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Update version file
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Update changelog
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linuxgurugamer committed Dec 29, 2021
1 parent a69eb62 commit 4a7d019
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Showing 22 changed files with 167 additions and 284 deletions.
5 changes: 5 additions & 0 deletions Changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -62,3 +62,8 @@ ChangeLog
fix large radial drill not rendering correctly (BakeMesh doesn't handle scale properly)
fix rendering skinned meshes in both default + animated pose
removed some extra list copying

0.8.8.6
Thanks to user @JonnyOThan for these:
fix duplicated custom menus
handle rich text tags in part selector
9 changes: 7 additions & 2 deletions GameData/VesselView/VesselView.version
Original file line number Diff line number Diff line change
Expand Up @@ -10,11 +10,16 @@
"MAJOR": 0,
"MINOR": 8,
"PATCH": 8,
"BUILD": 1
"BUILD": 6
},
"KSP_VERSION": {
"MAJOR": 1,
"MINOR": 12,
"PATCH": 9
},
"KSP_VERSION_MIN": {
"MAJOR": 1,
"MINOR": 8,
"MINOR": 12,
"PATCH": 0
}
}
4 changes: 2 additions & 2 deletions VVDiscoDisplay/AssemblyVersion.cs
Original file line number Diff line number Diff line change
Expand Up @@ -5,5 +5,5 @@

using System.Reflection;

[assembly: AssemblyFileVersion("0.8.8.3")]
[assembly: AssemblyVersion("0.8.8.3")]
[assembly: AssemblyFileVersion("0.8.8.6")]
[assembly: AssemblyVersion("0.8.8.6")]
41 changes: 27 additions & 14 deletions VVDiscoDisplay/VVDiscoDisplay.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>VVDiscoDisplay</RootNamespace>
<AssemblyName>VVDiscoDisplay</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
Expand Down Expand Up @@ -43,13 +43,13 @@
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="$(KSPDIR)\KSP_x64_Data\Managed\Assembly*.dll">
<Private>False</Private>
<Reference Include="$(KSPDIR)\KSP_x64_Data\Managed\Assembly*.dll">
<Private>False</Private>
</Reference>
<Reference Include="$(KSPDIR)\KSP_x64_Data\Managed\UnityEngine*.dll">
<Private>False</Private>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\VesselViewPlugin\VesselViewPlugin.csproj">
Expand Down Expand Up @@ -77,18 +77,31 @@
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PreBuildEvent>
set textTemplatingPath="%25ProgramFiles(x86)%25\Microsoft Visual Studio\2017\Community\Common7\IDE \texttransform.exe"



%25textTemplatingPath%25 "$(ProjectDir)AssemblyVersion.tt"</PreBuildEvent>
"$(DevEnvDir)\texttransform.exe" "$(ProjectDir)AssemblyVersion.tt"
</PreBuildEvent>
</PropertyGroup>
<PropertyGroup>
<PostBuildEvent>
start /D D:\Users\jbb\github\VesselViewer /WAIT deploy.bat $(TargetDir) $(TargetFileName)
set KSPDIR=$(KSPDIR)

IF "%25KSPDIR%25"=="" (

ECHO Configuration error - KSPDIR not specified in project.

ECHO Either set KSPDIR environment variable or edit BetterLoadSaveGame.Common.props

PAUSE

GOTO DONE

)

start /D $(SolutionDir) /WAIT deploy.bat $(TargetDir) $(TargetFileName) $(TargetName)

if $(ConfigurationName) == Release (

start /D $(SolutionDir) /WAIT buildRelease.bat $(TargetDir) $(TargetFileName) $(TargetName)

