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[GPU & other] Variable size rectangles & diff tool for the cpu #26

[GPU & other] Variable size rectangles & diff tool for the cpu

[GPU & other] Variable size rectangles & diff tool for the cpu #26

Workflow file for this run

name: MacOS Build
on:
push:
branches: [ "rewrite" ]
pull_request:
branches: [ "rewrite" ]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: macos-latest
steps:
- uses: actions/checkout@v3
- name: Fetch submodules
run: git submodule update --init --recursive
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
# Thanks to Panda3DS for the bundling stuff below
- name: Install bundle dependencies
run: brew install dylibbundler imagemagick
- name: Run bundle script
run: |
chmod +x ./.github/macos-bundle.sh
./.github/macos-bundle.sh
- name: Sign the App
run: codesign --force -s - -vvvv ChonkyStation.app
- name: Zip it up
run: zip -r ChonkyStation ChonkyStation.app
- name: Upload MacOS App
uses: actions/upload-artifact@v2
with:
name: MacOS App Bundle
path: 'ChonkyStation.zip'