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pema99 committed Oct 6, 2021
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Expand Up @@ -9,7 +9,7 @@ The per-frequency audio amplitude data is first read briefly into Udon using Uni
### [Public example world](https://vrchat.com/home/launch?worldId=wrld_8554f998-d256-44b2-b16f-74aa32aac214)
### [Documentation for shader creators](https://github.com/llealloo/vrc-udon-audio-link/tree/master/Docs)

## 0.2.6 - August 10th, 2021
## 0.2.6 - October 6th, 2021
### New features (big thanks to @cnlohr and @pema99)
- Chronotensity feature provides timing information to shaders which changes in reaction to audio
- ColorChord index colors, a new way to get audio reactive colors from ColorChord
Expand All @@ -24,21 +24,21 @@ The per-frequency audio amplitude data is first read briefly into Udon using Uni
### Bugfixes
- Fixed certain parts of filtered 4band data always being zero (thanks DomNomNom)

## Updating from version 2.4 or lower? (...first time setup? please see next section)
1. Install the latest VRChat SDK3 and UdonSharp (following their directions)
2. Close unity
3. With Windows explorer (NOT within Unity), remove the following files & folders:
## Updating from version 2.5 or lower? (...first time setup? please see next section)
1. Take note of which AudioSource you are using to feed AudioLink, this reference may be lost during upgrade.
2. Install the latest VRChat SDK3 and UdonSharp (following their directions)
3. Close unity
4. With Windows explorer (NOT within Unity), remove the following files & folders:
- AudioLink (folder)
- AudioLink.meta
4. Reopen unity
5. Download and install the [latest AudioLink release](https://github.com/llealloo/vrc-udon-audio-link/releases/latest)
6. In scene(s) containing old versions of AudioLink:
1. Take note of the AudioSource you are using to feed AudioLink
2. Delete both AudioLink and AudioLinkController prefabs from the scene
3. Re-add AudioLink and AudioLinkController to the scene by dragging the prefabs from the AudioLink folder in projects *(world creators only)*
4. Click the "Link all audio reactive objects\..." button on AudioLink inspector panel *(world creators only)*
5. Drag the AudioSource you were using previously into the AudioLink audio source parameter
- NOTE: If you previously used AudioLinkInput, you are welcome to continue doing so, however now in 2.5 AudioLink is much smarter about inputs. Try dragging it straight into the AudioLink / audio source parameter!
5. Reopen unity
6. Download and install the [latest AudioLink release](https://github.com/llealloo/vrc-udon-audio-link/releases/latest)
7. In scene(s) containing old versions of AudioLink:
1. Delete both AudioLink and AudioLinkController prefabs from the scene
2. Re-add AudioLink and AudioLinkController to the scene by dragging the prefabs from the AudioLink folder in projects *(world creators only)*
3. Click the "Link all sound reactive objects to this AudioLink" button on AudioLink inspector panel *(world creators only)*
4. Drag the AudioSource you were using previously into the AudioLink audio source parameter
- NOTE: If you previously used AudioLinkInput, you are welcome to continue doing so, however now in 2.5+ AudioLink is much smarter about inputs. Try dragging it straight into the AudioLink / audio source parameter!
7. If using AudioReactiveObject or AudioReactiveLight components, you will need to manually re-enable the "Audio Data" under AudioLink "experimental" settings. This feature is now considered experimental until VRChat *maybe* gives us native asynchronous readback.

## First time setup
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