if $(ConfigurationName) == Release (
start /D D:\Users\jbb\github\VesselViewer /WAIT buildRelease.bat $(TargetDir) $(TargetFileName)
)
</PostBuildEvent>
</PropertyGroup>
Expand All @@ -99,4 +112,4 @@ if $(ConfigurationName) == Release (
<Target Name="AfterBuild">
</Target>
-->
</Project>
</Project>
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,7 @@ D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Vess
D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\VesselView\Plugins\VVDiscoDisplay.pdb
D:\Users\jbb\github\VesselViewer\GameData\VesselView\Plugins\VVDiscoDisplay.dll
D:\Users\jbb\github\VesselViewer\GameData\VesselView\Plugins\VVDiscoDisplay.pdb
D:\Users\jbb\github\VesselViewer\VVDiscoDisplay\obj\Debug\VVDiscoDisplay.csproj.AssemblyReference.cache
D:\Users\jbb\github\VesselViewer\VVDiscoDisplay\obj\Debug\VVDiscoDisplay.csproj.CoreCompileInputs.cache
D:\Users\jbb\github\VesselViewer\VVDiscoDisplay\bin\Debug\VVDiscoDisplay.dll
D:\Users\jbb\github\VesselViewer\VVDiscoDisplay\bin\Debug\VVDiscoDisplay.pdb
Expand All @@ -22,7 +23,7 @@ D:\Users\jbb\github\VesselViewer\VVDiscoDisplay\bin\Debug\JSIPartUtilities.dll
D:\Users\jbb\github\VesselViewer\VVDiscoDisplay\bin\Debug\VesselViewPlugin.pdb
D:\Users\jbb\github\VesselViewer\VVDiscoDisplay\bin\Debug\VesselViewRPM.pdb
D:\Users\jbb\github\VesselViewer\VVDiscoDisplay\bin\Debug\VesselView.pdb
D:\Users\jbb\github\VesselViewer\VVDiscoDisplay\obj\Debug\VVDiscoDisplay.csprojResolveAssemblyReference.cache
D:\Users\jbb\github\VesselViewer\VVDiscoDisplay\bin\Debug\ClickThroughBlocker.pdb
D:\Users\jbb\github\VesselViewer\VVDiscoDisplay\obj\Debug\VVDiscoDisplay.csproj.CopyComplete
D:\Users\jbb\github\VesselViewer\VVDiscoDisplay\obj\Debug\VVDiscoDisplay.dll
D:\Users\jbb\github\VesselViewer\VVDiscoDisplay\obj\Debug\VVDiscoDisplay.pdb
4 changes: 2 additions & 2 deletions VVPartSelector/AssemblyVersion.cs
Original file line number Diff line number Diff line change
Expand Up @@ -5,5 +5,5 @@

using System.Reflection;

[assembly: AssemblyFileVersion("0.8.8.4")]
[assembly: AssemblyVersion("0.8.8.4")]
[assembly: AssemblyFileVersion("0.8.8.6")]
[assembly: AssemblyVersion("0.8.8.6")]
42 changes: 29 additions & 13 deletions VVPartSelector/VVPartSelector.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>VVPartSelector</RootNamespace>
<AssemblyName>VVPartSelector</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
Expand Down Expand Up @@ -68,27 +68,43 @@
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
</ItemGroup>
<ItemGroup>
<Reference Include="$(KSPDIR)\KSP_x64_Data\Managed\Assembly*.dll">
<Private>False</Private>
<Reference Include="$(KSPDIR)\KSP_x64_Data\Managed\Assembly*.dll">
<Private>False</Private>
</Reference>
<Reference Include="$(KSPDIR)\KSP_x64_Data\Managed\UnityEngine*.dll">
<Private>False</Private>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PreBuildEvent>
set textTemplatingPath="%25ProgramFiles(x86)%25\Microsoft Visual Studio\2017\Community\Common7\IDE \texttransform.exe"



%25textTemplatingPath%25 "$(ProjectDir)AssemblyVersion.tt"</PreBuildEvent>
"$(DevEnvDir)\texttransform.exe" "$(ProjectDir)AssemblyVersion.tt"
</PreBuildEvent>
</PropertyGroup>
<PropertyGroup>
<PostBuildEvent>
start /D D:\Users\jbb\github\VesselViewer /WAIT deploy.bat $(TargetDir) $(TargetFileName)
</PostBuildEvent>
set KSPDIR=$(KSPDIR)

IF "%25KSPDIR%25"=="" (

ECHO Configuration error - KSPDIR not specified in project.

ECHO Either set KSPDIR environment variable or edit BetterLoadSaveGame.Common.props

PAUSE

GOTO DONE

)

start /D $(SolutionDir) /WAIT deploy.bat $(TargetDir) $(TargetFileName) $(TargetName)

if $(ConfigurationName) == Release (

start /D $(SolutionDir) /WAIT buildRelease.bat $(TargetDir) $(TargetFileName) $(TargetName)

