Thanks to github user @HansAcker for this:
Isolate SE's AudioSource objects from vessel.gameObject. Fixes the repeating decoupler sound where KSP would overwrite one of our AudioSources.
Thanks to github user @HansAcker for this:
Isolate SE's AudioSource objects from vessel.gameObject. Fixes the repeating decoupler sound where KSP would overwrite one of our AudioSources.