using Explorer (Close unity), delete the AudioLink directory in your Project/Assets folder as well as the associated AudioLink.meta file
  3. Open your project in unity again, and install the latest AudioLink v2 package
  4. In your scene, remove AudioLink4 + AudioLink4Controller (which will show up as missing prefabs)
  5. Re-add AudioLink and AudioLinkController to the scene
  6. Follow "Getting Started" section in readme to relink audio source and existing sound reactive objects.