)</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
Expand All @@ -97,4 +113,4 @@ start /D D:\Users\jbb\github\VesselViewer /WAIT deploy.bat $(TargetDir) $(Targe
<Target Name="AfterBuild">
</Target>
-->
</Project>
</Project>
Original file line number Diff line number Diff line change
Expand Up @@ -10,15 +10,15 @@ D:\Users\jbb\github\aa\VesselViewer\VVPartSelector\obj\Debug\VVPartSelector.dll
D:\Users\jbb\github\aa\VesselViewer\VVPartSelector\obj\Debug\VVPartSelector.pdb
D:\Users\jbb\github\VesselViewer\GameData\VesselView\Plugins\VVPartSelector.dll
D:\Users\jbb\github\VesselViewer\GameData\VesselView\Plugins\VVPartSelector.pdb
D:\Users\jbb\github\VesselViewer\VVPartSelector\obj\Debug\VVPartSelector.csproj.CoreCompileInputs.cache
D:\Users\jbb\github\VesselViewer\VVPartSelector\bin\Debug\VVPartSelector.dll
D:\Users\jbb\github\VesselViewer\VVPartSelector\bin\Debug\VVPartSelector.pdb
D:\Users\jbb\github\VesselViewer\VVPartSelector\bin\Debug\VesselView.dll
D:\Users\jbb\github\VesselViewer\VVPartSelector\bin\Debug\VesselViewRPM.dll
D:\Users\jbb\github\VesselViewer\VVPartSelector\bin\Debug\JSIPartUtilities.dll
D:\Users\jbb\github\VesselViewer\VVPartSelector\bin\Debug\VesselViewRPM.pdb
D:\Users\jbb\github\VesselViewer\VVPartSelector\bin\Debug\VesselView.pdb
D:\Users\jbb\github\VesselViewer\VVPartSelector\obj\Debug\VVPartSelector.csprojResolveAssemblyReference.cache
D:\Users\jbb\github\VesselViewer\VVPartSelector\obj\Debug\VVPartSelector.csproj.AssemblyReference.cache
D:\Users\jbb\github\VesselViewer\VVPartSelector\obj\Debug\VVPartSelector.csproj.CoreCompileInputs.cache
D:\Users\jbb\github\VesselViewer\VVPartSelector\obj\Debug\VVPartSelector.csproj.CopyComplete
D:\Users\jbb\github\VesselViewer\VVPartSelector\obj\Debug\VVPartSelector.dll
D:\Users\jbb\github\VesselViewer\VVPartSelector\obj\Debug\VVPartSelector.pdb
2 changes: 1 addition & 1 deletion VesselView.version
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@
"MAJOR": 0,
"MINOR": 8,
"PATCH": 8,
"BUILD": 5
"BUILD": 6
},
"KSP_VERSION": {
"MAJOR": 1,
Expand Down
4 changes: 2 additions & 2 deletions VesselView/AssemblyVersion.cs
Original file line number Diff line number Diff line change
Expand Up @@ -5,5 +5,5 @@

using System.Reflection;

[assembly: AssemblyFileVersion("0.8.8.3")]
[assembly: AssemblyVersion("0.8.8.3")]
[assembly: AssemblyFileVersion("0.8.8.6")]
[assembly: AssemblyVersion("0.8.8.6")]
31 changes: 22 additions & 9 deletions VesselView/VesselView.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>VesselView</RootNamespace>
<AssemblyName>VesselView</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
Expand Down Expand Up @@ -72,18 +72,31 @@
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PreBuildEvent>
set textTemplatingPath="%25ProgramFiles(x86)%25\Microsoft Visual Studio\2017\Community\Common7\IDE \texttransform.exe"



%25textTemplatingPath%25 "$(ProjectDir)AssemblyVersion.tt"</PreBuildEvent>
<PreBuildEvent>"$(DevEnvDir)\texttransform.exe" "$(ProjectDir)AssemblyVersion.tt"</PreBuildEvent>
</PropertyGroup>
<PropertyGroup>
<PostBuildEvent>
start /D D:\Users\jbb\github\VesselViewer /WAIT deploy.bat $(TargetDir) $(TargetFileName)
set KSPDIR=$(KSPDIR)

IF "%25KSPDIR%25"=="" (

ECHO Configuration error - KSPDIR not specified in project.

ECHO Either set KSPDIR environment variable or edit BetterLoadSaveGame.Common.props

PAUSE

GOTO DONE

)

start /D $(SolutionDir) /WAIT deploy.bat $(TargetDir) $(TargetFileName) $(TargetName)

if $(ConfigurationName) == Release (

start /D $(SolutionDir) /WAIT buildRelease.bat $(TargetDir) $(TargetFileName) $(TargetName)

</PostBuildEvent>
)</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
Expand Down
4 changes: 1 addition & 3 deletions VesselView/obj/Debug/VesselView.csproj.FileListAbsolute.txt
Original file line number Diff line number Diff line change
Expand Up @@ -10,11 +10,9 @@ D:\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program\GameData\Vess
D:\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program\GameData\VesselView\Plugins\VesselView.pdb
D:\Users\jbb\github\VesselViewer\GameData\VesselView\Plugins\VesselView.dll
D:\Users\jbb\github\VesselViewer\GameData\VesselView\Plugins\VesselView.pdb
D:\Users\jbb\github\VesselViewer\VesselView\obj\Debug\VesselView.csproj.CoreCompileInputs.cache
D:\Users\jbb\github\VesselViewer\VesselView\obj\Debug\VesselView.csprojResolveAssemblyReference.cache
D:\Users\jbb\github\VesselViewer\VesselView\bin\Debug\VesselView.dll
D:\Users\jbb\github\VesselViewer\VesselView\bin\Debug\VesselView.pdb
D:\Users\jbb\github\VesselViewer\VesselView\bin\Debug\JSIPartUtilities.dll
D:\Users\jbb\github\VesselViewer\VesselView\obj\Debug\VesselView.csproj.CoreCompileInputs.cache
D:\Users\jbb\github\VesselViewer\VesselView\obj\Debug\VesselView.csproj.CopyComplete
D:\Users\jbb\github\VesselViewer\VesselView\obj\Debug\VesselView.dll
D:\Users\jbb\github\VesselViewer\VesselView\obj\Debug\VesselView.pdb
4 changes: 2 additions & 2 deletions VesselViewPlugin/AssemblyVersion.cs
Original file line number Diff line number Diff line change
Expand Up @@ -5,5 +5,5 @@

using System.Reflection;

[assembly: AssemblyFileVersion("0.8.8.4")]
[assembly: AssemblyVersion("0.8.8.4")]
[assembly: AssemblyFileVersion("0.8.8.6")]
[assembly: AssemblyVersion("0.8.8.6")]
3 changes: 1 addition & 2 deletions VesselViewPlugin/VesselViewPlugin.cs
Original file line number Diff line number Diff line change
Expand Up @@ -3,10 +3,9 @@
using UnityEngine;
//using Toolbar;
using VesselView;
using ToolbarControl_NS;
using KSP.UI.Screens;

using ClickThroughFix;
using ToolbarControl_NS;

namespace VesselView
{
Expand Down
35 changes: 25 additions & 10 deletions VesselViewPlugin/VesselViewPlugin.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>VesselViewPlugin</RootNamespace>
<AssemblyName>VesselViewPlugin</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
Expand Down Expand Up @@ -67,9 +67,7 @@
<Reference Include="$(KSPDIR)\KSP_x64_Data\Managed\UnityEngine*.dll">
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="ClickThroughBlocker, Version=0.1.6.2, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<Reference Include="ClickThroughBlocker">
<HintPath>$(KSPDIR)\GameData\000_ClickThroughBlocker\Plugins\ClickThroughBlocker.dll</HintPath>
</Reference>
<Reference Include="System" />
Expand All @@ -80,15 +78,32 @@
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PreBuildEvent>
set textTemplatingPath="%25ProgramFiles(x86)%25\Microsoft Visual Studio\2017\Community\Common7\IDE \texttransform.exe"



%25textTemplatingPath%25 "$(ProjectDir)AssemblyVersion.tt"</PreBuildEvent>
"$(DevEnvDir)\texttransform.exe" "$(ProjectDir)AssemblyVersion.tt"
</PreBuildEvent>
</PropertyGroup>
<PropertyGroup>
<PostBuildEvent>
start /D D:\Users\jbb\github\VesselViewer /WAIT deploy.bat $(TargetDir) $(TargetFileName)
set KSPDIR=$(KSPDIR)

IF "%25KSPDIR%25"=="" (

ECHO Configuration error - KSPDIR not specified in project.

ECHO Either set KSPDIR environment variable or edit BetterLoadSaveGame.Common.props

PAUSE

GOTO DONE

)

start /D $(SolutionDir) /WAIT deploy.bat $(TargetDir) $(TargetFileName) $(TargetName)

if $(ConfigurationName) == Release (

start /D $(SolutionDir) /WAIT buildRelease.bat $(TargetDir) $(TargetFileName) $(TargetName)

)
</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Expand Down
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